GpuArrays.ts
src/gpu/GpuArrays.ts · raw · all examples · site home
Exports: GpuChannelGpuBundleGpuBundlesWriterFormakeArrayTextureGpuArrays
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import * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import { ArrayData } from "../core/ArrayData";
import type { BundleDef, Schema } from "../core/bundles";
import { ArrayFormats, type ArrayFormat, type TypedArray } from "../core/formats";
import { TextureLayout } from "../core/layout";
import { isWebGPUBackend } from "./backend";
import type { ArrayWriter, WriteItem, WriteRange, WriterOutput } from "./GpuArrayWriter";
import { gpuFormatInfo } from "./gpuFormats";
import { copyTexels, readTexels, uploadTexels } from "./textureIo";
export interface GpuChannel {
format: ArrayFormat;
// One texel holds `packing` elements: "uint32" packed 4 is "uint32x4"
texelFormat: ArrayFormat;
texture: THREE.DataArrayTexture;
// Compute shaders can write it (arrays made with storage: true, storable format)
storage: boolean;
}
export interface GpuBundle<D extends BundleDef = BundleDef> {
def: D;
// ceil(capacity / packing) texels for every channel
layout: TextureLayout;
channels: { [K in keyof D["channels"]]: GpuChannel };
meta: Record<string, unknown>;
}
export type GpuBundles<S extends Schema> = { [K in keyof S]: GpuBundle<S[K]> };
// The writers arrays accept: fragment writers always, compute writers
// (WgpuArrayWriter) only on arrays made with storage: true
export type WriterFor<Storage extends boolean> = [Storage] extends [true] ? ArrayWriter : ArrayWriter<Schema, false>;
let nextTextureVersion = 1;
// An array texture of `format` texels for `layout`, labeled `name` on the
// GPU. Without `internalFormat` three picks one from format / type, which
// only matches for 32-bit and float formats but has the right sampled type
// (enough for placeholders).
export function makeArrayTexture(name: string, format: ArrayFormat, layout: TextureLayout, internalFormat?: string) {
const info = gpuFormatInfo(format);
const texture = new THREE.DataArrayTexture(null, layout.width, layout.height, layout.layers);
texture.name = name;
texture.format = info.threeFormat;
texture.type = info.threeType;
texture.internalFormat = (internalFormat ?? null) as THREE.PixelFormatGPU;
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
texture.colorSpace = THREE.NoColorSpace;
texture.needsUpdate = true;
// Three only rebuilds a bind group for a texture whose version differs from
// the one bound, so a rebound reader would keep reading the old arrays if
// versions could be equal
texture.version = nextTextureVersion++;
// Texels go in through uploadTexels, never through three
texture.source.dataReady = false;
return texture;
}
// The GPU copy of an ArrayData schema: one array texture per channel, on
// WebGPU or the WebGL2 backend. `count` elements are valid.
