zstd.ts
src/core/zstd.ts · raw · all examples · site home
Exports: Zstd
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// Zstandard frames (RFC 8878), for SPZ 4's streams. Decoding: Node's zlib
// where it has zstd, DecompressionStream("zstd") where a browser has it,
// else fzstd. Encoding: Node's zlib (at `level`), CompressionStream("zstd"),
// else the encoder below: blocks of literals only (no matches), Huffman-coded
// in four streams (code lengths up to 11, weights FSE-coded or direct), the
// previous block's table reused (treeless) when that is cheaper, RLE or raw
// blocks when those are smaller. Frames from different encoders differ in
// bytes, never in what they decode to.
//
// Why the encoder codes literals only: SPZ's columns are mostly quantized
// bytes that look nearly random, so there are few repeats for matches to
// exploit, and coding each byte by its frequency already gets close to what
// full compressors reach. We measured this on the splats viewer's samples and
// SharedTestModels' SH files (2 GB of columns), with sizes relative to SPZ
// v3's gzip:
// - this encoder: +2.1%, at about 170 MB/s;
// - Node's native zstd: +1.7% at level 3, -1.7% at level 12 (25 MB/s), and
// -4.9% at level 19 (2 MB/s).
// We also tried adding matches (LZ77 sequences) to this encoder:
// - matches at fixed offsets (byte runs, the previous records): +2.7%;
// - a greedy hash-chain search, like gzip's: +3.6%, larger than literals
// alone, since short matches cost more bits than the cheap literals they
// replace;
// - that search plus lazy matching, repeat offsets and tables fitted per
// block: -0.3%, about gzip's size, but at 5.5 MB/s (30 times slower) and
// with about 360 more lines (+10 KB in the core bundle).
// None was worth its cost. Where file size matters, write SPZ v3 (gzip), or
// write v4 from Node, where native zstd is used.
import { decompress as fzstdDecompress } from "fzstd";
import { pipe } from "./compress";
interface ZlibZstd {
zstdCompressSync(bytes: Uint8Array, options?: { params: Record<number, number> }): Uint8Array;
zstdDecompressSync(bytes: Uint8Array): Uint8Array;
constants: { ZSTD_c_compressionLevel: number };
}
// Node's zstd level by default: a little smaller than gzip on SPZ columns
const LEVEL = 12;
let zlib: ZlibZstd | null | undefined;
function nodeZstd(): ZlibZstd | null {
if (zlib === undefined) {
const process = (globalThis as { process?: { getBuiltinModule?: (id: string) => unknown } }).process;
const found = process?.getBuiltinModule?.("node:zlib") as Partial<ZlibZstd> | undefined;
zlib = found?.zstdCompressSync && found.zstdDecompressSync ? (found as ZlibZstd) : null;
}
return zlib;
}
const streamSupport: { compress?: boolean; decompress?: boolean } = {};
function streams(kind: "compress" | "decompress"): boolean {
if (streamSupport[kind] === undefined) {
try {
// The constructors throw on a format they don't know
void (kind === "compress" ? new CompressionStream("zstd" as CompressionFormat) : new DecompressionStream("zstd" as CompressionFormat));
streamSupport[kind] = true;
} catch {
streamSupport[kind] = false;
}
}
return streamSupport[kind]!;
}
// A Node Buffer (perhaps a view into a pool) as a plain array of its own
function own(bytes: Uint8Array): Uint8Array<ArrayBuffer> {
