splats.tsl.ts
src/gpu/splats.tsl.ts · raw · all examples · site home
Exports: StructNodeSplatNodeCovSplatNodePbrNodeGpuSplats
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// TSL twin of the codecs in core/splats.ts (Splats): the same bit layouts
// (documented there), encoded and decoded in shaders, plus the conversions
// between the 3DGS and covariance forms.
import { Splats, type PackedEncoding } from "../core/splats";
import { GpuEncoding, roundHalfUp } from "./encoding.tsl";
import { GpuSplatMath } from "./math.tsl";
import { generatorContext, type AnySplatGenerator, type SplatGeneratorContext } from "./splatGenerator";
import { TSL, type TslNode } from "./tsl";
const { Fn, clamp, exp, float, floatBitsToUint, log, max, min, normalize, select, sign, sqrt, struct, uint, uintBitsToFloat, uvec4, vec3, vec4, abs } = TSL;
// A TSL struct node whose fields are known: get() takes only those names,
// and the brand keeps one kind of struct from standing in for another
declare const structBrand: unique symbol;
export interface StructNode<Fields extends string, Brand extends string> {
readonly [structBrand]: Brand;
get(field: Fields): TslNode;
toVar(name?: string): StructNode<Fields, Brand>;
// On a var: the whole struct
assign(value: StructNode<Fields, Brand>): unknown;
}
// The standard 3DGS fields (Splat in core/splats.ts), plus the index of the
// splat in what made it (uint, 0 when unset)
export type SplatNode = StructNode<"center" | "scales" | "quaternion" | "rgb" | "opacity" | "index", "Splat">;
// Covariance as its diagonal (xx, yy, zz) and off-diagonal (xy, xz, yz)
export type CovSplatNode = StructNode<"center" | "xxyyzz" | "xyxzyz" | "rgb" | "opacity" | "normal" | "index", "CovSplat">;
export type PbrNode = StructNode<"normal" | "roughness" | "metallic", "Pbr">;
const SplatStruct = struct({
center: "vec3",
scales: "vec3",
quaternion: "vec4",
rgb: "vec3",
opacity: "float",
index: "uint",
}, "Splat");
const PbrStruct = struct({
normal: "vec3",
roughness: "float",
metallic: "float",
}, "SplatPbr");
const CovSplatStruct = struct({
center: "vec3",
xxyyzz: "vec3",
xyxzyz: "vec3",
rgb: "vec3",
opacity: "float",
normal: "vec3",
index: "uint",
}, "CovSplat");
// The two uint32x4 words of an ext or cov splat
const EncodedSplat = struct({ a: "uvec4", b: "uvec4" }, "EncodedSplat");
const lnHalf = (v: TslNode) => GpuEncoding.encodeHalf(log(v));
const expHalf = (h: TslNode) => exp(GpuEncoding.decodeHalf(h));
// --- Ext ---
const decodeExt = Fn(([a, b]: [TslNode, TslNode]) => {
const s = SplatStruct().toVar();
s.get("center").assign(uintBitsToFloat(a.xyz));
s.get("opacity").assign(GpuEncoding.decodeLodOpacity(a.w.shiftRight(uint(24))));
s.get("rgb").assign(GpuEncoding.decodeExtRgb(b.x));
s.get("scales").assign(vec3(expHalf(b.y), expHalf(b.y.shiftRight(uint(16))), expHalf(b.z)));
s.get("quaternion").assign(GpuEncoding.decodeQuatOct32(b.w));
return s;
});
const decodeExtPbr = Fn(([a, b]: [TslNode, TslNode]) => {
const p = PbrStruct().toVar();
p.get("normal").assign(GpuEncoding.decodeOct24(a.w.bitAnd(uint(0xffffff))));
p.get("roughness").assign(float(b.z.shiftRight(uint(16)).bitAnd(uint(0xff))).div(255.0));
