DoomAudio.ts

examples/doom/sim/DoomAudio.ts · raw · open the example · all examples · site home

Exports: DoomAudioOptionsDoomAudio

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
// WebAudio backend for the sound and music modules of doom.wasm's host interface.
//
// Doom's s_sound.c has already done the positional mixdown, so SFX arrive as
// (channel, volume 0-127, separation 0-254) plus the raw DS* lump, which is
// decoded once per lump into an AudioBuffer. Music arrives as standard MIDI
// (MUS is converted in C) and is synthesized live by libADLMIDI's OPL3
// emulation (libadlmidi-js) in an AudioWorklet, using the embedded DMX bank
// so it sounds like Doom's GENMIDI on an Adlib/Sound Blaster. The synth's
// main-thread class is libadlmidi-js's bundled dist/libadlmidi.js, imported
// from oplModuleUrl at unlock (a static page has no package resolution).

import type { DoomModule, RadixAudioHooks } from "./DoomSim.js";

// libADLMIDI ADL_VolumeModels: DMX is Doom's volume curve.
const ADLMIDI_VOLUME_MODEL_DMX = 3;

// The subset of libadlmidi-js's AdlMidi used here
interface AdlMidi {
  node: AudioWorkletNode;
  init(processorUrl?: string, wasmUrl?: string): Promise<void>;
  getEmbeddedBanks(): Promise<{ id: number; name: string }[]>;
  setBank(bank: number): Promise<void>;
  setVolumeModel(model: number): void;
  setNumChips(chips: number): void;
  loadMidi(data: ArrayBuffer): Promise<{ duration: number }>;
  play(): void;
  stop(): void;
  setLoop(enabled: boolean): void;
}

export interface DoomAudioOptions {
  // URLs of libadlmidi's ES module (dist/libadlmidi.js), AudioWorklet
  // processor and core wasm. Omit the processor to disable music.
  oplModuleUrl?: string;
  oplProcessorUrl?: string;
  oplWasmUrl?: string;
  // Overall music gain applied on top of Doom's music volume (OPL output is
  // hot compared with the 8-bit SFX).
  musicGain?: number;
  sfxGain?: number;
  log?: (message: string) => void;
}

interface SfxChannel {
  source: AudioBufferSourceNode;
  gain: GainNode;
  panner: StereoPannerNode;
  lumpnum: number;
  ended: boolean;
}

interface Song {
  midi: Uint8Array;
}

export class DoomAudio {
  readonly context: AudioContext;
  private module?: DoomModule;
  private readonly options: DoomAudioOptions;
  private readonly log: (message: string) => void;

  private readonly sfxMaster: GainNode;
  private readonly buffers = new Map<number, AudioBuffer | null>();
  private readonly channels = new Map<number, SfxChannel>();

  private readonly musicMaster: GainNode;
  private readonly songs = new Map<number, Song>();
  private nextSongHandle = 1;
  private synth?: AdlMidi;
  private synthReady?: Promise<void>;
  private musicVolume = 1;
  private playing = false;
  private playGeneration = 0;
  currentSong?: { handle: number; looping: boolean };

  constructor(options: DoomAudioOptions = {}) {
    this.options = options;
    this.log = options.log ?? (() => {});
    this.context = new AudioContext({ sampleRate: 44100 });
    this.sfxMaster = this.context.createGain();
    this.sfxMaster.gain.value = options.sfxGain ?? 1;
    this.sfxMaster.connect(this.context.destination);
    this.musicMaster = this.context.createGain();
    this.musicMaster.gain.value = options.musicGain ?? 0.6;
    this.musicMaster.connect(this.context.destination);
  }

  // Must be called from a user gesture before anything is audible.
  async unlock() {
    if (this.context.state === "suspended") {
      await this.context.resume();
    }
    if (this.options.oplProcessorUrl && !this.synthReady) {
      this.synthReady = this.initSynth().catch((error) => {
        this.log(`OPL music unavailable: ${error instanceof Error ? error.message : String(error)}`);
        this.synth = undefined;
      });
    }
  }

  attach(module: DoomModule) {
    this.module = module;
  }

  // The object to install as Module.radixAudio when the sim runs on this
  // thread: reads lump/MIDI bytes from the module heap and forwards to the
  // byte-based methods below (which a worker-hosted sim drives via messages,
  // see ../simWorker.ts).
  hooks(): RadixAudioHooks {
    return {
      sfxStart: (channel, lumpnum, ptr, len, vol, sep) => {
        const bytes = this.buffers.has(lumpnum) ? null : this.module?.HEAPU8.subarray(ptr, ptr + len) ?? null;
        return this.startSfx(channel, lumpnum, bytes, vol, sep);
      },
      sfxUpdate: (channel, vol, sep) => this.updateSfx(channel, vol, sep),
      sfxStop: (channel) => this.stopSfx(channel),
      sfxIsPlaying: (channel) => this.isSfxPlaying(channel),
      musicRegister: (ptr, len, isMidi) => {
        if (!this.module || isMidi === 0) return 0;
        const handle = this.nextSongHandle++;
        this.registerMusic(handle, this.module.HEAPU8.slice(ptr, ptr + len));
        return handle;
      },
      musicUnregister: (handle) => this.unregisterMusic(handle),
      musicPlay: (handle, looping) => this.playMusic(handle, looping !== 0),
      musicStop: () => this.stopMusic(),
      musicPause: () => this.pauseMusic(),
      musicResume: () => this.resumeMusic(),
      musicSetVolume: (volume) => this.setMusicVolume(volume),
      musicIsPlaying: () => this.playing,
    };
  }

  get musicBackend(): "opl3" | "none" {
    return this.synth ? "opl3" : "none";
  }