export class GpuArrays<S extends Schema = Schema, Storage extends boolean = boolean> {
readonly renderer: WebGPURenderer;
readonly schema: S;
// Storable channels can also be written from compute (wgpu/,
// WebGPU only)
readonly storage: Storage;
count = 0;
// Elements the textures hold, including the layout's padding
capacity = 0;
// Grows whenever these arrays' methods change their contents (upload,
// copyFrom, write, writeBatch, swap, a reallocation)
version = 0;
bundles: GpuBundles<S>;
// Render targets over channel textures, per output set
private targets = new Map<string, THREE.RenderTarget>();
constructor({ renderer, bundles, capacity = 1, storage = false as Storage }: { renderer: WebGPURenderer; bundles: S; capacity?: number; storage?: Storage }) {
if (storage && !isWebGPUBackend(renderer)) {
throw new Error("GpuArrays with storage: true need the WebGPU backend");
}
this.renderer = renderer;
this.schema = bundles;
this.storage = storage;
this.bundles = {} as GpuBundles<S>;
this.allocate(capacity);
}
// Whether every channel of a bundle can live on the GPU
static supports(def: BundleDef) {
return Object.values(def.channels).every((format) => {
const { scalar, components } = ArrayFormats.info(format);
return ArrayFormats.info(ArrayFormats.make(scalar, components * def.packing)).gpu;
});
}
// GPU copy of `data` (its GPU-capable bundles, or `bundles`), uploaded
static fromData<S extends Schema, Storage extends boolean = false>(renderer: WebGPURenderer, data: ArrayData<S>, { bundles, storage }: {
bundles?: string[];
storage?: Storage;
} = {}): GpuArrays<S, Storage> {
const names = bundles ?? Object.keys(data.bundles).filter((name) => GpuArrays.supports(data.bundles[name].def));
const schema = Object.fromEntries(names.map((name) => [name, data.bundles[name].def])) as unknown as S;
const arrays = new GpuArrays<S, Storage>({ renderer, bundles: schema, capacity: data.capacity, storage });
arrays.upload(data as unknown as ArrayData);
return arrays;
}
// Elements [srcStart, srcStart + count) of `data` to dstStart. With no
// range, all of data (growing; count = data.count). A range starting on a
// texture row is rounded up to whole rows, from data's spare capacity.
// Packed bundles need starts that are multiples of the packing.
upload(data: ArrayData, { bundles, srcStart = 0, dstStart = 0, count }: {
bundles?: string[];
srcStart?: number;
dstStart?: number;
count?: number;
} = {}) {
const full = count === undefined && srcStart === 0 && dstStart === 0;
const n = count ?? data.count - srcStart;
if (full) {
this.ensureCapacity(n);
} else if (dstStart + n > this.capacity) {
throw new Error(`Upload of ${n} elements at ${dstStart} exceeds capacity ${this.capacity}`);
}
for (const name of bundles ?? Object.keys(this.bundles).filter((name) => name in data.bundles)) {
const bundle = this.bundle(name);
const source = data.bundles[name];
if (!source) {
throw new Error(`Bundle ${name} missing from the uploaded data`);
}
bundle.meta = { ...source.meta };
const packing = bundle.def.packing;
if (srcStart % packing !== 0 || dstStart % packing !== 0) {
throw new Error(`Bundle ${name}: starts must be multiples of the packing ${packing}`);
}
const src = srcStart / packing;
const dst = dstStart / packing;
let texels = Math.ceil(n / packing);
const { width } = bundle.layout;
if (src % width === 0 && dst % width === 0) {
const available = Math.ceil(data.capacity / packing) - src;
texels = Math.max(texels, Math.min(Math.ceil(texels / width) * width, bundle.layout.texels - dst, available));
}
const spans = bundle.layout.spans(dst, texels);
for (const [label, channel] of Object.entries(bundle.channels)) {
const values = source.channels[label];
if (values?.format !== channel.format) {
throw new Error(`Channel ${name}.${label} missing or of another format`);
}
const texelComponents = ArrayFormats.info(channel.texelFormat).components;
uploadTexels(this.renderer, channel.texture, channel.texelFormat, spans, padded(values.data, src * texelComponents, texels * texelComponents));
}
}
this.count = full ? n : Math.max(this.count, dstStart + n);
this.version += 1;
}
// Elements [start, start + count) as an ArrayData of count elements (into
