lodTraversal.ts
examples/doom/lod/lodTraversal.ts · raw · open the example · all examples · site home
Exports: NODE_STRIDEVec3buildNodesIndexListSelectOptionsselectLodBudgetTreeselectLodBudget
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// LoD selection over Radix LoD trees (Splats.LOD_TREE beside ext splats),
// with no imports, so module workers can load it. A selection is the frontier of
// tree nodes whose weighted size is within sizeLimit, or that are leaves.
//
// Node arrays hold NODE_STRIDE uint32 per node: center xyz (float32 bits),
// child count | float16(ln size) << 16, first child. A node's size is
// 2 * mean scale * the LoD opacity expansion. Its
// weighted size seen from `origin` looking along `facing` (unit, both in the
// tree's frame) is size * max(cos, minDot) / distance, cos the angle between
// facing and the node: foveation makes nodes off the view axis up to
// 1 / minDot coarser (minDot 1: distance only).
export const NODE_STRIDE = 5;
export type Vec3 = readonly [number, number, number];
// Half floats: native Float16Array where it exists, else a truncating JS path
const f32 = new Float32Array(1);
const u32 = new Uint32Array(f32.buffer);
const Float16 = (globalThis as { Float16Array?: new (length: number) => { [index: number]: number; buffer: ArrayBuffer } }).Float16Array;
const f16 = Float16 ? new Float16(1) : undefined;
const u16 = new Uint16Array(f16?.buffer ?? new ArrayBuffer(2));
function toHalf(f: number): number {
if (f16) {
f16[0] = f;
return u16[0];
}
f32[0] = f;
const bits = u32[0];
const sign = ((bits >> 31) & 1) << 15;
const exp = (bits >> 23) & 0xff;
const frac = bits & 0x7fffff;
if (exp === 0xff) {
return sign | (frac !== 0 ? 0x7fff : 0x7c00);
}
const e = exp - 127 + 15;
if (e >= 0x1f) {
return sign | 0x7c00;
}
if (e <= 0) {
return e < -10 ? sign : sign | ((frac | 0x800000) >> (1 - e + 13));
}
return sign | (e << 10) | (frac >> 13);
}
function fromHalf(h: number): number {
if (f16) {
u16[0] = h;
return f16[0];
}
const sign = (h >> 15) & 1;
const exp = (h >> 10) & 0x1f;
const frac = h & 0x3ff;
let bits: number;
if (exp === 0) {
if (frac === 0) {
bits = sign << 31;
} else {
let mant = frac;
let e = -14;
while ((mant & 0x400) === 0) {
mant <<= 1;
e -= 1;
}
bits = (sign << 31) | ((e + 127) << 23) | ((mant & 0x3ff) << 13);
}
} else if (exp === 0x1f) {
bits = (sign << 31) | (frac === 0 ? 0x7f800000 : 0x7fc00000);
} else {
bits = (sign << 31) | ((exp - 15 + 127) << 23) | (frac << 13);
}
u32[0] = bits;
return f32[0];
}
// Linear extent of a splat with LoD opacity (stored 1..2 for merged nodes)
// relative to an opaque one, against the reference sqrt(8) std devs
const LOD_REFERENCE_STD_DEV = Math.sqrt(8);
function lodSize(scaleX: number, scaleY: number, scaleZ: number, opacity: number) {
const expansion = opacity <= 1 ? 1 : 1 + (0.7 * (Math.min(opacity * 4 - 3, 5) - 1)) / LOD_REFERENCE_STD_DEV;
return 2 * expansion * ((scaleX + scaleY + scaleZ) / 3);
}
// The node array of `count` splats from Radix's ext words (extA, extB:
// uint32x4) and tree (node: uint32x2, child count and first child)
export function buildNodes(extA: Uint32Array, extB: Uint32Array, tree: Uint32Array, count: number): Uint32Array<ArrayBuffer> {
const nodes = new Uint32Array(count * NODE_STRIDE);
for (let i = 0; i < count; i += 1) {
const i4 = i * 4;
const i5 = i * NODE_STRIDE;
nodes[i5] = extA[i4];
nodes[i5 + 1] = extA[i4 + 1];
nodes[i5 + 2] = extA[i4 + 2];
