gui.ts
examples/splats/gui.ts · raw · open the example · all examples · site home
Exports: makeGui
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// Tweakpane v4 panel of the viewer. Bindings write straight into the viewer
// state, the splat renderer and its params or the model's transform, which
// main.ts and the renderer apply every frame; changes that need work (a
// reload, a flip, framing) go through actions. Every folder but Monitors
// starts collapsed; the look (theme variables, width) lives in index.html.
import * as EssentialsPlugin from "@tweakpane/plugin-essentials";
import { Pane, type BindingParams, type FolderApi } from "tweakpane";
import type * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import { Hdr, type CameraControls, type GpuProfile, type GpuProfiler, type ProjectionMethod, type SortKeyBits, type SplatRenderer } from "@sparkjsdev/radix";
import { addControlsFolder } from "./controlsPane.js";
import type { ViewerState } from "./main.js";
const fixed = (digits: number) => (v: number) => v.toFixed(digits);
// GPU "-": no timestamps (GPU timing off)
const ms = (gpu: number | undefined, cpu: number) => `${gpu === undefined ? "-" : gpu.toFixed(2)} · ${cpu.toFixed(2)}`;
// A row of toggle buttons for a small set of choices
let groups = 0;
function segmented<T extends string | number>(label: string, values: T[], titles?: string[]): BindingParams {
groups += 1;
return {
label,
view: "radiogrid",
groupName: `segmented-${groups}`,
size: [values.length, 1],
cells: (x: number) => ({ title: titles?.[x] ?? String(values[x]), value: values[x] }),
};
}
// Nested plain objects (a preset) into the state, key by key: only keys
// the target has
function assignDeep(target: object, source: object = {}) {
const into = target as Record<string, unknown>;
for (const [key, value] of Object.entries(source)) {
if (!(key in into)) {
continue;
}
if (typeof into[key] === "object" && into[key] !== null && typeof value === "object" && value !== null) {
assignDeep(into[key], value);
} else {
into[key] = value;
}
}
}
export function makeGui({ state, webgpu, hdr, renderer, profiler, splats, model, controls, actions }: {
state: ViewerState;
webgpu: boolean;
hdr: boolean;
renderer: WebGPURenderer;
profiler?: GpuProfiler;
splats: SplatRenderer;
model: THREE.Object3D;
controls: CameraControls;
actions: {
reload(): void;
flip(): void;
frame(): void;
resetView(): void;
exportFile(): void;
};
}) {
const pane = new Pane({ title: "Radix splats" });
pane.registerPlugin(EssentialsPlugin);
const folder = (title: string, parent: FolderApi | Pane = pane) => parent.addFolder({ title, expanded: false });
const slider = <T extends object>(c: FolderApi, target: T, key: keyof T & string, label: string, min: number, max: number, digits = 2) =>
c.addBinding(target, key, { label, min, max, step: 10 ** -digits, format: fixed(digits) });
// --- Monitors ---
const monitors = pane.addFolder({ title: `Monitors · ${webgpu ? "WebGPU" : "WebGL2"}` });
const fpsGraph = monitors.addBlade({ view: "fpsgraph", label: "fps", rows: 2, min: 0, max: 144 }) as unknown as { begin(): void; end(): void };
const frame = { file: "none", ms: ms(undefined, 0), drawn: "0" };
monitors.addBinding(frame, "file", { readonly: true });
monitors.addBinding(frame, "ms", { readonly: true, label: "GPU · CPU ms" });
// GPU timestamps cost frame time (their queries resolve every report), so
// they start off (?profile=1 starts them on); CPU phases are timed either way
if (profiler) {
const timing = { get on() { return profiler.active; }, set on(value: boolean) { profiler.active = value; } };
monitors.addBinding(timing, "on", { label: profiler.supported ? "GPU timing" : "GPU timing (n/a)", disabled: !profiler.supported });
}
monitors.addBinding(frame, "drawn", { readonly: true });
const phaseFolder = monitors.addFolder({ title: "Phases (GPU · CPU ms)", expanded: false });
const phases: Record<string, string> = {};
// --- Renderer (method, sort and key bits are in the quick bar) ---
const p = splats.params;
const o = splats.objectParams;
const render = folder("Renderer");
render.addBinding(state, "layout", segmented("layout", ["extSplats", "packedSplats"], ["ext (32 B)", "packed (16 B)"])).on("change", () => actions.reload());
render.addBinding(state, "stereo", { label: "stereo (side by side)" });
const cpuSort = folder("CPU sort (WebGL2 fallback)", render);
slider(cpuSort, o, "sortGuard", "guard band", 0, 3);
if (splats.autoSort) {
slider(cpuSort, splats.autoSort, "distance", "re-sort after (m)", 0, 1, 3);
const autoSort = splats.autoSort;
const turn = { get degrees() { return autoSort.angle * 180 / Math.PI; }, set degrees(value) { autoSort.angle = value * Math.PI / 180; } };
slider(cpuSort, turn, "degrees", "or after (deg)", 0, 45, 1);
