Lcc2Streamer.ts
examples/lcc/Lcc2Streamer.ts · raw · open the example · all examples · site home
Exports: Lcc2Streamer
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// Level of detail and residency for one LCC2 scene (Lcc2Scene.ts). Each
// selection is a cut through the tree (lcc2Select.ts: every leaf under
// exactly one drawn node). A cut node draws its own rows once its chunk file
// is resident; else its children if they all are (zooming out keeps the
// finer view until the coarser one lands), else its nearest resident
// ancestor, and the nodes under a drawn ancestor are dropped, so the view
// has neither holes (once the coarsest level is in) nor double coverage.
// Files load by tier, after examples/sogs/lodStream.ts: the coarsest level
// (the root's children, never evicted) and the environment first, then the
// files of cut nodes showing nothing, then the cut's other files, then the
// children of nodes about to split; within a tier coarser levels first, then
// nearer nodes. .sog files are downloaded and their images decoded off the
// main thread, then uploaded and decoded on the GPU (../sogs/gpuDecode.ts),
// one file per update; .spz / .ply files are decoded by the worker pool
// (lccChunk.ts, with their SH). Each resident file with drawn nodes is one
// object drawing those nodes' rows through a small table of ranges
// (../sogs/sh.ts RANGES_BUNDLE, rangeLookup), or the whole file when that is
// all of it. Files past the GPU byte budget that nothing draws or wants are
// evicted, least recently used first, and freed once no live collection
// holds them (../sogs/resident.ts).
import * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import { ArrayData, GpuArrays, SplatCollection, type AnySplatObject } from "@sparkjsdev/radix";
import { closePrepared, prepareSogGpu, uploadSogGpu, type PreparedSog } from "../sogs/gpuDecode.js";
import { fovScale } from "../sogs/lod.js";
import { Resident } from "../sogs/resident.js";
import { MAX_RANGES, RANGES_BUNDLE, sogObject, type SogArrays } from "../sogs/sh.js";
import { openSogInput } from "../sogs/sog.js";
import type { Lcc2Scene } from "./Lcc2Scene.js";
import { selectCut, type Lcc2Cut } from "./lcc2Select.js";
import type { LccDecoders } from "./LccDecoders.js";
import { lccGenerator, type LccBlockData } from "./lccSh.tsl.js";
import { ENVIRONMENT_COLOR, LEVEL_COLORS, type LccBox, type LccStream, type LccStreamerSettings, type LccStreamStats } from "./LccStreamer.js";
const MAX_LOADS = 4;
const MIN_SELECT_MS = 100;
const MAX_POOLED = 64;
// Re-select after the camera moves this far (scene units) or turns this much
const UPDATE_DISTANCE = 0.05;
const UPDATE_ANGLE = THREE.MathUtils.degToRad(10);
// Load tiers, the higher first
const PREFETCH = 0;
const SWITCH = 1;
const VISIBLE = 2;
const BASE = 3;
interface ChunkFile {
// Index in splatFiles
index: number;
name: string;
// -1: the environment
level: number;
state: "idle" | "loading" | "resident" | "failed" | "missing";
// A .sog on the GPU, or a .spz / .ply's arrays (with extSh)
sog?: SogArrays;
arrays?: GpuArrays;
sh: boolean;
data?: ArrayData;
resident?: Resident;
controller?: AbortController;
splats: number;
bytes: number;
lastUsed: number;
tint: THREE.Color;
// The object drawing the file's drawn nodes, and what it was made from
key?: string;
object?: AnySplatObject;
// The nodes it draws (export)
drawn: number[];
}
export class Lcc2Streamer implements LccStream {
readonly scene: Lcc2Scene;
readonly settings: LccStreamerSettings;
onChange: (collection: SplatCollection) => void = () => {};
onError: (message: string) => void = () => {};
readonly stats: LccStreamStats & { selected: number; nodes: number; waiting: number[] };
// The last cut, and the nodes drawn (checks)
cut?: Lcc2Cut;
readonly drawn = new Set<number>();
