splats.tsl.ts

src/gpu/splats.tsl.ts · raw · all examples · site home

Exports: StructNodeSplatNodeCovSplatNodePbrNodeGpuSplats

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
// TSL twin of the codecs in core/splats.ts (Splats): the same bit layouts
// (documented there), encoded and decoded in shaders, plus the conversions
// between the 3DGS and covariance forms.
import { Splats, type PackedEncoding } from "../core/splats";
import { GpuEncoding, roundHalfUp } from "./encoding.tsl";
import { GpuSplatMath } from "./math.tsl";
import { generatorContext, type AnySplatGenerator, type SplatGeneratorContext } from "./splatGenerator";
import { TSL, type TslNode } from "./tsl";

const { Fn, clamp, exp, float, floatBitsToUint, log, max, min, normalize, select, sign, sqrt, struct, uint, uintBitsToFloat, uvec4, vec3, vec4, abs } = TSL;

// A TSL struct node whose fields are known: get() takes only those names,
// and the brand keeps one kind of struct from standing in for another
declare const structBrand: unique symbol;
export interface StructNode<Fields extends string, Brand extends string> {
  readonly [structBrand]: Brand;
  get(field: Fields): TslNode;
  toVar(name?: string): StructNode<Fields, Brand>;
  // On a var: the whole struct
  assign(value: StructNode<Fields, Brand>): unknown;
}

// The standard 3DGS fields (Splat in core/splats.ts), plus the index of the
// splat in what made it (uint, 0 when unset)
export type SplatNode = StructNode<"center" | "scales" | "quaternion" | "rgb" | "opacity" | "index", "Splat">;
// Covariance as its diagonal (xx, yy, zz) and off-diagonal (xy, xz, yz)
export type CovSplatNode = StructNode<"center" | "xxyyzz" | "xyxzyz" | "rgb" | "opacity" | "normal" | "index", "CovSplat">;
export type PbrNode = StructNode<"normal" | "roughness" | "metallic", "Pbr">;

const SplatStruct = struct({
  center: "vec3",
  scales: "vec3",
  quaternion: "vec4",
  rgb: "vec3",
  opacity: "float",
  index: "uint",
}, "Splat");

const PbrStruct = struct({
  normal: "vec3",
  roughness: "float",
  metallic: "float",
}, "SplatPbr");

const CovSplatStruct = struct({
  center: "vec3",
  xxyyzz: "vec3",
  xyxzyz: "vec3",
  rgb: "vec3",
  opacity: "float",
  normal: "vec3",
  index: "uint",
}, "CovSplat");

// The two uint32x4 words of an ext or cov splat
const EncodedSplat = struct({ a: "uvec4", b: "uvec4" }, "EncodedSplat");

const lnHalf = (v: TslNode) => GpuEncoding.encodeHalf(log(v));
const expHalf = (h: TslNode) => exp(GpuEncoding.decodeHalf(h));

// --- Ext ---

const decodeExt = Fn(([a, b]: [TslNode, TslNode]) => {
  const s = SplatStruct().toVar();
  s.get("center").assign(uintBitsToFloat(a.xyz));
  s.get("opacity").assign(GpuEncoding.decodeLodOpacity(a.w.shiftRight(uint(24))));
  s.get("rgb").assign(GpuEncoding.decodeExtRgb(b.x));
  s.get("scales").assign(vec3(expHalf(b.y), expHalf(b.y.shiftRight(uint(16))), expHalf(b.z)));
  s.get("quaternion").assign(GpuEncoding.decodeQuatOct32(b.w));
  return s;
});

const decodeExtPbr = Fn(([a, b]: [TslNode, TslNode]) => {
  const p = PbrStruct().toVar();
  p.get("normal").assign(GpuEncoding.decodeOct24(a.w.bitAnd(uint(0xffffff))));
  p.get("roughness").assign(float(b.z.shiftRight(uint(16)).bitAnd(uint(0xff))).div(255.0));
  p.get("metallic").assign(float(b.z.shiftRight(uint(24))).div(255.0));
  return p;
});