p.get("metallic").assign(float(b.z.shiftRight(uint(24))).div(255.0));
return p;
});
const encodeExt = Fn(([s, p]: [TslNode, TslNode]) => {
const scales = s.get("scales").toVar();
const a = uvec4(
floatBitsToUint(s.get("center")),
GpuEncoding.encodeOct24(p.get("normal")).bitOr(GpuEncoding.encodeLodOpacity(s.get("opacity")).shiftLeft(uint(24))),
);
const b = uvec4(
GpuEncoding.encodeExtRgb(s.get("rgb")),
lnHalf(scales.x).bitOr(lnHalf(scales.y).shiftLeft(uint(16))),
lnHalf(scales.z).bitOr(GpuEncoding.encodeUnorm8(p.get("roughness")).shiftLeft(uint(16))).bitOr(GpuEncoding.encodeUnorm8(p.get("metallic")).shiftLeft(uint(24))),
GpuEncoding.encodeQuatOct32(s.get("quaternion")),
);
return EncodedSplat(a, b);
});
// --- Cov ---
const encodeCorrelation = Fn(([value, a, b]: [TslNode, TslNode, TslNode]) => {
const c = clamp(value.div(sqrt(a.mul(b))), -1.0, 1.0).toVar();
return select(c.equal(0.0), float(0.0), sign(c).mul(clamp(log(abs(c)), -100.0, -1e-7)));
});
const decodeCorrelation = (encoded: TslNode) => select(encoded.equal(0.0), float(0.0), sign(encoded).negate().mul(exp(abs(encoded).negate())));
const decodeCov = Fn(([a, b]: [TslNode, TslNode]) => {
const c = CovSplatStruct().toVar();
c.get("center").assign(uintBitsToFloat(a.xyz));
c.get("normal").assign(GpuEncoding.decodeOct24(a.w.bitAnd(uint(0xffffff))));
c.get("opacity").assign(GpuEncoding.decodeLodOpacity(a.w.shiftRight(uint(24))));
c.get("rgb").assign(GpuEncoding.decodeExtRgb(b.x));
const d = vec3(expHalf(b.y), expHalf(b.y.shiftRight(uint(16))), expHalf(b.z)).toVar();
c.get("xxyyzz").assign(d);
const correlations = vec3(
decodeCorrelation(GpuEncoding.decodeHalf(b.z.shiftRight(uint(16)))),
decodeCorrelation(GpuEncoding.decodeHalf(b.w)),
decodeCorrelation(GpuEncoding.decodeHalf(b.w.shiftRight(uint(16)))),
);
c.get("xyxzyz").assign(correlations.mul(sqrt(vec3(d.x.mul(d.y), d.x.mul(d.z), d.y.mul(d.z)))));
return c;
});
const encodeCov = Fn(([c]: [TslNode]) => {
const d = c.get("xxyyzz").toVar();
const o = c.get("xyxzyz").toVar();
const a = uvec4(
floatBitsToUint(c.get("center")),
GpuEncoding.encodeOct24(c.get("normal")).bitOr(GpuEncoding.encodeLodOpacity(c.get("opacity")).shiftLeft(uint(24))),
);
const b = uvec4(
GpuEncoding.encodeExtRgb(c.get("rgb")),
lnHalf(d.x).bitOr(lnHalf(d.y).shiftLeft(uint(16))),
lnHalf(d.z).bitOr(GpuEncoding.encodeHalf(encodeCorrelation(o.x, d.x, d.y)).shiftLeft(uint(16))),
GpuEncoding.encodeHalf(encodeCorrelation(o.y, d.x, d.z)).bitOr(GpuEncoding.encodeHalf(encodeCorrelation(o.z, d.y, d.z)).shiftLeft(uint(16))),
);
return EncodedSplat(a, b);
});
// --- Packed; encoding = vec4(rgbMin, rgbMax, lnScaleMin, lnScaleMax) ---
const decodePacked = Fn(([p, encoding]: [TslNode, TslNode]) => {
const s = SplatStruct().toVar();
const byte = (word: TslNode, shift: number) => float(word.shiftRight(uint(shift)).bitAnd(uint(0xff)));
const color = (v: TslNode) => encoding.x.add(v.div(255.0).mul(encoding.y.sub(encoding.x)));
s.get("rgb").assign(vec3(color(byte(p.x, 0)), color(byte(p.x, 8)), color(byte(p.x, 16))));
s.get("opacity").assign(byte(p.x, 24).div(255.0));
