lodStream.ts
examples/sogs/lodStream.ts · raw · open the example · all examples · site home
Exports: TIERSLodStatsSogLodStream
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// Streaming a SOG LoD scene into one SplatRenderer's collection. Files load
// on demand and are decoded on the GPU (gpuDecode.ts). Each leaf shows the
// finest resident level from its selected one to underfillLimit levels
// coarser, else the level it showed before, else the nearest resident one
// (coarser first), so a switch never leaves a hole. Loads go by tier, then
// coarsest level first, then nearest (after PlayCanvas's
// GSplatOctreeInstance): every leaf's coarsest level (so the whole scene
// shows at once), leaves showing nothing, the level a leaf should show
// (the selected one, or with underfill the coarsest in its window), then
// one level finer toward the selected one: the view fills coarse first and
// refines a level at a time. The collection has one object per resident file that leaves
// show, drawing a small table of those leaves' ranges (sh.ts rangeLookup:
// a binary search per splat, so a new selection uploads a few KB, where
// per-splat index lists would upload MBs), rebuilt only when they change;
// plus the environment, whole. One file lands per update. Files past the
// resident budget that nothing shows or wants are evicted, least recently
// used first, and freed once no live collection holds them (Resident).
import * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import { ArrayData, GpuArrays, SplatCollection, type AnySplatObject } from "@sparkjsdev/radix";
import { closePrepared, prepareSogGpu, uploadSogGpu, type PreparedSog } from "./gpuDecode.js";
import { availableLevel, fovScale, selectLevels, type LodSettings, type SogLodTree } from "./lod.js";
import { Resident } from "./resident.js";
import { MAX_RANGES, RANGES_BUNDLE, sogObject, type SogArrays } from "./sh.js";
import { fetchBytes, urlSource } from "./sog.js";
const MAX_LOADS = 4;
const MIN_SELECT_MS = 100;
const MAX_POOLED = 64;
// Load tiers, the higher first
const PREFETCH = 0;
const SWITCH = 1;
const VISIBLE = 2;
const BASE = 3;
export const TIERS = ["prefetch", "switch", "visible", "base"] as const;
interface LodFile {
url: string;
// -1: the environment
level: number;
state: "idle" | "loading" | "resident" | "failed";
gpu?: SogArrays;
resident?: Resident;
splats: number;
lastUsed: number;
tint: THREE.Color;
// The object drawing this file's shown ranges, and what it was made from
key?: string;
object?: AnySplatObject;
}
export interface LodStats {
selections: number;
selected: number;
shown: number;
// Leaves showing each level
shownLevels: number[];
residentFiles: number;
residentSplats: number;
loading: number;
loaded: number;
evicted: number;
failed: number;
// GPU decode of the last file (download excluded)
decodeMs: number;
// The last update's range tables: how many were made, the splats they
// list and the ms building and uploading them
lists: number;
listSplats: number;
listMs: number;
// Files wanted and not resident, per tier (TIERS order)
waiting: number[];
}
export class SogLodStream {
readonly tree: SogLodTree;
readonly settings: LodSettings;
readonly stats: LodStats;
collection = SplatCollection.EMPTY;
// While set, update() does nothing (checks read a steady state)
paused = false;
private readonly renderer: WebGPURenderer;
private readonly camera: THREE.Camera;
private readonly matrixWorld: THREE.Matrix4;
private readonly files: LodFile[];
private readonly environment?: LodFile;
private readonly desired: Int8Array;
private readonly shown: Int8Array;
private readonly distance: Float32Array;
// Every leaf's coarsest level's file: loaded first, never evicted
private readonly base = new Set<number>();
private readonly pool: GpuArrays[] = [];
// Downloaded files waiting for their upload
private readonly ready: { file: LodFile; prepared: PreparedSog }[] = [];
private degree: number;
private loads = 0;
private selectedAt = -Infinity;
private dirty = true;
private changed = true;
private disposed = false;
private readonly eye = new THREE.Vector3();