return bytes.byteOffset === 0 && bytes.byteLength === bytes.buffer.byteLength && bytes.buffer instanceof ArrayBuffer
? new Uint8Array(bytes.buffer)
: new Uint8Array(bytes);
}
export class Zstd {
// One or more frames of exactly `size` bytes in all; `native: false`
// decodes with fzstd
static async decompress(bytes: Uint8Array, size: number, { native = true }: { native?: boolean } = {}): Promise<Uint8Array<ArrayBuffer>> {
const zstd = native ? nodeZstd() : null;
let out: Uint8Array;
try {
out = zstd
? zstd.zstdDecompressSync(bytes)
: native && streams("decompress")
? await pipe(new Uint8Array(bytes), new DecompressionStream("zstd" as CompressionFormat))
: fzstdDecompress(bytes);
} catch (error) {
throw new Error(`Invalid zstd stream: ${error instanceof Error ? error.message : String(error)}`);
}
if (out.byteLength !== size) {
throw new Error(`zstd stream decoded to ${out.byteLength} bytes, not ${size}`);
}
return own(out);
}
// One frame; `level` (1 to 22) is Node's zstd level; `native: false` uses
// the encoder below
static async compress(bytes: Uint8Array, { native = true, level = LEVEL }: { native?: boolean; level?: number } = {}): Promise<Uint8Array<ArrayBuffer>> {
const zstd = native ? nodeZstd() : null;
if (zstd) {
return own(zstd.zstdCompressSync(bytes, { params: { [zstd.constants.ZSTD_c_compressionLevel]: level } }));
}
if (native && streams("compress")) {
return pipe(new Uint8Array(bytes), new CompressionStream("zstd" as CompressionFormat));
}
return encodeFrame(bytes);
}
}
const BLOCK = 1 << 17;
const MAX_BITS = 11;
// Weights FSE-coded at this accuracy (the format's limit for them)
const WEIGHT_LOG = 6;
// Smaller blocks are stored raw (four streams need a few bytes each)
const MIN_HUFFMAN = 64;
// Bits from the lowest up, bytes in order; close() ends a backward stream
// with its 1 marker bit
class BitWriter {
bytes: Uint8Array;
pos: number;
private acc = 0;
private n = 0;
constructor(bytes: Uint8Array, pos = 0) {
this.bytes = bytes;
this.pos = pos;
}
// nbits <= 24
add(value: number, nbits: number) {
this.acc |= value << this.n;
this.n += nbits;
while (this.n >= 8) {
this.bytes[this.pos++] = this.acc & 0xff;
this.acc >>>= 8;
this.n -= 8;
}
}
// The last partial byte; returns the end
flush() {
if (this.n > 0) {
this.bytes[this.pos++] = this.acc & 0xff;
}
this.acc = 0;
this.n = 0;
return this.pos;
}
close() {
this.add(1, 1);
return this.flush();
}
}
// Optimal code lengths limited to MAX_BITS (Huffman, then JPEG's Annex K
// rebalancing); lengths[s] 0 for absent symbols; returns the longest
function huffmanLengths(counts: Uint32Array, lengths: Uint8Array): number {
lengths.fill(0);
const syms: number[] = [];
for (let s = 0; s < 256; s += 1) {
if (counts[s] > 0) {
syms.push(s);
}
}
syms.sort((a, b) => counts[a] - counts[b] || a - b);
const n = syms.length;
const weight = new Float64Array(2 * n - 1);
const parent = new Int32Array(2 * n - 1);
const depth = new Uint8Array(2 * n - 1);
for (let i = 0; i < n; i += 1) {
weight[i] = counts[syms[i]];
}
let leaf = 0;
let inner = n;
const pick = (next: number) => (leaf < n && (inner >= next || weight[leaf] <= weight[inner]) ? leaf++ : inner++);
for (let next = n; next < 2 * n - 1; next += 1) {
const a = pick(next);
const b = pick(next);
weight[next] = weight[a] + weight[b];
parent[a] = next;
parent[b] = next;
}