const encodeExt = Fn(([s, p]: [TslNode, TslNode]) => {
  const scales = s.get("scales").toVar();
  const a = uvec4(
    floatBitsToUint(s.get("center")),
    GpuEncoding.encodeOct24(p.get("normal")).bitOr(GpuEncoding.encodeLodOpacity(s.get("opacity")).shiftLeft(uint(24))),
  );
  const b = uvec4(
    GpuEncoding.encodeExtRgb(s.get("rgb")),
    lnHalf(scales.x).bitOr(lnHalf(scales.y).shiftLeft(uint(16))),
    lnHalf(scales.z).bitOr(GpuEncoding.encodeUnorm8(p.get("roughness")).shiftLeft(uint(16))).bitOr(GpuEncoding.encodeUnorm8(p.get("metallic")).shiftLeft(uint(24))),
    GpuEncoding.encodeQuatOct32(s.get("quaternion")),
  );
  return EncodedSplat(a, b);
});

// --- Cov ---

const encodeCorrelation = Fn(([value, a, b]: [TslNode, TslNode, TslNode]) => {
  const c = clamp(value.div(sqrt(a.mul(b))), -1.0, 1.0).toVar();
  return select(c.equal(0.0), float(0.0), sign(c).mul(clamp(log(abs(c)), -100.0, -1e-7)));
});

const decodeCorrelation = (encoded: TslNode) => select(encoded.equal(0.0), float(0.0), sign(encoded).negate().mul(exp(abs(encoded).negate())));

const decodeCov = Fn(([a, b]: [TslNode, TslNode]) => {
  const c = CovSplatStruct().toVar();
  c.get("center").assign(uintBitsToFloat(a.xyz));
  c.get("normal").assign(GpuEncoding.decodeOct24(a.w.bitAnd(uint(0xffffff))));
  c.get("opacity").assign(GpuEncoding.decodeLodOpacity(a.w.shiftRight(uint(24))));
  c.get("rgb").assign(GpuEncoding.decodeExtRgb(b.x));

  const d = vec3(expHalf(b.y), expHalf(b.y.shiftRight(uint(16))), expHalf(b.z)).toVar();
  c.get("xxyyzz").assign(d);
  const correlations = vec3(
    decodeCorrelation(GpuEncoding.decodeHalf(b.z.shiftRight(uint(16)))),
    decodeCorrelation(GpuEncoding.decodeHalf(b.w)),
    decodeCorrelation(GpuEncoding.decodeHalf(b.w.shiftRight(uint(16)))),
  );
  c.get("xyxzyz").assign(correlations.mul(sqrt(vec3(d.x.mul(d.y), d.x.mul(d.z), d.y.mul(d.z)))));
  return c;
});

const encodeCov = Fn(([c]: [TslNode]) => {
  const d = c.get("xxyyzz").toVar();
  const o = c.get("xyxzyz").toVar();
  const a = uvec4(
    floatBitsToUint(c.get("center")),
    GpuEncoding.encodeOct24(c.get("normal")).bitOr(GpuEncoding.encodeLodOpacity(c.get("opacity")).shiftLeft(uint(24))),
  );
  const b = uvec4(
    GpuEncoding.encodeExtRgb(c.get("rgb")),
    lnHalf(d.x).bitOr(lnHalf(d.y).shiftLeft(uint(16))),
    lnHalf(d.z).bitOr(GpuEncoding.encodeHalf(encodeCorrelation(o.x, d.x, d.y)).shiftLeft(uint(16))),
    GpuEncoding.encodeHalf(encodeCorrelation(o.y, d.x, d.z)).bitOr(GpuEncoding.encodeHalf(encodeCorrelation(o.z, d.y, d.z)).shiftLeft(uint(16))),
  );
  return EncodedSplat(a, b);
});

// --- Packed; encoding = vec4(rgbMin, rgbMax, lnScaleMin, lnScaleMax) ---

const decodePacked = Fn(([p, encoding]: [TslNode, TslNode]) => {
  const s = SplatStruct().toVar();
  const byte = (word: TslNode, shift: number) => float(word.shiftRight(uint(shift)).bitAnd(uint(0xff)));
  const color = (v: TslNode) => encoding.x.add(v.div(255.0).mul(encoding.y.sub(encoding.x)));
  s.get("rgb").assign(vec3(color(byte(p.x, 0)), color(byte(p.x, 8)), color(byte(p.x, 16))));
  s.get("opacity").assign(byte(p.x, 24).div(255.0));
  s.get("center").assign(vec3(GpuEncoding.decodeHalf(p.y), GpuEncoding.decodeHalf(p.y.shiftRight(uint(16))), GpuEncoding.decodeHalf(p.z)));