private readonly forward = new THREE.Vector3();
private readonly lastEye = new THREE.Vector3(Infinity, 0, 0);
private readonly lastForward = new THREE.Vector3();
private readonly toObject = new THREE.Matrix4();
constructor({ renderer, tree, camera, matrixWorld, settings, degree }: {
renderer: WebGPURenderer;
tree: SogLodTree;
camera: THREE.Camera;
matrixWorld: THREE.Matrix4;
settings: LodSettings;
degree: number;
}) {
this.renderer = renderer;
this.tree = tree;
this.camera = camera;
this.matrixWorld = matrixWorld;
this.settings = settings;
this.degree = degree;
const file = (url: string, level: number): LodFile => ({ url, level, state: "idle", splats: 0, lastUsed: 0, tint: new THREE.Color(1, 1, 1) });
this.files = tree.files.map((url, i) => file(url, tree.fileLevel[i]));
this.environment = tree.environment ? file(tree.environment, -1) : undefined;
this.desired = new Int8Array(tree.leaves).fill(-1);
this.shown = new Int8Array(tree.leaves).fill(-1);
this.distance = new Float32Array(tree.leaves);
for (let leaf = 0; leaf < tree.leaves; leaf += 1) {
this.base.add(tree.file[leaf * tree.levels + availableLevel(tree, leaf, tree.levels - 1)]);
}
this.stats = {
selections: 0, selected: 0, shown: 0, shownLevels: new Array<number>(tree.levels).fill(0),
residentFiles: 0, residentSplats: 0, loading: 0, loaded: 0, evicted: 0, failed: 0, decodeMs: 0, lists: 0, listSplats: 0, listMs: 0,
waiting: TIERS.map(() => 0),
};
this.applyTints();
}
// Settings changed (selection, tints): re-select at the next update
invalidate() {
this.dirty = true;
this.applyTints();
}
setDegree(degree: number) {
if (degree !== this.degree) {
this.degree = degree;
this.changed = true;
}
}
// Re-select if the camera moved, settings changed or a file landed, load
// what is wanted and rebuild the objects that changed; whether the
// collection is new
update(now = performance.now()): boolean {
if (this.disposed || this.paused) {
return false;
}
this.land();
const s = this.settings;
this.toObject.copy(this.matrixWorld).invert();
this.eye.setFromMatrixPosition(this.camera.matrixWorld).applyMatrix4(this.toObject);
this.camera.getWorldDirection(this.forward).transformDirection(this.toObject);
const moved = this.eye.distanceTo(this.lastEye) > s.updateDistance || this.forward.angleTo(this.lastForward) > THREE.MathUtils.degToRad(s.updateAngle);
if (!s.freeze && (moved || this.dirty) && now - this.selectedAt >= MIN_SELECT_MS) {
this.selectedAt = now;
this.dirty = false;
this.lastEye.copy(this.eye);
this.lastForward.copy(this.forward);
const perspective = this.camera as THREE.PerspectiveCamera;
const fov = perspective.isPerspectiveCamera ? fovScale(perspective.fov, perspective.aspect) : 1;
this.stats.selected = selectLevels(this.tree, this.eye, this.forward, s, this.desired, this.distance, fov);
this.stats.selections += 1;
this.changed = true;
}
if (!this.changed) {
return false;
}
this.changed = false;
this.show(now);
this.evict(this.request(now));
return true;
}
// What each file's object draws (checks): the file, its level, the
// leaves whose ranges it draws, its range table and splats, the leaves'
// levels, and which levels are resident
inspect() {
const objects = this.files.flatMap((file, f) => {
const data = file.object?.data as { ranges?: GpuArrays } | undefined;
const leaves = file.key?.split("|")[1]?.split(",").map(Number) ?? [];
return file.object ? [{ file: f, level: file.level, leaves, ranges: data?.ranges, count: file.object.count, gpu: file.gpu! }] : [];
});
return { objects, shown: this.shown, desired: this.desired, resident: (leaf: number, level: number) => this.resident(leaf, level) };
}
dispose() {
this.disposed = true;
for (const file of [...this.files, ...(this.environment ? [this.environment] : [])]) {
file.resident?.drop();
}
this.ready.forEach(({ prepared }) => closePrepared(prepared));
this.pool.forEach((list) => list.dispose());
}
// The level a leaf should show (it requests it): its selected level, or
// with underfill the finest resident one in its window, else the
// coarsest it has there
private target(leaf: number): number {
const want = this.desired[leaf];