private readonly renderer: WebGPURenderer;
private readonly decoders: LccDecoders;
private readonly matrixWorld: THREE.Matrix4;
private readonly files: ChunkFile[];
private readonly environment?: ChunkFile;
private readonly base = new Set<number>();
private readonly ready: { file: ChunkFile; prepared?: PreparedSog; data?: ArrayData }[] = [];
private readonly pool: GpuArrays[] = [];
private degree = 3;
private loads = 0;
private selectedAt = -Infinity;
private dirty = true;
private changed = true;
private disposed = false;
private colorByLevel = false;
private readonly eye = new THREE.Vector3();
private readonly forward = new THREE.Vector3();
private readonly lastEye = new THREE.Vector3(Infinity, 0, 0);
private readonly lastForward = new THREE.Vector3();
private readonly toObject = new THREE.Matrix4();
private camera?: THREE.Camera;
private lastSettings = "";
constructor({ renderer, scene, decoders, matrixWorld, settings }: {
renderer: WebGPURenderer;
scene: Lcc2Scene;
decoders: LccDecoders;
matrixWorld: THREE.Matrix4;
settings: LccStreamerSettings;
}) {
this.renderer = renderer;
this.scene = scene;
this.decoders = decoders;
this.matrixWorld = matrixWorld;
this.settings = settings;
const file = (index: number, level: number): ChunkFile => ({
index, name: scene.splatFiles[index], level, state: "idle", sh: false, splats: 0, bytes: 0, lastUsed: 0, tint: new THREE.Color(1, 1, 1), drawn: [],
});
this.files = scene.splatFiles.map((_, i) => file(i, scene.fileLevel[i]));
this.environment = scene.envFile !== undefined && scene.envFile < scene.splatFiles.length ? file(scene.envFile, -1) : undefined;
for (let k = 0; k < scene.childCount[0]; k += 1) {
const node = scene.children[scene.firstChild[0] + k];
if (scene.file[node] >= 0) {
this.base.add(scene.file[node]);
}
}
this.stats = {
drawn: 0, drawnPerLevel: new Array<number>(scene.levels).fill(0), environment: 0, resident: 0, residentBytes: 0, loading: 0, failed: 0,
selected: 0, nodes: 0, waiting: [0, 0, 0, 0],
};
}
get levels() {
return this.scene.levels;
}
invalidate() {
this.dirty = true;
this.changed = true;
}
setDegree(degree: number) {
if (degree !== this.degree) {
this.degree = degree;
this.changed = true;
}
}
update(camera: THREE.Camera) {
if (this.disposed) {
return;
}
this.camera = camera;
const now = performance.now();
this.land();
const s = this.settings;
const key = `${s.level}|${s.lodDistance}|${s.behindPenalty}|${s.budget}|${s.budgetMode}`;
if (key !== this.lastSettings) {
this.lastSettings = key;
this.dirty = true;
}
if (this.colorByLevel !== s.colorByLevel) {
this.colorByLevel = s.colorByLevel;
for (const file of [...this.files, ...(this.environment ? [this.environment] : [])]) {
file.tint.set(!s.colorByLevel ? "#ffffff" : file.level < 0 ? ENVIRONMENT_COLOR : LEVEL_COLORS[file.level % LEVEL_COLORS.length]);
}
}
this.toObject.copy(this.matrixWorld).invert();
this.eye.setFromMatrixPosition(camera.matrixWorld).applyMatrix4(this.toObject);
camera.getWorldDirection(this.forward).transformDirection(this.toObject);
const moved = this.eye.distanceTo(this.lastEye) > UPDATE_DISTANCE * Math.max(s.lodDistance, 1e-3) || this.forward.angleTo(this.lastForward) > UPDATE_ANGLE;
if (!s.freeze && (moved || this.dirty || !this.cut) && now - this.selectedAt >= MIN_SELECT_MS) {
this.selectedAt = now;
this.dirty = false;
this.lastEye.copy(this.eye);
this.lastForward.copy(this.forward);
const perspective = camera as THREE.PerspectiveCamera;
const fov = perspective.isPerspectiveCamera ? fovScale(perspective.fov, perspective.aspect) : 1;
this.cut = selectCut(this.scene, this.eye, this.forward, s, fov, this.cut);
this.stats.selected = this.cut.splats;
this.stats.nodes = this.cut.nodes.length;
this.changed = true;
}
const environmentShown = s.environment && this.environment?.state === "resident";