  const step = encoding.w.sub(encoding.z).div(254.0).toVar();
  const scale = (code: TslNode) => select(code.equal(0.0), float(0.0), exp(encoding.z.add(code.sub(1.0).mul(step))));
  s.get("scales").assign(vec3(scale(byte(p.w, 0)), scale(byte(p.w, 8)), scale(byte(p.w, 16))));
  s.get("quaternion").assign(GpuEncoding.decodeQuatOct24(p.z.shiftRight(uint(16)).bitOr(p.w.shiftRight(uint(24)).shiftLeft(uint(16)))));
  return s;
});

const encodePacked = Fn(([s, encoding]: [TslNode, TslNode]) => {
  const rgb = s.get("rgb").sub(encoding.x).div(encoding.y.sub(encoding.x)).toVar();
  const x = GpuEncoding.encodeUnorm8(rgb.x).bitOr(GpuEncoding.encodeUnorm8(rgb.y).shiftLeft(uint(8))).bitOr(GpuEncoding.encodeUnorm8(rgb.z).shiftLeft(uint(16)))
    .bitOr(GpuEncoding.encodeUnorm8(s.get("opacity")).shiftLeft(uint(24)));

  const step = encoding.w.sub(encoding.z).div(254.0).toVar();
  const scale = (v: TslNode) => select(v.lessThanEqual(0.0), uint(0), uint(clamp(roundHalfUp(log(v).sub(encoding.z).div(step)).add(1.0), 1.0, 255.0)));
  const scales = s.get("scales").toVar();
  const center = s.get("center").toVar();
  const quat = GpuEncoding.encodeQuatOct24(s.get("quaternion")).toVar();
  return uvec4(
    x,
    GpuEncoding.encodeHalf(center.x).bitOr(GpuEncoding.encodeHalf(center.y).shiftLeft(uint(16))),
    GpuEncoding.encodeHalf(center.z).bitOr(quat.bitAnd(uint(0xffff)).shiftLeft(uint(16))),
    scale(scales.x).bitOr(scale(scales.y).shiftLeft(uint(8))).bitOr(scale(scales.z).shiftLeft(uint(16))).bitOr(quat.shiftRight(uint(16)).shiftLeft(uint(24))),
  );
});

// --- Conversions ---

const toCov = Fn(([s]: [TslNode]) => {
  const c = CovSplatStruct().toVar();
  c.get("center").assign(s.get("center"));
  c.get("rgb").assign(s.get("rgb"));
  c.get("opacity").assign(s.get("opacity"));
  c.get("normal").assign(vec3(0.0));
  c.get("index").assign(s.get("index"));
  const cov = GpuSplatMath.covFromScaleQuat(s.get("scales"), s.get("quaternion")).toVar();
  c.get("xxyyzz").assign(vec3(cov.element(0).x, cov.element(1).y, cov.element(2).z));
  c.get("xyxzyz").assign(vec3(cov.element(0).y, cov.element(0).z, cov.element(1).z));
  return c;
});

const fromCov = Fn(([c]: [TslNode]) => {
  const s = SplatStruct().toVar();
  s.get("center").assign(c.get("center"));
  s.get("rgb").assign(c.get("rgb"));
  s.get("opacity").assign(c.get("opacity"));
  s.get("index").assign(c.get("index"));
  const eigens = GpuSplatMath.symEigens(c.get("xxyyzz"), c.get("xyxzyz")).toVar();
  s.get("scales").assign(sqrt(max(eigens.get("values"), vec3(0.0))));
  s.get("quaternion").assign(GpuSplatMath.basisToQuat(eigens.get("basis")));
  return s;
});

// vec4(rgbMin, rgbMax, lnScaleMin, lnScaleMax) of a plain encoding, or the node as is
const encodingVec4 = (encoding: PackedEncoding | TslNode): TslNode =>
  (encoding as TslNode).isNode ? encoding : vec4(encoding.rgbMin, encoding.rgbMax, encoding.lnScaleMin, encoding.lnScaleMax);