s.get("center").assign(vec3(GpuEncoding.decodeHalf(p.y), GpuEncoding.decodeHalf(p.y.shiftRight(uint(16))), GpuEncoding.decodeHalf(p.z)));
const step = encoding.w.sub(encoding.z).div(254.0).toVar();
const scale = (code: TslNode) => select(code.equal(0.0), float(0.0), exp(encoding.z.add(code.sub(1.0).mul(step))));
s.get("scales").assign(vec3(scale(byte(p.w, 0)), scale(byte(p.w, 8)), scale(byte(p.w, 16))));
s.get("quaternion").assign(GpuEncoding.decodeQuatOct24(p.z.shiftRight(uint(16)).bitOr(p.w.shiftRight(uint(24)).shiftLeft(uint(16)))));
return s;
});
const encodePacked = Fn(([s, encoding]: [TslNode, TslNode]) => {
const rgb = s.get("rgb").sub(encoding.x).div(encoding.y.sub(encoding.x)).toVar();
const x = GpuEncoding.encodeUnorm8(rgb.x).bitOr(GpuEncoding.encodeUnorm8(rgb.y).shiftLeft(uint(8))).bitOr(GpuEncoding.encodeUnorm8(rgb.z).shiftLeft(uint(16)))
.bitOr(GpuEncoding.encodeUnorm8(s.get("opacity")).shiftLeft(uint(24)));
const step = encoding.w.sub(encoding.z).div(254.0).toVar();
const scale = (v: TslNode) => select(v.lessThanEqual(0.0), uint(0), uint(clamp(roundHalfUp(log(v).sub(encoding.z).div(step)).add(1.0), 1.0, 255.0)));
const scales = s.get("scales").toVar();
const center = s.get("center").toVar();
const quat = GpuEncoding.encodeQuatOct24(s.get("quaternion")).toVar();
return uvec4(
x,
GpuEncoding.encodeHalf(center.x).bitOr(GpuEncoding.encodeHalf(center.y).shiftLeft(uint(16))),
GpuEncoding.encodeHalf(center.z).bitOr(quat.bitAnd(uint(0xffff)).shiftLeft(uint(16))),
scale(scales.x).bitOr(scale(scales.y).shiftLeft(uint(8))).bitOr(scale(scales.z).shiftLeft(uint(16))).bitOr(quat.shiftRight(uint(16)).shiftLeft(uint(24))),
);
});
// --- Conversions ---
const toCov = Fn(([s]: [TslNode]) => {
const c = CovSplatStruct().toVar();
c.get("center").assign(s.get("center"));
c.get("rgb").assign(s.get("rgb"));
c.get("opacity").assign(s.get("opacity"));
c.get("normal").assign(vec3(0.0));
c.get("index").assign(s.get("index"));
const cov = GpuSplatMath.covFromScaleQuat(s.get("scales"), s.get("quaternion")).toVar();
c.get("xxyyzz").assign(vec3(cov.element(0).x, cov.element(1).y, cov.element(2).z));
c.get("xyxzyz").assign(vec3(cov.element(0).y, cov.element(0).z, cov.element(1).z));
return c;
});
const fromCov = Fn(([c]: [TslNode]) => {
const s = SplatStruct().toVar();
s.get("center").assign(c.get("center"));
s.get("rgb").assign(c.get("rgb"));
s.get("opacity").assign(c.get("opacity"));
s.get("index").assign(c.get("index"));
const eigens = GpuSplatMath.symEigens(c.get("xxyyzz"), c.get("xyxzyz")).toVar();
s.get("scales").assign(sqrt(max(eigens.get("values"), vec3(0.0))));
s.get("quaternion").assign(GpuSplatMath.basisToQuat(eigens.get("basis")));
return s;
});
// vec4(rgbMin, rgbMax, lnScaleMin, lnScaleMax) of a plain encoding, or the node as is
const encodingVec4 = (encoding: PackedEncoding | TslNode): TslNode =>
(encoding as TslNode).isNode ? encoding : vec4(encoding.rgbMin, encoding.rgbMax, encoding.lnScaleMin, encoding.lnScaleMax);
// Splat codecs in TSL. decode* take a layout's words and return a struct
// node; encode* the reverse; store* fill a writer's outputs for one splat
// (GpuArrayWriter / WgpuArrayWriter write(index, out)).