if (environmentShown !== (this.environment?.object !== undefined)) {
this.changed = true;
}
if (this.changed) {
this.changed = false;
this.show(now);
this.onChange(this.collection(now));
}
this.evict(this.request(now));
}
private isResident(node: number) {
const f = this.scene.file[node];
return f >= 0 && this.files[f].state === "resident";
}
// The nodes to draw: each cut node, its children, or its nearest resident
// ancestor, without nodes under another drawn node
private show(now: number) {
const { scene, drawn } = this;
drawn.clear();
for (const node of this.cut?.nodes ?? []) {
if (this.isResident(node) || scene.file[node] < 0) {
drawn.add(node);
continue;
}
const first = scene.firstChild[node];
const count = scene.childCount[node];
let children = count > 0;
for (let k = 0; k < count && children; k += 1) {
children = this.isResident(scene.children[first + k]);
}
if (children) {
for (let k = 0; k < count; k += 1) {
drawn.add(scene.children[first + k]);
}
continue;
}
for (let up = scene.parent[node]; up > 0; up = scene.parent[up]) {
if (this.isResident(up)) {
drawn.add(up);
break;
}
}
}
for (const node of [...drawn]) {
for (let up = scene.parent[node]; up > 0; up = scene.parent[up]) {
if (drawn.has(up)) {
drawn.delete(node);
break;
}
}
}
for (const file of this.files) {
file.drawn.length = 0;
}
this.stats.drawnPerLevel.fill(0);
for (const node of drawn) {
const f = scene.file[node];
if (f >= 0) {
this.files[f].drawn.push(node);
this.files[f].lastUsed = now;
this.stats.drawnPerLevel[scene.level[node]] += scene.count[node];
}
}
}
// Start loads by tier, then coarser first, then nearest; the files wanted
private request(now: number): Set<number> {
const { scene } = this;
const priority = new Map<number, [number, number, number]>();
const want = (node: number, tier: number) => {
const f = scene.file[node];
if (f < 0) {
return;
}
const d = this.cut?.distance[node] ?? 0;
const level = scene.level[node];
const current = priority.get(f);
if (!current || tier > current[0] || (tier === current[0] && (level > current[1] || (level === current[1] && d < current[2])))) {
priority.set(f, [tier, level, d]);
}
};
for (let k = 0; k < scene.childCount[0]; k += 1) {
want(scene.children[scene.firstChild[0] + k], BASE);
}
const logScale = this.cut?.logScale ?? 0;
for (const node of this.cut?.nodes ?? []) {
if (!this.isResident(node)) {
let covered = false;
for (let up = node; up > 0 && !covered; up = scene.parent[up]) {
covered = this.drawn.has(up);
}
want(node, covered ? SWITCH : VISIBLE);
}
for (let k = 0; k < scene.childCount[node]; k += 1) {
if (this.cut!.split[node] < logScale + Math.LN2) {
want(scene.children[scene.firstChild[node] + k], PREFETCH);
}
}
}
this.stats.waiting.fill(0);
for (const [f, [tier]] of priority) {
this.files[f].lastUsed = now;
if (this.files[f].state !== "resident") {
this.stats.waiting[tier] += 1;
}
}
// Loads nothing wants any more
for (const file of this.files) {
if (file.state === "loading" && !priority.has(file.index)) {
file.controller?.abort();
}
}
if (this.settings.environment && this.environment?.state === "idle" && this.loads < MAX_LOADS) {
void this.load(this.environment);
}
const queue = [...priority].filter(([f]) => this.files[f].state === "idle").sort(([, a], [, b]) => b[0] - a[0] || b[1] - a[1] || a[2] - b[2]);
for (const [f] of queue) {
if (this.loads >= MAX_LOADS) {
break;
}
void this.load(this.files[f]);
}
return new Set(priority.keys());
}
// Download and prepare a file; land() uploads it
private async load(file: ChunkFile) {
const controller = new AbortController();
file.state = "loading";
file.controller = controller;
this.loads += 1;
const { scene } = this;
try {
if (scene.splatType === ".sog") {
const bytes = await scene.read(file.name, controller.signal);
const input = await openSogInput(bytes, { name: file.name });