// Splat codecs in TSL. decode* take a layout's words and return a struct
// node; encode* the reverse; store* fill a writer's outputs for one splat
// (GpuArrayWriter / WgpuArrayWriter write(index, out)).
export class GpuSplats {
  // Struct constructors: GpuSplats.Splat(center, scales, quaternion, rgb,
  // opacity, index?), GpuSplats.CovSplat(center, xxyyzz, xyxzyz, rgb,
  // opacity, normal, index?); fields left out are zero
  static readonly Splat: (...fields: TslNode[]) => SplatNode = SplatStruct;
  static readonly CovSplat: (...fields: TslNode[]) => CovSplatNode = CovSplatStruct;
  static readonly Pbr: (...fields: TslNode[]) => PbrNode = PbrStruct;

  static decodeExt(a: TslNode, b: TslNode): SplatNode {
    return decodeExt(a, b);
  }

  static decodeExtPbr(a: TslNode, b: TslNode): PbrNode {
    return decodeExtPbr(a, b);
  }

  // The words { a, b } (a struct) of a splat and its PBR fields
  static encodeExt(s: SplatNode, p: PbrNode): TslNode {
    return encodeExt(s, p);
  }

  static decodeCov(a: TslNode, b: TslNode): CovSplatNode {
    return decodeCov(a, b);
  }

  static encodeCov(c: CovSplatNode): TslNode {
    return encodeCov(c);
  }

  // `encoding`: a PackedEncoding or a vec4 node (GpuPackedSplatReader.encoding)
  static decodePacked(p: TslNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING): SplatNode {
    return decodePacked(p, encodingVec4(encoding));
  }

  static encodePacked(s: SplatNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING): TslNode {
    return encodePacked(s, encodingVec4(encoding));
  }

  // Without pbr: no normal, roughness 0, metallic 0
  static storeExt(out: { extA: TslNode; extB: TslNode }, s: SplatNode, pbr?: PbrNode) {
    const encoded = encodeExt(s, pbr ?? PbrStruct(vec3(0.0), float(0.0), float(0.0))).toVar();
    out.extA.assign(encoded.get("a"));
    out.extB.assign(encoded.get("b"));
  }

  static storeCov(out: { covA: TslNode; covB: TslNode }, c: CovSplatNode) {
    const encoded = encodeCov(c).toVar();
    out.covA.assign(encoded.get("a"));
    out.covB.assign(encoded.get("b"));
  }

  static storePacked(out: { packed: TslNode }, s: SplatNode, encoding: PackedEncoding | TslNode = Splats.DEFAULT_PACKED_ENCODING) {
    out.packed.assign(encodePacked(s, encodingVec4(encoding)));
  }

  // The covariance of a splat; the normal is zero
  static toCov(s: SplatNode): CovSplatNode {
    return toCov(s);
  }

  // Diagonalizes the covariance (a Jacobi eigen decomposition)
  static fromCov(c: CovSplatNode): SplatNode {
    return fromCov(c);
  }

  // A generator's splat i in the 3DGS form, converted when it only has
  // covariances (context: default the generator context Radix sets)
  static splatOf(generator: AnySplatGenerator, index: TslNode, context: SplatGeneratorContext = generatorContext.nodes): SplatNode {
    return generator.generateSplat ? generator.generateSplat(index, context) : GpuSplats.fromCov(generator.generateCovSplat!(index, context));
  }

  // A generator's splat i as a covariance, converted when it only has 3DGS splats
  static covSplatOf(generator: AnySplatGenerator, index: TslNode, context: SplatGeneratorContext = generatorContext.nodes): CovSplatNode {
    return generator.generateCovSplat ? generator.generateCovSplat(index, context) : GpuSplats.toCov(generator.generateSplat!(index, context));
  }

  // `node` (a splat struct) with its index field set
  static withIndex<N extends SplatNode | CovSplatNode>(node: N, index: TslNode): N {
    const v = (node as SplatNode).toVar();
    v.get("index").assign(uint(index));
    return v as N;
  }

  // The unit axis of the smallest scale (a flat splat's normal), rotated
  static normalOf(s: SplatNode): TslNode {
    const scales = s.get("scales").toVar();
    const axis = select(scales.x.lessThanEqual(min(scales.y, scales.z)), vec3(1.0, 0.0, 0.0), select(scales.y.lessThanEqual(scales.z), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)));
    return GpuSplatMath.quatRotate(normalize(s.get("quaternion")), axis);
  }
}