// `into` when given), every channel in its own typed array
async read({ bundles, start = 0, count = this.count - start, into }: {
bundles?: string[];
start?: number;
count?: number;
into?: ArrayData;
} = {}): Promise<ArrayData> {
const out = into ?? new ArrayData({ count });
out.ensureCapacity(count);
out.count = count;
const reads: Promise<void>[] = [];
for (const name of bundles ?? Object.keys(this.bundles)) {
const bundle = this.bundle(name);
if (!(name in out.bundles)) {
out.addBundle(name, bundle.def);
}
out.bundles[name].meta = { ...bundle.meta };
const packing = bundle.def.packing;
if (start % packing !== 0) {
throw new Error(`Bundle ${name}: start must be a multiple of the packing ${packing}`);
}
const spans = bundle.layout.spans(start / packing, Math.ceil(count / packing));
for (const [label, channel] of Object.entries(bundle.channels)) {
const components = ArrayFormats.info(channel.format).components;
const dest = out.bundles[name].channels[label].data.subarray(0, count * components) as TypedArray;
reads.push(readTexels(this.renderer, channel.texture, channel.texelFormat, spans, dest));
}
}
await Promise.all(reads);
return out;
}
// GPU copy of elements from `src`, whose bundles must match
copyFrom(src: GpuArrays, { bundles, srcStart = 0, dstStart = 0, count }: {
bundles?: string[];
srcStart?: number;
dstStart?: number;
count?: number;
} = {}) {
const n = count ?? src.count - srcStart;
if (dstStart + n > this.capacity || srcStart + n > src.capacity) {
throw new Error(`Copy of ${n} elements from ${srcStart} to ${dstStart} is out of range`);
}
for (const name of bundles ?? Object.keys(this.bundles).filter((name) => name in src.bundles)) {
const to = this.bundle(name);
const from = src.bundle(name);
const packing = to.def.packing;
if (from.def.packing !== packing || srcStart % packing !== 0 || dstStart % packing !== 0) {
throw new Error(`Bundle ${name}: packings differ or starts are not multiples of ${packing}`);
}
const spans = TextureLayout.copySpans(from.layout, srcStart / packing, to.layout, dstStart / packing, Math.ceil(n / packing));
for (const [label, channel] of Object.entries(to.channels)) {
const source = from.channels[label];
if (source?.format !== channel.format) {
throw new Error(`Channel ${name}.${label} missing or of another format`);
}
copyTexels(this.renderer, source.texture, channel.texture, spans);
}
to.meta = { ...from.meta };
}
this.count = Math.max(this.count, dstStart + n);
this.version += 1;
}
// Reallocate every texture: contents are discarded and count reset.
// Nothing happens when the layouts would stay the same.
setCapacity(capacity: number) {
const unchanged = Object.values(this.anyBundles).every((bundle) =>
TextureLayout.for(Math.ceil(capacity / bundle.def.packing)).texels === bundle.layout.texels);
if (unchanged && this.capacity > 0) {
return false;
}
this.allocate(capacity);
this.count = 0;
this.version += 1;
return true;
}
ensureCapacity(capacity: number) {
if (capacity <= this.capacity) {
return false;
}
return this.setCapacity(Math.max(capacity, this.capacity * 2));
}
// Whether compute can write these arrays (made with storage: true);
// narrows the type so compute writers are accepted
hasStorage(): this is GpuArrays<S, true> {
return this.storage === true;
}
// Run a writer (fragment GpuArrayWriter, or compute WgpuArrayWriter on
// storage arrays) over elements [at, at + count): count = max(count, end)
write(writer: WriterFor<Storage>, range: WriteRange) {
writer.run(this as unknown as GpuArrays, [{ writer, ...range }]);
this.version += 1;
}
// Several writers or ranges, each kind run together: fragment items
// overlapping a layer are drawn in that layer's single pass. Ranges
// should not overlap.
writeBatch(items: (WriteRange & { writer: WriterFor<Storage> })[]) {
const kinds = new Map<ArrayWriter["run"], WriteItem[]>();
for (const item of items) {
kinds.set(item.writer.run, [...(kinds.get(item.writer.run) ?? []), item]);
}
for (const [run, group] of kinds) {
run(this as unknown as GpuArrays, group);
}
this.version += 1;
}
// Swap contents with `other` (same renderer). Readers bound to either
// must be bound again.