const lengthCount = new Uint32Array(257);
let longest = 0;
for (let i = 2 * n - 3; i >= 0; i -= 1) {
depth[i] = depth[parent[i]] + 1;
if (i < n) {
lengthCount[depth[i]] += 1;
longest = Math.max(longest, depth[i]);
}
}
for (let i = longest; i > MAX_BITS; i -= 1) {
while (lengthCount[i] > 0) {
let j = i - 2;
while (lengthCount[j] === 0) {
j -= 1;
}
lengthCount[i] -= 2;
lengthCount[i - 1] += 1;
lengthCount[j + 1] += 2;
lengthCount[j] -= 1;
}
}
// The most frequent symbols get the shortest codes
let at = n - 1;
let max = 0;
for (let len = 1; len <= Math.min(longest, MAX_BITS); len += 1) {
for (let k = 0; k < lengthCount[len]; k += 1) {
lengths[syms[at--]] = len;
max = len;
}
}
return max;
}
// Canonical codes as the decoder builds them: symbols by increasing weight,
// then value, each taking 2^(weight - 1) slots of a 2^maxBits table
function huffmanCodes(lengths: Uint8Array, maxBits: number, codes: Uint16Array) {
let slot = 0;
for (let len = maxBits; len >= 1; len -= 1) {
const span = 1 << (maxBits - len);
for (let s = 0; s < 256; s += 1) {
if (lengths[s] === len) {
codes[s] = slot >> (maxBits - len);
slot += span;
}
}
}
}
const highBit = (v: number) => 31 - Math.clz32(v);
// The weights' FSE description and two-state bitstream, or undefined when
// FSE cannot code them (a single distinct weight) or they don't fit 127 B
function fseWeights(weights: Uint8Array, count: number, out: Uint8Array, at: number): number | undefined {
const size = 1 << WEIGHT_LOG;
const freq = new Uint32Array(MAX_BITS + 1);
for (let i = 0; i < count; i += 1) {
freq[weights[i]] += 1;
}
let maxSym = 0;
let distinct = 0;
for (let s = 0; s <= MAX_BITS; s += 1) {
if (freq[s] > 0) {
maxSym = s;
distinct += 1;
}
}
if (distinct < 2 || count <= 2) {
return undefined;
}
const norm = new Int32Array(maxSym + 1);
let sum = 0;
for (let s = 0; s <= maxSym; s += 1) {
if (freq[s] > 0) {
norm[s] = Math.max(1, Math.floor((freq[s] * size) / count));
sum += norm[s];
}
}
while (sum !== size) {
let pickS = -1;
for (let s = 0; s <= maxSym; s += 1) {
if (sum > size ? norm[s] > 1 && (pickS < 0 || norm[s] > norm[pickS]) : freq[s] > 0 && (pickS < 0 || freq[s] > freq[pickS])) {
pickS = s;
}
}
norm[pickS] += sum > size ? -1 : 1;
sum += sum > size ? -1 : 1;
}
const scratch = new Uint8Array(256);
const header = new BitWriter(scratch);
header.add(WEIGHT_LOG - 5, 4);
let remaining = size + 1;
let threshold = size;
let nbBits = WEIGHT_LOG + 1;
let previousIs0 = false;
for (let s = 0; s <= maxSym && remaining > 1;) {
if (previousIs0) {
let start = s;
while (norm[s] === 0) {
s += 1;
}
while (s >= start + 3) {
start += 3;
header.add(3, 2);
}
header.add(s - start, 2);
}
let value = norm[s++];
const max = 2 * threshold - 1 - remaining;
remaining -= value;
value += 1;
if (value >= threshold) {
value += max;
}
header.add(value, value < max ? nbBits - 1 : nbBits);
previousIs0 = value === 1;
while (remaining < threshold) {
nbBits -= 1;
threshold >>= 1;
}
}
let end = header.flush();
const spread = new Uint8Array(size);
let pos = 0;
for (let s = 0; s <= maxSym; s += 1) {
for (let i = 0; i < norm[s]; i += 1) {
spread[pos] = s;
pos = (pos + (size >> 1) + (size >> 3) + 3) & (size - 1);
}
}
const cumul = new Int32Array(maxSym + 2);
for (let s = 0; s <= maxSym; s += 1) {
cumul[s + 1] = cumul[s] + norm[s];
}
const stateTable = new Uint16Array(size);