const underfill = Math.max(0, Math.floor(this.settings.underfillLimit));
if (want < 0 || underfill === 0) {
return want;
}
const last = Math.min(this.tree.levels - 1, want + underfill);
for (let level = want; level <= last; level += 1) {
if (this.resident(leaf, level)) {
return level;
}
}
for (let level = last; level > want; level -= 1) {
if (this.tree.file[leaf * this.tree.levels + level] >= 0) {
return level;
}
}
return want;
}
// Start loads by tier, then coarsest level first, then nearest leaf (the
// environment first of all); the files wanted
private request(now: number): Set<number> {
const { tree, distance } = this;
// Per file: [tier, level, distance], the most urgent of its leaves
const priority = new Map<number, [number, number, number]>();
const want = (f: number, tier: number, d: number) => {
const level = this.files[f].level;
const current = priority.get(f);
if (!current || tier > current[0] || (tier === current[0] && (level > current[1] || (level === current[1] && d < current[2])))) {
priority.set(f, [tier, level, d]);
}
};
for (const f of this.base) {
want(f, BASE, -1);
}
for (let leaf = 0; leaf < tree.leaves; leaf += 1) {
const target = this.target(leaf);
if (target < 0) {
continue;
}
const base = leaf * tree.levels;
if (!this.resident(leaf, target)) {
want(tree.file[base + target], this.shown[leaf] < 0 ? VISIBLE : SWITCH, distance[leaf]);
}
// One level finer toward the selected one
for (let level = target - 1; level >= this.desired[leaf]; level -= 1) {
if (tree.file[base + level] >= 0) {
want(tree.file[base + level], PREFETCH, distance[leaf]);
break;
}
}
}
this.stats.waiting.fill(0);
for (const [f, [tier]] of priority) {
this.files[f].lastUsed = now;
if (this.files[f].state !== "resident") {
this.stats.waiting[tier] += 1;
}
}
if (this.environment?.state === "idle") {
void this.load(this.environment);
}
const queue = [...priority].filter(([f]) => this.files[f].state === "idle").sort(([, a], [, b]) => b[0] - a[0] || b[1] - a[1] || a[2] - b[2]);
for (const [f] of queue) {
if (this.loads >= MAX_LOADS) {
break;
}
void this.load(this.files[f]);
}
return new Set(priority.keys());
}
// Download a file and decode its images off the main thread; update()
// then uploads it (one file per update, so landings spread over frames)
private async load(file: LodFile) {
file.state = "loading";
this.loads += 1;
this.stats.loading = this.loads;
try {
const metaBytes = await fetchBytes(file.url);
const prepared = await prepareSogGpu(urlSource(file.url, JSON.parse(new TextDecoder().decode(metaBytes))));
if (this.disposed) {
closePrepared(prepared);
} else {
this.ready.push({ file, prepared });
}
} catch (error) {
console.warn(`SOG LoD: ${file.url}: ${error instanceof Error ? error.message : String(error)}`);
file.state = "failed";
this.stats.failed += 1;
this.changed = true;
} finally {
this.loads -= 1;
this.stats.loading = this.loads + this.ready.length;
}
}
// Upload the next downloaded file
private land() {
const job = this.ready.shift();
if (!job) {
return;
}
const start = performance.now();
const { file } = job;
const gpu = uploadSogGpu(this.renderer, job.prepared);
this.stats.decodeMs = performance.now() - start;
file.gpu = gpu;
file.splats = gpu.arrays.count;
file.resident = new Resident(() => {
gpu.arrays.dispose();
gpu.palette?.dispose();
});
file.state = "resident";
this.stats.loaded += 1;
this.stats.loading = this.loads + this.ready.length;
this.changed = true;
}
private returnTable(table: GpuArrays) {
if (this.disposed || this.pool.length >= MAX_POOLED) {
table.dispose();
} else {
this.pool.push(table);
}
}
private resident(leaf: number, level: number) {
const f = level >= 0 && level < this.tree.levels ? this.tree.file[leaf * this.tree.levels + level] : -1;
return f >= 0 && this.files[f].state === "resident";
}
// The shown level of every leaf, then one object per file shown
private show(now: number) {
const { tree, desired, shown, stats } = this;
const ranges = new Map<number, number[]>();
stats.shownLevels.fill(0);
stats.shown = 0;
for (let leaf = 0; leaf < tree.leaves; leaf += 1) {
let level = -1;
const want = desired[leaf];