if (input.kind !== "sog") {
throw new Error("not a SOG file");
}
const prepared = await prepareSogGpu(input.source);
if (this.disposed || controller.signal.aborted) {
closePrepared(prepared);
file.state = "idle";
} else {
this.ready.push({ file, prepared });
}
} else {
const paths = scene.source.kind === "files" ? [scene.path(file.name), file.name.split("/").pop()!] : [file.name];
const data = await this.decoders.chunk(scene.source, paths, { sh: scene.sh, signal: controller.signal });
if (this.disposed || controller.signal.aborted) {
file.state = "idle";
} else {
this.ready.push({ file, data });
}
}
} catch (error) {
if (error instanceof DOMException && error.name === "AbortError") {
file.state = "idle";
} else if (file.level < 0) {
// A missing environment is the normal "no sky" case
file.state = "missing";
} else {
file.state = "failed";
this.stats.failed += 1;
this.onError(`${file.name}: ${error instanceof Error ? error.message : String(error)}`);
}
} finally {
file.controller = undefined;
this.loads -= 1;
}
}
// Upload the next prepared file
private land() {
const job = this.ready.shift();
if (!job) {
return;
}
const { file } = job;
if (job.prepared) {
const sog = uploadSogGpu(this.renderer, job.prepared);
file.sog = sog;
file.splats = sog.arrays.count;
file.bytes = file.splats * 34 + (sog.palette ? sog.palette.count * 16 : 0);
file.resident = new Resident(() => {
sog.arrays.dispose();
sog.palette?.dispose();
});
} else if (job.data) {
const arrays = GpuArrays.fromData(this.renderer, job.data);
file.arrays = arrays;
file.sh = job.data.meta.lccSh === true;
file.splats = job.data.count;
file.bytes = file.splats * (file.sh ? 96 : 32);
file.data = this.settings.keepCpu ? job.data : undefined;
file.resident = new Resident(() => arrays.dispose());
}
file.state = "resident";
this.changed = true;
}
// The environment and each file's drawn nodes as objects
private collection(now: number) {
const objects: AnySplatObject[] = [];
let drawn = 0;
const env = this.environment;
this.stats.environment = 0;
if (env) {
if (this.settings.environment && env.state === "resident") {
objects.push(this.objectOf(env, `env|${this.degree}`, undefined));
drawn += env.splats;
this.stats.environment = env.splats;
env.lastUsed = now;
} else {
env.key = env.object = undefined;
}
}
for (const file of this.files) {
if (file.drawn.length === 0 || file.state !== "resident") {
file.key = file.object = undefined;
continue;
}
file.drawn.sort((a, b) => this.scene.start[a] - this.scene.start[b]);
objects.push(this.objectOf(file, `${this.degree}|${file.drawn.join(",")}`, file.drawn));
drawn += file.object!.count;
}
this.stats.drawn = drawn;
return objects.length > 0 ? new SplatCollection(objects) : SplatCollection.EMPTY;
}
// The rows of `nodes` (sorted by start) as a RANGES_BUNDLE table, touching
// ranges merged; undefined when they are the whole file
private rowsOf(file: ChunkFile, nodes: number[]): { table?: ArrayData; count: number } {
const { scene } = this;
const rows: number[] = [];
let total = 0;
let end = -1;
for (const node of nodes) {
const start = scene.start[node];
const count = Math.min(scene.count[node], Math.max(0, file.splats - start));
if (start !== end) {
rows.push(total, start);
}
total += count;
end = start + count;
}
if (rows.length === 2 && rows[1] === 0 && total === file.splats) {
return { count: total };
}
if (rows.length / 2 > MAX_RANGES) {
throw new Error(`LCC2: ${rows.length / 2} ranges in ${file.name} (at most ${MAX_RANGES})`);
}
const table = new ArrayData({ count: rows.length / 2 }).addBundle("ranges", RANGES_BUNDLE);
table.bundles.ranges.channels.range.data.set(rows);
return { table, count: total };
}
private objectOf(file: ChunkFile, key: string, nodes: number[] | undefined): AnySplatObject {
if (file.key === key && file.object) {