const size = lodSize(
Math.exp(fromHalf(extB[i4 + 1] & 0xffff)),
Math.exp(fromHalf(extB[i4 + 1] >>> 16)),
Math.exp(fromHalf(extB[i4 + 2] & 0xffff)),
(extA[i4 + 3] >>> 24) / 128,
);
nodes[i5 + 3] = ((tree[i * 2] & 0xffff) | (toHalf(Math.log(size)) << 16)) >>> 0;
nodes[i5 + 4] = tree[i * 2 + 1];
}
return nodes;
}
// A growable list of node indices
export class IndexList {
data: Uint32Array<ArrayBuffer>;
count = 0;
constructor(capacity = 1024) {
this.data = new Uint32Array(capacity);
}
push(index: number) {
if (this.count === this.data.length) {
const grown = new Uint32Array(this.data.length * 2);
grown.set(this.data);
this.data = grown;
}
this.data[this.count++] = index;
}
}
export interface SelectOptions {
origin: Vec3;
facing: Vec3;
minDot: number;
sizeLimit: number;
}
let stack = new Uint32Array(1024);
// The selection of one tree, appended to `out` (traverseLodData); returns
// the nodes whose size was considered (the root and every expanded node's
// children)
export function selectLod(nodes: Uint32Array, { origin, facing, minDot, sizeLimit }: SelectOptions, out: IndexList): number {
const f = new Float32Array(nodes.buffer, nodes.byteOffset, nodes.length);
const [ox, oy, oz] = origin;
const [fx, fy, fz] = facing;
const dotFloor = Math.max(minDot, 0);
const dotFloor2 = dotFloor * dotFloor;
const limit2 = sizeLimit * sizeLimit;
let top = 0;
let visited = 1;
let start = 0;
let end = 1;
while (true) {
for (let index = start; index < end; index += 1) {
const offset = index * NODE_STRIDE;
const packed = nodes[offset + 3];
let selected = (packed & 0xffff) === 0;
if (!selected) {
const x = f[offset] - ox;
const y = f[offset + 1] - oy;
const z = f[offset + 2] - oz;
const d2 = Math.max(x * x + y * y + z * z, 1.0e-12);
const dot = fx * x + fy * y + fz * z;
const size = Math.exp(fromHalf(packed >>> 16));
if (dot <= 0 || dot * dot <= dotFloor2 * d2) {
const weighted = size * dotFloor;
selected = weighted * weighted <= limit2 * d2;
} else {
selected = size * dot <= sizeLimit * d2;
}
}
if (selected) {
out.push(index);
} else {
if (top === stack.length) {
const grown = new Uint32Array(stack.length * 2);
grown.set(stack);
stack = grown;
}
stack[top++] = index;
}
}
if (top === 0) {
break;
}
const offset = stack[--top] * NODE_STRIDE;
start = nodes[offset + 4];
end = start + (nodes[offset + 3] & 0xffff);
visited += end - start;
}
return visited;
}
// size * max(cos, minDot) / distance, the measure selectLod compares, or -1
// when the node is within sizeLimit (decided by selectLod's own test, so a
// budget that is not reached selects exactly what selectLod does)
function weightedSize(nodes: Uint32Array, f: Float32Array, index: number, origin: Vec3, facing: Vec3, dotFloor: number, sizeLimit: number) {
const offset = index * NODE_STRIDE;
const x = f[offset] - origin[0];
const y = f[offset + 1] - origin[1];
const z = f[offset + 2] - origin[2];
const d2 = Math.max(x * x + y * y + z * z, 1.0e-12);
const dot = facing[0] * x + facing[1] * y + facing[2] * z;
const size = Math.exp(fromHalf(nodes[offset + 3] >>> 16));
const floored = dot <= 0 || dot * dot <= dotFloor * dotFloor * d2;
const weighted = size * dotFloor;
const within = floored ? weighted * weighted <= sizeLimit * sizeLimit * d2 : size * dot <= sizeLimit * d2;
if (within) {
return -1;
}
const d = Math.sqrt(d2);
return (size * (floored ? dotFloor : dot / d)) / d;
}
export interface BudgetTree {
nodes: Uint32Array;
origin: Vec3;