export class GpuSplats {
// Struct constructors: GpuSplats.Splat(center, scales, quaternion, rgb,
// opacity, index?), GpuSplats.CovSplat(center, xxyyzz, xyxzyz, rgb,
// opacity, normal, index?); fields left out are zero
static readonly Splat: (...fields: TslNode[]) => SplatNode = SplatStruct;
static readonly CovSplat: (...fields: TslNode[]) => CovSplatNode = CovSplatStruct;
static readonly Pbr: (...fields: TslNode[]) => PbrNode = PbrStruct;
static decodeExt(a: TslNode, b: TslNode): SplatNode {
return decodeExt(a, b);
}
static decodeExtPbr(a: TslNode, b: TslNode): PbrNode {
return decodeExtPbr(a, b);
}
// The words { a, b } (a struct) of a splat and its PBR fields
static encodeExt(s: SplatNode, p: PbrNode): TslNode {
return encodeExt(s, p);
}
static decodeCov(a: TslNode, b: TslNode): CovSplatNode {
return decodeCov(a, b);
}
static encodeCov(c: CovSplatNode): TslNode {
return encodeCov(c);
}
// `encoding`: a PackedEncoding or a vec4 node (GpuPackedSplatReader.encoding)
static decodePacked(p: TslNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING): SplatNode {
return decodePacked(p, encodingVec4(encoding));
}
static encodePacked(s: SplatNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING): TslNode {
return encodePacked(s, encodingVec4(encoding));
}
// Without pbr: no normal, roughness 0, metallic 0
static storeExt(out: { extA: TslNode; extB: TslNode }, s: SplatNode, pbr?: PbrNode) {
const encoded = encodeExt(s, pbr ?? PbrStruct(vec3(0.0), float(0.0), float(0.0))).toVar();
out.extA.assign(encoded.get("a"));
out.extB.assign(encoded.get("b"));
}
static storeCov(out: { covA: TslNode; covB: TslNode }, c: CovSplatNode) {
const encoded = encodeCov(c).toVar();
out.covA.assign(encoded.get("a"));
out.covB.assign(encoded.get("b"));
}
static storePacked(out: { packed: TslNode }, s: SplatNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING) {
out.packed.assign(encodePacked(s, encodingVec4(encoding)));
}
// The covariance of a splat; the normal is zero
static toCov(s: SplatNode): CovSplatNode {
return toCov(s);
}
// Diagonalizes the covariance (a Jacobi eigen decomposition)
static fromCov(c: CovSplatNode): SplatNode {
return fromCov(c);
}
// A generator's splat i in the 3DGS form, converted when it only has
// covariances (context: default the generator context Radix sets)
static splatOf(generator: AnySplatGenerator, index: TslNode, context: SplatGeneratorContext = generatorContext.nodes): SplatNode {
return generator.generateSplat ? generator.generateSplat(index, context) : GpuSplats.fromCov(generator.generateCovSplat!(index, context));
}
// A generator's splat i as a covariance, converted when it only has 3DGS splats
static covSplatOf(generator: AnySplatGenerator, index: TslNode, context: SplatGeneratorContext = generatorContext.nodes): CovSplatNode {
return generator.generateCovSplat ? generator.generateCovSplat(index, context) : GpuSplats.toCov(generator.generateSplat!(index, context));
}
// `node` (a splat struct) with its index field set
static withIndex<N extends SplatNode | CovSplatNode>(node: N, index: TslNode): N {
const v = (node as SplatNode).toVar();
v.get("index").assign(uint(index));
return v as N;
}
// The unit axis of the smallest scale (a flat splat's normal), rotated
static normalOf(s: SplatNode): TslNode {
const scales = s.get("scales").toVar();
const axis = select(scales.x.lessThanEqual(min(scales.y, scales.z)), vec3(1.0, 0.0, 0.0), select(scales.y.lessThanEqual(scales.z), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)));
return GpuSplatMath.quatRotate(normalize(s.get("quaternion")), axis);
}
}