WgpuBuffer.ts
src/wgpu/WgpuBuffer.ts · raw · all examples · site home
Exports: WgpuBuffer
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import { IndirectStorageBufferAttribute, StorageBufferAttribute, type WebGPURenderer } from "three/webgpu";
import { ArrayFormats, type ArrayFormat, type ArrayOf } from "../core/formats";
import { backendOf } from "../gpu/backend";
import { gpuFormatInfo } from "../gpu/gpuFormats";
import { TSL, type TslNode } from "../gpu/tsl";
import { requireWebGPU } from "./WgpuCompute";
const { storage } = TSL;
// Typed, resizable storage buffer (WebGPU backend only) of a 32-bit format
// with 1, 2 or 4 components ("uint32", "float32x4", ...). Kernels and
// shaders access it through element(i); with `atomic` the elements are
// atomic<u32|i32>. Growing swaps the attribute under the same node, so
// shaders built on it keep working.
export class WgpuBuffer<F extends ArrayFormat = ArrayFormat> {
readonly renderer: WebGPURenderer;
readonly format: F;
readonly atomic: boolean;
readonly indirect: boolean;
attribute: StorageBufferAttribute;
node: TslNode;
capacity: number;
constructor({ renderer, format, count, atomic = false, indirect = false, label = "" }: {
renderer: WebGPURenderer;
format: F;
count: number;
atomic?: boolean;
// Indirect dispatch arguments (uint32, 3 per dispatch)
indirect?: boolean;
// The GPU buffer's name in WebGPU errors and debuggers
label?: string;
}) {
requireWebGPU(renderer, "WgpuBuffer");
if (ArrayFormats.info(format).scalarBytes !== 4 || !ArrayFormats.info(format).gpu) {
throw new Error(`WgpuBuffer needs a 32-bit format with 1, 2 or 4 components, not ${format}`);
}
this.renderer = renderer;
this.format = format;
this.atomic = atomic;
this.indirect = indirect;
this.capacity = Math.max(1, count);
this.checkSize(this.capacity);
this.attribute = this.makeAttribute(this.capacity, label);
this.node = storage(this.attribute, gpuFormatInfo(format).node, this.capacity);
if (atomic) {
this.node = this.node.toAtomic();
}
}
get components() {
return ArrayFormats.info(this.format).components;
}
get byteLength() {
return this.capacity * ArrayFormats.info(this.format).bytes;
}
element(index: TslNode): TslNode {
return this.node.element(index);
}
// The GPU buffer, created if three has not yet
gpuBuffer(): GPUBuffer {
const backend = this.backend();
if (!backend.get(this.attribute).buffer) {
if (this.indirect) {
backend.createIndirectStorageAttribute(this.attribute);
} else {
backend.createStorageAttribute(this.attribute);
}
}
return backend.get(this.attribute).buffer!;
}
// Resize to `count` elements; with `keep` the old contents are copied over
setCapacity(count: number, { keep = false }: { keep?: boolean } = {}) {
const capacity = Math.max(1, count);
if (capacity === this.capacity) {
return false;
}
this.checkSize(capacity);
const previous = this.attribute;
const previousBuffer = this.backend().get(previous).buffer;
this.attribute = this.makeAttribute(capacity, previous.name);
this.capacity = capacity;
this.node.value = this.attribute;
if (keep && previousBuffer) {
this.copyBuffer(previousBuffer, 0, this.gpuBuffer(), 0, Math.min(previousBuffer.size, this.byteLength));
}
if (previousBuffer) {
this.backend().destroyAttribute(previous);
}
return true;
}
// Grows by doubling, at most to the binding limit (count itself must fit)
ensureCapacity(count: number, options?: { keep?: boolean }) {
if (count <= this.capacity) {
return false;
}
const limit = Math.floor(this.backend().device.limits.maxStorageBufferBindingSize / ArrayFormats.info(this.format).bytes);
return this.setCapacity(Math.max(count, Math.min(this.capacity * 2, limit)), options);
}
// Trade GPU buffers (and capacities) with `other`, of the same format:
// shaders built on either node follow, as when a buffer grows
swap(other: WgpuBuffer<F>) {
