level.ts
examples/doom/level.ts · raw · open the example · all examples · site home
Exports: LevelObjectLevelFileDecodedLevelLoadProgressLevelLoaderLevel
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// The hosted levels (data.ts):
// <level>/scene.json and one RDX file per object (extSplats, lodTree, sector), merged by the
// exporter into static clusters, mover groups (one movable sector plane
// each) and the sky. LevelLoader fetches and decodes them on Radix's
// worker pool, one prefetched level at a time; Level puts one on the GPU,
// registers each object's tree with the LodSelector and makes the splat
// objects of its current lists (lighting.level, data bound per dispatch).
import * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import { GpuArrays, SplatCollection, loadSplats, type AnySplatObject, type ArrayData } from "@sparkjsdev/radix";
import { fetchData } from "./data.js";
import type { LodObject, LodSelector } from "./lod/LodSelector.js";
import type { DoomLighting } from "./lighting.js";
import { SECTOR, type SimSnapshot } from "./sim/DoomSim.js";
import type { SceneThing } from "./things.js";
export interface LevelObject {
id: string;
kind: "static" | "mover" | "sky";
file: string;
// LoD nodes in the file, and the source splats they came from
count: number;
splats: number;
bounds: { min: [number, number, number]; max: [number, number, number] };
matrixWorld: number[];
sectors: number[];
// A mover group rides plane `plane` of sector `mover`, baked at `height`
mover?: number;
plane?: "floor" | "ceiling";
height?: number;
}
export interface LevelFile {
version: number;
map: string;
unitsPerMeter: number;
skyRadius: number;
player: { position: [number, number, number]; yaw: number };
objects: LevelObject[];
// sprites.json relative to this file
sprites: string;
things: SceneThing[];
sectors: { floor: number; ceiling: number; light: number }[];
lightLut: number[];
lightLutInverse: number;
}
export interface DecodedLevel {
url: string;
file: LevelFile;
objects: { info: LevelObject; data: ArrayData }[];
bytes: number;
}
export interface LoadProgress {
url: string;
loaded: number;
total: number;
}
const PARALLEL = 6;
// Fetch + decode of levels, keeping one prefetched
export class LevelLoader {
onProgress?: (progress: LoadProgress) => void;
private pending?: { url: string; promise: Promise<DecodedLevel> };
get pendingUrl() {
return this.pending?.url;
}
prefetch(url: string): Promise<DecodedLevel> {
if (this.pending?.url !== url) {
this.pending = { url, promise: this.load(url) };
}
return this.pending.promise;
}
async take(url: string): Promise<DecodedLevel> {
const decoded = this.prefetch(url);
if (this.pending?.url === url) {
this.pending = undefined;
}
return decoded;
}
private async load(url: string): Promise<DecodedLevel> {
const file = await (await fetchData(url)).json() as LevelFile;
if (file.version !== 3) {
throw new Error(`${url} is not a Radix export (version ${file.version})`);
}
const objects: DecodedLevel["objects"] = [];
const queue = [...file.objects];
let bytes = 0;
const one = async () => {
for (let info = queue.shift(); info; info = queue.shift()) {
const data = await loadSplats(new URL(info.file, url).href);
objects.push({ info, data });
bytes += data.count * 34;
this.onProgress?.({ url, loaded: objects.length, total: file.objects.length });
}
};
await Promise.all(Array.from({ length: PARALLEL }, one));
return { url, file, objects, bytes };
}
}
interface Part {
info: LevelObject;
splats: GpuArrays;
lod: LodObject;
matrixWorld: THREE.Matrix4;
// Objects of this part in live collections; its arrays go once it is
// removed and none is left
live: number;
removed: boolean;
}
export class Level {
readonly file: LevelFile;
readonly url: string;
readonly parts: Part[] = [];
resident = 0;
private readonly lighting: DoomLighting;
private readonly selector: LodSelector;
constructor(decoded: DecodedLevel, lighting: DoomLighting, selector: LodSelector) {
this.file = decoded.file;
this.url = decoded.url;
this.lighting = lighting;
this.selector = selector;
}
// Upload every object (a frame between every few million splats) and hand
// its tree to the selector
async upload(decoded: DecodedLevel, renderer: WebGPURenderer, onStep: (done: number, total: number) => void) {
let sinceFrame = 0;
for (const [i, { info, data }] of decoded.objects.entries()) {
const splats = GpuArrays.fromData(renderer, data, { bundles: ["extSplats", "sector"] });
const matrixWorld = new THREE.Matrix4().fromArray(info.matrixWorld);
this.resident += data.count;
this.parts.push({ info, splats, matrixWorld, lod: this.selector.add({ data, matrixWorld }), live: 0, removed: false });
onStep(i + 1, decoded.objects.length);
sinceFrame += data.count;
if (sinceFrame > 3_000_000) {
sinceFrame = 0;
await new Promise<void>((done) => requestAnimationFrame(() => done()));
}
}
decoded.objects.length = 0;
}
// The splat objects of every part's current list
objects(): AnySplatObject[] {
const out: AnySplatObject[] = [];
for (const part of this.parts) {
const object = this.selector.splatObject(part.lod, (list) => {
part.live += 1;
return SplatCollection.object({
generator: this.lighting.level,
data: { splats: part.splats, indices: list.indices, matrixWorld: part.matrixWorld },
count: list.count,
matrixWorld: part.matrixWorld,
release: () => {
part.live -= 1;
if (part.removed && part.live === 0) {
part.splats.dispose();
}
},
});
});
if (object) {
out.push(object);
}
}
return out;
}
// Translate every mover group by how far its plane has moved from the
// baked height (interpolated between tics)
updateMovers(prev: SimSnapshot | undefined, curr: SimSnapshot | undefined, alpha: number) {
for (const { info, matrixWorld } of this.parts) {
if (info.mover === undefined || info.height === undefined) {
continue;
}
const field = info.plane === "floor" ? SECTOR.FLOOR : SECTOR.CEILING;
const at = (s: SimSnapshot | undefined) => (s && info.mover! < s.sectorCount ? s.sectors[info.mover! * SECTOR.STRIDE + field] / 65536 : undefined);
const b = at(curr);
const a = at(prev);
const height = b === undefined ? info.height : a === undefined || prev!.sectorCount !== curr!.sectorCount ? b : a + (b - a) * alpha;
const translation = (height - info.height) / this.file.unitsPerMeter;
if (matrixWorld.elements[13] !== info.matrixWorld[13] + translation) {
matrixWorld.fromArray(info.matrixWorld);
matrixWorld.elements[13] += translation;
}
}
}
dispose() {
for (const part of this.parts) {
part.removed = true;
this.selector.remove(part.lod);
if (part.live === 0) {
part.splats.dispose();
}
}
}
}