main.ts
examples/spark/interactive-deform/main.ts · raw · open the example · all examples · site home
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// Spark's interactive-deform: drag a point of the penguin to pull the splats
// around it, release for an elastic bounce (a world-space modifier on the
// drag uniforms; the grabbed point comes from THREE.Raycaster against the
// splats, js/raycast.js). Drags elsewhere orbit the camera.
import * as THREE from "three";
import { GUI } from "lil-gui";
import { CameraControls, TSL, type SplatNode } from "@sparkjsdev/radix";
import { asset } from "../js/assets.js";
import { SplatSet } from "../js/objects.js";
import { examplePage, windowRenderer } from "../js/page.js";
const { cos, distance, exp, float, smoothstep, uniform } = TSL;
const page = examplePage("interactive-deform");
page.legend("Drag the penguin to deform it, release to see it bounce; drag elsewhere to orbit");
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.1, 1000);
camera.position.set(0, 3, 5.5);
// createRenderer, sized to the window and added to the page; it follows
// window resizes, the camera's aspect too (js/page.ts)
const renderer = await windowRenderer(camera);
const controls = new CameraControls({ canvas: renderer.domElement, object: camera, storageKey: "spark-interactive-deform", settings: { mode: "orbit" } });
controls.lookAt(new THREE.Vector3(0, 1.5, 0));
const dragPoint = uniform(new THREE.Vector3());
const dragDisplacement = uniform(new THREE.Vector3());
const bounceDisplacement = uniform(new THREE.Vector3());
const bounceTime = uniform(0);
const radius = uniform(0.5);
const intensity = uniform(5);
const bounceAmount = uniform(0.5);
const bounceSpeed = uniform(0.5);
const gui = new GUI();
gui.add(intensity, "value", 0, 10, 0.1).name("Deformation strength");
gui.add(radius, "value", 0.25, 1, 0.1).name("Drag radius");
gui.add(bounceAmount, "value", 0, 1, 0.1).name("Bounce strength");
gui.add(bounceSpeed, "value", 0, 1, 0.01).name("Bounce speed");
// The drag's displacement (zero when not dragging) plus the decaying bounce
// of the last one, both fading out with the distance from the grabbed point
const deform = (s: SplatNode) => {
const out = s.toVar();
const original = s.get("center");
const influence = float(1).sub(smoothstep(0, radius.mul(2), distance(original, dragPoint)));
const bounce = bounceDisplacement.mul(cos(bounceTime.mul(bounceSpeed.mul(8).add(1))))
.mul(exp(bounceTime.mul(-2).mul(float(1).sub(bounceAmount.mul(0.9)))));
out.get("center").assign(original.add(dragDisplacement.add(bounce).mul(influence).mul(intensity).mul(50)));
return out;
};
const splats = new SplatSet({ renderer, scene, animate: true, modifier: deform, modifierSpace: "world" });
const penguin = await splats.load(asset("penguin.spz"), { onProgress: page.progress("penguin") });
penguin.quaternion.set(1, 0, 0, 0);
page.ready(renderer);
// Spark's drag scale (the view height at the grabbed point over the window
// height, per NDC unit); undefined when not dragging
let dragScale: number | undefined;
const dragStart = new THREE.Vector2();
const pointer = new THREE.Vector2();
const raycaster = new THREE.Raycaster();
const right = new THREE.Vector3();
const up = new THREE.Vector3();
const toNdc = (event: PointerEvent, out: THREE.Vector2) => out.set((event.clientX / innerWidth) * 2 - 1, -(event.clientY / innerHeight) * 2 + 1);
// In the capture phase, so the controls never see a drag on the penguin
renderer.domElement.addEventListener("pointerdown", (event) => {
raycaster.setFromCamera(toNdc(event, pointer), camera);
const hit = raycaster.intersectObject(penguin, false)[0];
if (!hit) {
return;
}
controls.enabled = false;
dragStart.copy(pointer);
dragScale = (2 * Math.tan((camera.fov * Math.PI) / 360) * camera.position.distanceTo(hit.point)) / innerHeight;
dragPoint.value.copy(hit.point);
dragDisplacement.value.set(0, 0, 0);
bounceDisplacement.value.set(0, 0, 0);
}, { capture: true });
renderer.domElement.addEventListener("pointermove", (event) => {
if (dragScale === undefined) {
return;
}
const ndc = toNdc(event, pointer).sub(dragStart).multiplyScalar(dragScale);
right.setFromMatrixColumn(camera.matrixWorld, 0).normalize();
up.setFromMatrixColumn(camera.matrixWorld, 1).normalize();
dragDisplacement.value.set(0, 0, 0).addScaledVector(right, ndc.x).addScaledVector(up, ndc.y);
});
addEventListener("pointerup", () => {
if (dragScale === undefined) {
return;
}
dragScale = undefined;
controls.enabled = true;
bounceDisplacement.value.copy(dragDisplacement.value);
dragDisplacement.value.set(0, 0, 0);
bounceTime.value = 0;
});
let last: number | undefined;
renderer.setAnimationLoop((time) => {
const delta = last === undefined ? 0 : Math.min((time - last) / 1000, 0.1);
last = time;
controls.update();
// Spark's 0.1 per frame at 60 fps
bounceTime.value += delta * 6;
renderer.render(scene, camera);
});