}
// What all splats share (the draw reads it), then what each object projects with
const quality = folder("Quality");
slider(quality, p, "minAlpha", "min alpha", 0, 0.1, 3);
slider(quality, p, "maxStdDev", "max std dev", 1, 4);
slider(quality, p, "falloff", "falloff (0: discs)", 0, 1);
slider(quality, o, "minPixelRadius", "min px radius", 0, 4);
slider(quality, o, "maxPixelRadius", "max px radius", 16, 2048, 0);
slider(quality, o, "blurAmount", "blur", 0, 2);
slider(quality, o, "preBlurAmount", "pre-blur", 0, 2);
slider(quality, o, "clipXY", "clip xy", 1, 2);
quality.addBinding(o, "lodInflate", { label: "LoD inflate" });
const lens = folder("Depth of field");
slider(lens, o, "focalDistance", "focal dist", 0, 10);
slider(lens, o, "apertureTan", "aperture tan", 0, 0.05, 3);
// --- Transform of the splats, and the gizmo ---
const transform = folder("Transform");
transform.addBinding(state, "gizmo", segmented("gizmo (1 2 3)", ["off", "translate", "rotate", "scale"], ["off", "move", "rotate", "scale"]));
transform.addBinding(model, "position", { format: fixed(3) });
transform.addBinding(model, "rotation", { label: "rotation (rad)", format: fixed(3) });
transform.addBinding(model, "scale", { format: fixed(3) });
transform.addButton({ title: "Flip (half turn about x)" }).on("click", () => actions.flip());
transform.addButton({ title: "Frame" }).on("click", () => actions.frame());
transform.addButton({ title: "Start view" }).on("click", () => actions.resetView());
// --- Display: HDR canvas, headroom tone mapping, background ---
const display = folder("Display");
const output = { extended: hdr };
display.addBinding(output, "extended", { label: hdr ? "HDR canvas" : "HDR (?hdr=1)", disabled: !hdr }).on("change", (event) => Hdr.setOutput(renderer, event.value));
const toneMapping = Hdr.useToneMapping(renderer, { enabled: false });
display.addBinding(toneMapping, "enabled", { label: "tone mapping" });
slider(display, toneMapping.headroom as { value: number }, "value", "headroom", 1, 16);
display.addBinding(toneMapping, "exposure", { min: 0, max: 4, format: fixed(2) });
slider(display, toneMapping.knee as { value: number }, "value", "knee", 0, 0.99);
slider(display, toneMapping.whiten as { value: number }, "value", "whiten", 0, 4);
display.addBinding(state, "sky", { label: "sky background" });
display.addBinding(state, "background", { color: { type: "float" } });
addControlsFolder(pane, controls);
// --- Export: the loaded splats, as loaded (not transformed) ---
const exporter = folder("Export");
exporter.addBinding(state, "exportFormat", segmented("format", ["rdx", "ply", "compressed-ply", "spz"], ["rdx", "ply", "c.ply", "spz"]));
exporter.addButton({ title: "Download" }).on("click", () => actions.exportFile());
// --- Presets: the viewer state, method, sort, key bits and params as JSON ---
const presets = folder("Presets");
const preset = { json: "" };
presets.addButton({ title: "Export to JSON (copies)" }).on("click", () => {
preset.json = JSON.stringify({ state, method: splats.method, sortMode: splats.sortMode, sortBits: splats.sortBits, params: p, objectParams: o });
void navigator.clipboard?.writeText(preset.json);
pane.refresh();
});
presets.addBinding(preset, "json", { label: "json", multiline: true, rows: 3 });
presets.addButton({ title: "Import JSON" }).on("click", () => {
const parsed = JSON.parse(preset.json) as {
state?: object; method?: ProjectionMethod; sortMode?: "gpu" | "cpu"; sortBits?: SortKeyBits; params?: object; objectParams?: object;
};
const layout = state.layout;
assignDeep(state, parsed.state);
assignDeep(p, parsed.params);
assignDeep(o, parsed.objectParams);
splats.method = parsed.method ?? splats.method;
splats.sortBits = parsed.sortBits ?? splats.sortBits;
// The GPU sort needs WebGPU
if (parsed.sortMode === "cpu" || (parsed.sortMode === "gpu" && webgpu)) {
splats.sortMode = parsed.sortMode;
}
if (state.layout !== layout) {
actions.reload();
}
pane.refresh();
});
return {
frameBegin: () => fpsGraph.begin(),
frameEnd: () => fpsGraph.end(),
refresh: () => pane.refresh(),
monitor(values: { file: string; drawn: string }) {
Object.assign(frame, values);
},
profile(profile: GpuProfile | undefined) {
if (!profile) {
return;
}
const sum = (values: Record<string, number>) => Object.values(values).reduce((a, b) => a + b, 0);
const timed = Object.keys(profile.gpu).length > 0;
frame.ms = ms(timed ? sum(profile.gpu) : undefined, sum(profile.cpu));
for (const name of new Set([...Object.keys(profile.gpu), ...Object.keys(profile.cpu)])) {
if (!(name in phases)) {
phases[name] = "";
phaseFolder.addBinding(phases, name, { readonly: true, label: name });
}
phases[name] = ms(timed ? profile.gpu[name] ?? 0 : undefined, profile.cpu[name] ?? 0);
}
},
};
}