facing: Vec3;
}
// Nodes waiting to be refined, by weighted size in buckets of an eighth of
// an octave above sizeLimit (largest bucket first, last in first out
// within one): constant time per node, where a heap's log time made
// budgeted selections several times slower than unbudgeted ones
const BUCKETS_PER_OCTAVE = 8;
const BUCKETS = 64 * BUCKETS_PER_OCTAVE;
class BucketQueue {
// (tree, node) pairs per bucket
private entries: Uint32Array[] = [];
private counts = new Uint32Array(BUCKETS);
top = -1;
size = 0;
clear() {
this.counts.fill(0);
this.top = -1;
this.size = 0;
}
push(bucket: number, tree: number, node: number) {
let entries = this.entries[bucket];
const n = this.counts[bucket];
if (!entries || 2 * n + 2 > entries.length) {
const grown = new Uint32Array(Math.max(64, 4 * n + 4));
if (entries) {
grown.set(entries.subarray(0, 2 * n));
}
entries = this.entries[bucket] = grown;
}
entries[2 * n] = tree;
entries[2 * n + 1] = node;
this.counts[bucket] = n + 1;
this.size += 1;
this.top = Math.max(this.top, bucket);
}
// The entry at the top: [tree, node] in `out`; size must be > 0
peek(out: Uint32Array) {
while (this.counts[this.top] === 0) {
this.top -= 1;
}
const at = 2 * (this.counts[this.top] - 1);
out[0] = this.entries[this.top][at];
out[1] = this.entries[this.top][at + 1];
}
// Removes the entry peek() gave
pop() {
this.counts[this.top] -= 1;
this.size -= 1;
}
// Every entry left, as (tree, node)
forEach(visit: (tree: number, node: number) => void) {
for (let bucket = 0; bucket <= this.top; bucket += 1) {
const entries = this.entries[bucket];
for (let i = 0; i < this.counts[bucket]; i += 1) {
visit(entries[2 * i], entries[2 * i + 1]);
}
}
}
}
const queue = new BucketQueue();
const pair = new Uint32Array(2);
// One selection over several trees under a shared splat budget: nodes are
// refined largest weighted size first (to an eighth of an octave), until
// every node is within sizeLimit (then each tree's selection is exactly
// selectLod's) or refining the next one would take the total past
// `budget`. Appends to outs[i] for tree i and returns the nodes considered.
export function selectLodBudget(trees: readonly BudgetTree[], { minDot, sizeLimit, budget }: { minDot: number; sizeLimit: number; budget: number }, outs: IndexList[]): number {
const dotFloor = Math.max(minDot, 0);
const floats = trees.map(({ nodes }) => new Float32Array(nodes.buffer, nodes.byteOffset, nodes.length));
queue.clear();
let total = 0;
let visited = 0;
const consider = (t: number, index: number) => {
const { nodes, origin, facing } = trees[t];
visited += 1;
total += 1;
if ((nodes[index * NODE_STRIDE + 3] & 0xffff) === 0) {
outs[t].push(index);
return;
}
const key = weightedSize(nodes, floats[t], index, origin, facing, dotFloor, sizeLimit);
if (key < 0) {
outs[t].push(index);
} else {
const bucket = Math.floor(Math.log2(key / sizeLimit) * BUCKETS_PER_OCTAVE);
queue.push(Math.max(0, Math.min(BUCKETS - 1, bucket)), t, index);
}
};
trees.forEach((_, t) => consider(t, 0));
while (queue.size > 0) {
queue.peek(pair);
const [t, index] = pair;
const nodes = trees[t].nodes;
const children = nodes[index * NODE_STRIDE + 3] & 0xffff;
if (total - 1 + children > budget) {
break;
}
queue.pop();
total -= 1;
const start = nodes[index * NODE_STRIDE + 4];
for (let child = start; child < start + children; child += 1) {
consider(t, child);
}
}
queue.forEach((t, index) => outs[t].push(index));
return visited;
}