for (let u = 0; u < size; u += 1) {
stateTable[cumul[spread[u]]++] = size + u;
}
const deltaNbBits = new Int32Array(maxSym + 1);
const deltaFind = new Int32Array(maxSym + 1);
let total = 0;
for (let s = 0; s <= maxSym; s += 1) {
if (norm[s] === 1) {
deltaNbBits[s] = (WEIGHT_LOG << 16) - size;
deltaFind[s] = total - 1;
total += 1;
} else if (norm[s] > 1) {
const maxBitsOut = WEIGHT_LOG - highBit(norm[s] - 1);
deltaNbBits[s] = (maxBitsOut << 16) - (norm[s] << maxBitsOut);
deltaFind[s] = total - norm[s];
total += norm[s];
}
}
// Symbols last to first, weight k on state 1 when k is even, else 2
const stream = new BitWriter(scratch, end);
const states = [0, 0];
const started = [false, false];
for (let k = count - 1; k >= 0; k -= 1) {
const s = weights[k];
const which = k & 1;
if (!started[which]) {
const nbOut = (deltaNbBits[s] + (1 << 15)) >> 16;
const value = (nbOut << 16) - deltaNbBits[s];
states[which] = stateTable[(value >> nbOut) + deltaFind[s]];
started[which] = true;
} else {
const value = states[which];
const nbOut = (value + deltaNbBits[s]) >> 16;
stream.add(value & ((1 << nbOut) - 1), nbOut);
states[which] = stateTable[(value >> nbOut) + deltaFind[s]];
}
}
stream.add(states[1] & (size - 1), WEIGHT_LOG);
stream.add(states[0] & (size - 1), WEIGHT_LOG);
end = stream.close();
if (end > 127) {
return undefined;
}
out.set(scratch.subarray(0, end), at);
return end;
}
// The tree description: weights of symbols 0 .. last - 1 (the last one's is
// implied), FSE-coded or 4 bits each, whichever is smaller; undefined when
// neither fits
function treeDescription(lengths: Uint8Array, maxBits: number, out: Uint8Array, at: number): number | undefined {
let last = 255;
while (lengths[last] === 0) {
last -= 1;
}
const weights = new Uint8Array(256);
for (let s = 0; s < last; s += 1) {
weights[s] = lengths[s] ? maxBits + 1 - lengths[s] : 0;
}
const fse = new Uint8Array(128);
const fseSize = fseWeights(weights, last, fse, 0);
const directSize = last <= 128 ? 1 + ((last + 1) >> 1) : Infinity;
if (fseSize !== undefined && fseSize + 1 < directSize) {
out[at] = fseSize;
out.set(fse.subarray(0, fseSize), at + 1);
return fseSize + 1;
}
if (directSize === Infinity) {
return undefined;
}
out[at] = 127 + last;
for (let s = 0; s < last; s += 2) {
out[at + 1 + (s >> 1)] = (weights[s] << 4) | (s + 1 < last ? weights[s + 1] : 0);
}
return directSize;
}
function writeLE(out: Uint8Array, at: number, value: number, bytes: number) {
for (let i = 0; i < bytes; i += 1) {
out[at + i] = value % 256;
value = Math.floor(value / 256);
}
}
// One frame: magic, a 128 KB window (no matches reach back), the content
// size, then blocks
function encodeFrame(src: Uint8Array): Uint8Array<ArrayBuffer> {
const blocks = Math.max(1, Math.ceil(src.byteLength / BLOCK));
const out = new Uint8Array(14 + src.byteLength + blocks * 3);
writeLE(out, 0, 0xfd2fb528, 4);
const wide = src.byteLength >= 2 ** 32;
out[4] = (wide ? 3 : 2) << 6;
out[5] = (17 - 10) << 3;
writeLE(out, 6, src.byteLength, wide ? 8 : 4);
let at = wide ? 14 : 10;
const counts = new Uint32Array(256);
const lengths = new Uint8Array(256);
const codes = new Uint16Array(256);
const prevLengths = new Uint8Array(256);
const prevCodes = new Uint16Array(256);
let hasPrev = false;
// Room for one stream past BLOCK before compressBlock gives up