if (other.format !== this.format || other.atomic !== this.atomic || other.indirect !== this.indirect) {
throw new Error("WgpuBuffer.swap: the buffers differ in format or kind");
}
[this.attribute, other.attribute] = [other.attribute, this.attribute];
[this.capacity, other.capacity] = [other.capacity, this.capacity];
this.node.value = this.attribute;
other.node.value = other.attribute;
}
// Write `data` (scalars of this format) starting at element `offset`
upload(data: ArrayOf<F>, offset = 0) {
const bytes = ArrayFormats.info(this.format).bytes;
this.backend().device.queue.writeBuffer(this.gpuBuffer(), offset * bytes, data.buffer, data.byteOffset, data.byteLength);
}
// Zero elements [offset, offset + count) (default: all)
clear(offset = 0, count = this.capacity - offset) {
const bytes = ArrayFormats.info(this.format).bytes;
const device = this.backend().device;
const encoder = device.createCommandEncoder({ label: "radix_clearBuffer" });
encoder.clearBuffer(this.gpuBuffer(), offset * bytes, count * bytes);
device.queue.submit([encoder.finish()]);
}
// GPU copy of elements from a buffer of the same format
copyFrom(src: WgpuBuffer<F>, { srcStart = 0, dstStart = 0, count = src.capacity - srcStart }: {
srcStart?: number;
dstStart?: number;
count?: number;
} = {}) {
if (src.format !== this.format || srcStart + count > src.capacity || dstStart + count > this.capacity) {
throw new Error("WgpuBuffer.copyFrom: formats differ or the range is out of bounds");
}
const bytes = ArrayFormats.info(this.format).bytes;
this.copyBuffer(src.gpuBuffer(), srcStart * bytes, this.gpuBuffer(), dstStart * bytes, count * bytes);
}
// Read back elements [offset, offset + count)
async read(offset = 0, count = this.capacity - offset): Promise<ArrayOf<F>> {
const { bytes, components, array } = ArrayFormats.info(this.format);
this.gpuBuffer();
const buffer = await this.renderer.getArrayBufferAsync(this.attribute, null, offset * bytes, count * bytes);
return new array(buffer, 0, count * components) as ArrayOf<F>;
}
dispose() {
if (this.backend().get(this.attribute).buffer) {
this.backend().destroyAttribute(this.attribute);
}
this.capacity = 0;
}
// Shaders bind the whole buffer, so it must fit the device's binding limit
private checkSize(capacity: number) {
const bytes = capacity * ArrayFormats.info(this.format).bytes;
const limit = this.backend().device.limits.maxStorageBufferBindingSize;
if (bytes > limit) {
throw new Error(`WgpuBuffer: ${capacity.toLocaleString("en-US")} elements take ${bytes.toLocaleString("en-US")} bytes, past this device's maxStorageBufferBindingSize of ${limit.toLocaleString("en-US")}; createRenderer({ limits: { maxStorageBufferBindingSize: "adapter" } }) asks for all the adapter has`);
}
}
// Three labels the GPU buffer with the attribute's name
private makeAttribute(capacity: number, name: string) {
const { components, array } = ArrayFormats.info(this.format);
const attribute = this.indirect
? new IndirectStorageBufferAttribute(new Uint32Array(capacity * components), components)
: new StorageBufferAttribute(new array(capacity * components), components);
attribute.name = name;
return attribute;
}
private copyBuffer(src: GPUBuffer, srcOffset: number, dst: GPUBuffer, dstOffset: number, size: number) {
const device = this.backend().device;
const encoder = device.createCommandEncoder({ label: "radix_copyBuffer" });
encoder.copyBufferToBuffer(src, srcOffset, dst, dstOffset, size);
device.queue.submit([encoder.finish()]);
}
private backend() {
return backendOf(this.renderer) as unknown as {
device: GPUDevice;
get(object: unknown): { buffer?: GPUBuffer };
createStorageAttribute(attribute: StorageBufferAttribute): void;
createIndirectStorageAttribute(attribute: StorageBufferAttribute): void;
destroyAttribute(attribute: StorageBufferAttribute): void;
};
}
}