if (want >= 0) {
const target = this.target(leaf);
if (this.resident(leaf, target)) {
level = target;
} else if (this.resident(leaf, shown[leaf])) {
level = shown[leaf];
} else {
for (let step = 1; step < tree.levels && level < 0; step += 1) {
level = this.resident(leaf, want + step) ? want + step : this.resident(leaf, want - step) ? want - step : -1;
}
}
}
shown[leaf] = level;
if (level >= 0) {
const at = leaf * tree.levels + level;
const list = ranges.get(tree.file[at]) ?? [];
list.push(leaf);
ranges.set(tree.file[at], list);
stats.shownLevels[level] += 1;
stats.shown += tree.count[at];
}
}
stats.lists = stats.listSplats = stats.listMs = 0;
const objects: AnySplatObject[] = [];
const env = this.environment;
if (env?.state === "resident") {
objects.push(this.objectOf(env, `env|${this.degree}`, undefined));
}
this.files.forEach((file, f) => {
const leaves = ranges.get(f);
if (!leaves) {
file.key = file.object = undefined;
return;
}
file.lastUsed = now;
objects.push(this.objectOf(file, `${this.degree}|${leaves.join(",")}`, leaves));
});
this.collection = objects.length > 0 ? new SplatCollection(objects) : SplatCollection.EMPTY;
}
// The file's object for `key`, made anew when the key changed
private objectOf(file: LodFile, key: string, leaves: number[] | undefined): AnySplatObject {
if (file.key === key && file.object) {
return file.object;
}
const gpu = file.gpu!;
const release = file.resident!.hold();
let ranges: GpuArrays | undefined;
let count = gpu.arrays.count;
if (leaves) {
const start = performance.now();
const table = this.rangesOf(leaves, file.level);
count = table.meta.count as number;
ranges = this.pool.pop() ?? new GpuArrays({ renderer: this.renderer, bundles: { ranges: RANGES_BUNDLE } });
ranges.upload(table);
this.stats.lists += 1;
this.stats.listSplats += count;
this.stats.listMs += performance.now() - start;
}
const pooled = ranges;
file.key = key;
file.object = sogObject(gpu, {
degree: this.degree, matrixWorld: this.matrixWorld, ranges, count, tint: file.tint,
release: () => {
if (pooled) {
this.returnTable(pooled);
}
release();
},
});
return file.object;
}
// The ranges of `leaves` at `level` (all in one file) as a RANGES_BUNDLE
// table: sorted by offset, touching ranges merged; meta.count the splats
private rangesOf(leaves: number[], level: number): ArrayData {
const { tree } = this;
const spans = leaves.map((leaf) => leaf * tree.levels + level).sort((a, b) => tree.offset[a] - tree.offset[b]);
const rows: number[] = [];
let total = 0;
let end = -1;
for (const at of spans) {
const offset = tree.offset[at];
if (offset !== end) {
rows.push(total, offset);
}
total += tree.count[at];
end = offset + tree.count[at];
}
if (rows.length / 2 > MAX_RANGES) {
throw new Error(`SOG LoD: ${rows.length / 2} ranges in one file (at most ${MAX_RANGES})`);
}
const table = new ArrayData({ count: rows.length / 2, meta: { count: total } }).addBundle("ranges", RANGES_BUNDLE);
table.bundles.ranges.channels.range.data.set(rows);
return table;
}
// Past the resident budget, drop files nothing shows or wants, least
// recently used first
private evict(wanted: Set<number>) {
const all = [...this.files, ...(this.environment ? [this.environment] : [])];
let splats = all.reduce((sum, file) => sum + (file.state === "resident" ? file.splats : 0), 0);
const candidates = this.files
.map((file, f) => ({ file, f }))
.filter(({ file, f }) => file.state === "resident" && !file.object && !wanted.has(f))
.sort((a, b) => a.file.lastUsed - b.file.lastUsed);
for (const { file } of candidates) {
if (splats <= this.settings.residentBudget) {
break;
}
splats -= file.splats;
file.state = "idle";
file.gpu = undefined;
file.resident!.drop();
file.resident = undefined;
this.stats.evicted += 1;
}
this.stats.residentSplats = splats;
this.stats.residentFiles = all.filter((file) => file.state === "resident").length;
}
private applyTints() {
const levels = this.tree.levels;
for (const file of this.files) {
if (this.settings.colorLevels && file.level >= 0) {
file.tint.setHSL((file.level / Math.max(1, levels)) * 0.8, 0.9, 0.6);
} else {
file.tint.setRGB(1, 1, 1);
}
}
}
}