return file.object;
}
const release = file.resident!.hold();
const { table, count } = nodes ? this.rowsOf(file, nodes) : { table: undefined, count: file.splats };
let rows: GpuArrays | undefined;
if (table) {
rows = this.pool.pop() ?? new GpuArrays({ renderer: this.renderer, bundles: { ranges: RANGES_BUNDLE } });
rows.upload(table);
}
const pooled = rows;
const done = () => {
if (pooled) {
if (this.disposed || this.pool.length >= MAX_POOLED) {
pooled.dispose();
} else {
this.pool.push(pooled);
}
}
release();
};
file.key = key;
if (file.sog) {
file.object = sogObject(file.sog, { degree: this.degree, matrixWorld: this.matrixWorld, ranges: rows, count, tint: file.tint, release: done });
} else {
const data: LccBlockData = { splats: file.arrays!, rows, tint: file.tint };
file.object = SplatCollection.object({
generator: lccGenerator({ sh: file.sh, remap: rows !== undefined }), data, count, matrixWorld: this.matrixWorld,
params: { maxShDegree: this.degree }, release: done,
});
}
return file.object;
}
// Past the GPU byte budget, drop files nothing draws or wants (never the
// coarsest level's), least recently used first
private evict(wanted: Set<number>) {
const all = [...this.files, ...(this.environment ? [this.environment] : [])];
let bytes = all.reduce((sum, file) => sum + (file.state === "resident" ? file.bytes : 0), 0);
const candidates = this.files
.filter((file) => file.state === "resident" && !file.object && !wanted.has(file.index) && !this.base.has(file.index))
.sort((a, b) => a.lastUsed - b.lastUsed);
for (const file of candidates) {
if (bytes <= this.settings.cacheBytes) {
break;
}
bytes -= file.bytes;
this.unload(file);
}
this.stats.residentBytes = bytes;
this.stats.resident = all.filter((file) => file.state === "resident").length;
this.stats.loading = this.loads + this.ready.length;
}
private unload(file: ChunkFile) {
file.state = "idle";
file.sog = file.arrays = file.data = undefined;
file.resident?.drop();
file.resident = undefined;
}
get environmentState() {
const env = this.environment;
if (!env || env.state === "missing") {
return "none";
}
if (!this.settings.environment) {
return "off";
}
return env.state === "resident" ? `${env.splats} splats` : env.state === "idle" ? "loading" : env.state;
}
// The drawn nodes' boxes with their levels
boxes(): LccBox[] {
const { bounds, level } = this.scene;
return [...this.drawn].map((node) => ({ min: bounds.subarray(node * 6, node * 6 + 3), max: bounds.subarray(node * 6 + 3, node * 6 + 6), level: level[node] }));
}
// The CPU copies of the drawn rows and the environment (read back from the
// GPU when not kept)
async drawnData(): Promise<ArrayData[]> {
const out: ArrayData[] = [];
const read = async (file: ChunkFile, start: number, count: number) => {
const arrays = file.sog?.arrays ?? file.arrays;
if (!arrays || count === 0) {
return;
}
if (file.data) {
const part = new ArrayData({ count }).addBundle("extSplats", file.data.bundles.extSplats.def);
part.copyFrom(file.data, { bundles: ["extSplats"], srcStart: start, count });
out.push(part);
} else {
out.push(await arrays.read({ bundles: ["extSplats"], start, count }));
}
};
const env = this.environment;
if (env?.object) {
await read(env, 0, env.splats);
}
for (const file of this.files) {
if (!file.object) {
continue;
}
for (const node of file.drawn) {
await read(file, this.scene.start[node], Math.min(this.scene.count[node], file.splats - this.scene.start[node]));
}
}
return out;
}
dispose() {
this.disposed = true;
for (const file of [...this.files, ...(this.environment ? [this.environment] : [])]) {
file.controller?.abort();
if (file.state === "resident") {
this.unload(file);
}
}
this.ready.forEach(({ prepared }) => prepared && closePrepared(prepared));
this.ready.length = 0;
this.pool.forEach((table) => table.dispose());
this.pool.length = 0;
}
}