swap(other: GpuArrays<S, Storage>) {
if (other.renderer !== this.renderer || other.storage !== this.storage) {
throw new Error("Cannot swap arrays of different renderers or storage settings");
}
[this.bundles, other.bundles] = [other.bundles, this.bundles];
[this.count, other.count] = [other.count, this.count];
[this.capacity, other.capacity] = [other.capacity, this.capacity];
[this.targets, other.targets] = [other.targets, this.targets];
this.version += 1;
other.version += 1;
}
// A render target whose attachments are these channel textures (cached)
renderTarget(outputs: WriterOutput[]): THREE.RenderTarget {
const key = outputs.map(({ bundle, channel }) => `${bundle}.${channel}`).join(",");
let target = this.targets.get(key);
if (!target) {
const layout = this.bundle(outputs[0].bundle).layout;
const textures = outputs.map(({ bundle, channel }) => {
if (this.bundle(bundle).layout.texels !== layout.texels) {
throw new Error("Writer outputs must share one texel layout (same packing)");
}
return this.bundle(bundle).channels[channel].texture;
});
target = new THREE.RenderTarget(layout.width, layout.height, { depth: layout.layers, depthBuffer: false, count: outputs.length });
target.textures = textures;
if (this.storage) {
// On a target's first use three sees its size change from nothing
// and flags the attachments for update, which recreates storage
// textures (losing their texels), so record the size it compares
const textureData = (this.renderer as unknown as { _textures: { get(object: object): Record<string, unknown> } })._textures.get(target);
Object.assign(textureData, { width: layout.width, height: layout.height, sampleCount: 1 });
}
this.targets.set(key, target);
}
return target;
}
bundle(name: string): GpuBundle {
const bundle = this.anyBundles[name];
if (!bundle) {
throw new Error(`Bundle ${name} not in these GpuArrays`);
}
return bundle;
}
dispose() {
this.releaseTextures();
this.bundles = {} as GpuBundles<S>;
this.count = 0;
this.capacity = 0;
}
private allocate(capacity: number) {
this.releaseTextures();
const webgpu = isWebGPUBackend(this.renderer);
const bundles: Record<string, GpuBundle> = {};
let allocated = Number.POSITIVE_INFINITY;
for (const [name, def] of Object.entries(this.schema)) {
if (!GpuArrays.supports(def)) {
throw new Error(`Bundle ${name} has CPU-only formats`);
}
const layout = TextureLayout.for(Math.ceil(capacity / def.packing));
allocated = Math.min(allocated, layout.texels * def.packing);
const channels: Record<string, GpuChannel> = {};
for (const [label, format] of Object.entries(def.channels)) {
const { scalar, components } = ArrayFormats.info(format);
const texelFormat = ArrayFormats.make(scalar, components * def.packing);
const info = gpuFormatInfo(texelFormat);
const texture = makeArrayTexture(`radix_${name}_${label}`, texelFormat, layout, webgpu ? info.webgpu : info.gl);
const storage = this.storage && info.storable;
if (storage) {
// STORAGE_BINDING usage; isArrayTexture makes the WGSL builder
// declare texture_storage_2d_array
Object.assign(texture, { isStorageTexture: true, isArrayTexture: true });
}
this.renderer.initTexture(texture);
channels[label] = { format, texelFormat, texture, storage };
}
bundles[name] = { def, layout, channels, meta: { ...this.anyBundles[name]?.meta } };
}
this.bundles = bundles as unknown as GpuBundles<S>;
this.capacity = Number.isFinite(allocated) ? allocated : capacity;
}
private releaseTextures() {
for (const target of this.targets.values()) {
target.dispose();
}
this.targets.clear();
for (const bundle of Object.values(this.anyBundles)) {
for (const channel of Object.values(bundle.channels)) {
channel.texture.dispose();
}
}
}
private get anyBundles() {
return this.bundles as unknown as Record<string, GpuBundle>;
}
}
// values[start, start + length), zero-padded when the array ends early
function padded(values: TypedArray, start: number, length: number): TypedArray {
if (start + length <= values.length) {
return values.subarray(start, start + length) as TypedArray;
}
const out = new (values.constructor as new (n: number) => TypedArray)(length);
out.set(values.subarray(start) as never);
return out;
}