const block = new Uint8Array(2 * BLOCK);
for (let b = 0; b < blocks; b += 1) {
const start = b * BLOCK;
const n = Math.min(BLOCK, src.byteLength - start);
const last = b === blocks - 1 ? 1 : 0;
const lit = src.subarray(start, start + n);
counts.fill(0);
for (let i = 0; i < n; i += 1) {
counts[lit[i]] += 1;
}
if (n > 0 && counts[lit[0]] === n) {
writeLE(out, at, last | (1 << 1) | (n << 3), 3);
out[at + 3] = lit[0];
at += 4;
continue;
}
const [size, fresh] = n >= MIN_HUFFMAN ? compressBlock(lit, counts, lengths, codes, prevLengths, prevCodes, hasPrev, block) : [0, false];
if (size > 0 && size < n) {
writeLE(out, at, last | (2 << 1) | (size << 3), 3);
out.set(block.subarray(0, size), at + 3);
at += 3 + size;
// The decoder's table changes only with a block it reads
if (fresh) {
prevLengths.set(lengths);
prevCodes.set(codes);
}
hasPrev = true;
} else {
writeLE(out, at, last | (n << 3), 3);
out.set(lit, at + 3);
at += 3 + n;
}
}
return out.slice(0, at);
}
// A compressed block of literals and no sequences into `block`: its size (0
// when Huffman can't code it), and whether it wrote a new table (left in
// lengths and codes)
function compressBlock(
lit: Uint8Array, counts: Uint32Array, lengths: Uint8Array, codes: Uint16Array,
prevLengths: Uint8Array, prevCodes: Uint16Array, hasPrev: boolean, block: Uint8Array,
): [number, boolean] {
const n = lit.byteLength;
const maxBits = huffmanLengths(counts, lengths);
const tree = new Uint8Array(256);
const treeSize = treeDescription(lengths, maxBits, tree, 0);
let newBits = 0;
let prevBits = hasPrev ? 0 : Infinity;
for (let s = 0; s < 256; s += 1) {
if (counts[s] > 0) {
newBits += counts[s] * lengths[s];
prevBits += prevLengths[s] > 0 ? counts[s] * prevLengths[s] : Infinity;
}
}
const newCost = treeSize === undefined ? Infinity : newBits + treeSize * 8;
if (newCost === Infinity && prevBits === Infinity) {
return [0, false];
}
const treeless = prevBits <= newCost;
if (!treeless) {
huffmanCodes(lengths, maxBits, codes);
}
const useLengths = treeless ? prevLengths : lengths;
const useCodes = treeless ? prevCodes : codes;
// Header (at most 5 B) written last, once the sizes are known
const headerMax = 5;
let at = headerMax;
if (!treeless) {
block.set(tree.subarray(0, treeSize), at);
at += treeSize!;
}
const jump = at;
at += 6;
const segment = Math.ceil(n / 4);
const sizes = [0, 0, 0];
for (let k = 0; k < 4; k += 1) {
const from = Math.min(n, k * segment);
const to = Math.min(n, from + segment);
const writer = new BitWriter(block, at);
for (let i = to - 1; i >= from; i -= 1) {
const s = lit[i];
writer.add(useCodes[s], useLengths[s]);
}
const end = writer.close();
if (k < 3) {
sizes[k] = end - at;
}
at = end;
if (at > BLOCK) {
return [0, false];
}
}
writeLE(block, jump, sizes[0], 2);
writeLE(block, jump + 2, sizes[1], 2);
writeLE(block, jump + 4, sizes[2], 2);
const compressed = at - headerMax;
const format = Math.max(n, compressed) <= 1023 ? 1 : Math.max(n, compressed) <= 16383 ? 2 : 3;
const headerSize = format + 2;
const type = treeless ? 3 : 2;
const header = type + (format << 2) + n * 16 + compressed * 2 ** (format === 1 ? 14 : format === 2 ? 18 : 22);
const begin = headerMax - headerSize;
writeLE(block, begin, header, headerSize);
// No sequences
block[at] = 0;
at += 1;
block.copyWithin(0, begin, at);
return [at - begin, !treeless];
}