  // ---- SFX ---------------------------------------------------------------

  // Decodes a DMX lump once per lumpnum; `bytes` may be null once cached
  private decodeLump(lumpnum: number, bytes: Uint8Array | null): AudioBuffer | null {
    const cached = this.buffers.get(lumpnum);
    if (cached !== undefined) {
      return cached;
    }
    if (!bytes) {
      return null;
    }
    // DMX sound lump: u16 format (3), u16 sample rate, u32 sample count,
    // then 16 bytes of padding, samples, 16 bytes of padding.
    const len = bytes.length;
    let buffer: AudioBuffer | null = null;
    if (len > 8 + 32) {
      const format = bytes[0] | (bytes[1] << 8);
      const rate = bytes[2] | (bytes[3] << 8);
      const count = (bytes[4] | (bytes[5] << 8) | (bytes[6] << 16) | (bytes[7] << 24)) >>> 0;
      if (format === 3 && rate > 0 && count > 32 && count <= len - 8) {
        const samples = count - 32;
        buffer = this.context.createBuffer(1, samples, rate);
        const data = buffer.getChannelData(0);
        const start = 8 + 16;
        for (let i = 0; i < samples; i += 1) {
          data[i] = (bytes[start + i] - 128) / 128;
        }
      }
    }
    this.buffers.set(lumpnum, buffer);
    return buffer;
  }

  hasSfx(lumpnum: number) {
    return this.buffers.has(lumpnum);
  }

  // Start a sound on a Doom channel; `bytes` is the DMX lump (needed only
  // the first time a lumpnum is heard). Returns the channel or -1.
  startSfx(channel: number, lumpnum: number, bytes: Uint8Array | null, vol: number, sep: number): number {
    this.stopSfx(channel);
    const buffer = this.decodeLump(lumpnum, bytes);
    if (!buffer || this.context.state !== "running") {
      return -1;
    }
    const source = this.context.createBufferSource();
    source.buffer = buffer;
    const gain = this.context.createGain();
    const panner = this.context.createStereoPanner();
    source.connect(gain).connect(panner).connect(this.sfxMaster);
    const entry: SfxChannel = { source, gain, panner, lumpnum, ended: false };
    applySfxParams(entry, vol, sep);
    source.onended = () => {
      entry.ended = true;
      if (this.channels.get(channel) === entry) {
        this.channels.delete(channel);
      }
    };
    source.start();
    this.channels.set(channel, entry);
    return channel;
  }

  updateSfx(channel: number, vol: number, sep: number) {
    const entry = this.channels.get(channel);
    if (entry) {
      applySfxParams(entry, vol, sep);
    }
  }

  stopSfx(channel: number) {
    const entry = this.channels.get(channel);
    if (entry) {
      this.channels.delete(channel);
      try {
        entry.source.stop();
      } catch {
        // already stopped
      }
      entry.source.disconnect();
    }
  }

  isSfxPlaying(channel: number) {
    const entry = this.channels.get(channel);
    return entry !== undefined && !entry.ended;
  }

  // ---- music -------------------------------------------------------------

  private async initSynth() {
    if (!this.options.oplModuleUrl) {
      throw new Error("no oplModuleUrl");
    }
    const { AdlMidi } = (await import(/* @vite-ignore */ this.options.oplModuleUrl)) as { AdlMidi: new (context: AudioContext) => AdlMidi };
    const synth = new AdlMidi(this.context);
    await synth.init(this.options.oplProcessorUrl, this.options.oplWasmUrl);
    // Route through our gain instead of straight to the destination.
    synth.node.disconnect();
    synth.node.connect(this.musicMaster);

    const banks = (await synth.getEmbeddedBanks()) as { id: number; name: string }[];
    const dmx =
      banks.find((bank) => /Bobby Prince v2/i.test(bank.name)) ??
      banks.find((bank) => /default DMX/i.test(bank.name)) ??
      banks.find((bank) => /DMX/i.test(bank.name));
    if (dmx) {
      await synth.setBank(dmx.id);
      this.log(`OPL3 bank: ${dmx.name}`);
    }
    synth.setVolumeModel(ADLMIDI_VOLUME_MODEL_DMX);
    synth.setNumChips(2);
    this.synth = synth;
    this.applyMusicVolume();
    // A song may have been requested before the synth was ready.
    if (this.currentSong) {
      void this.startCurrentSong();
    }
  }

  // Standard MIDI bytes (MUS is converted in C) under a caller-chosen handle
  registerMusic(handle: number, midi: Uint8Array) {
    this.songs.set(handle, { midi });
  }

  unregisterMusic(handle: number) {
    this.songs.delete(handle);
    if (this.currentSong?.handle === handle) {
      this.stopMusic();
    }
  }

  playMusic(handle: number, looping: boolean) {
    this.currentSong = { handle, looping };
    this.playing = true;
    void this.startCurrentSong();
  }

  private async startCurrentSong() {
    const synth = this.synth;
    const song = this.currentSong ? this.songs.get(this.currentSong.handle) : undefined;
    if (!synth || !song || !this.currentSong) {
      return;
    }
    const generation = ++this.playGeneration;
    const looping = this.currentSong.looping;
    try {
      synth.stop();
      const midi = song.midi.slice();
      await synth.loadMidi(midi.buffer as ArrayBuffer);
      if (generation !== this.playGeneration) {
        return; // superseded by a newer play/stop
      }
      synth.setLoop(looping);
      synth.play();
    } catch (error) {
      this.log(`Music failed: ${error instanceof Error ? error.message : String(error)}`);
    }
  }

  stopMusic() {
    this.playGeneration += 1;
    this.playing = false;
    this.currentSong = undefined;
    this.synth?.stop();
  }

  pauseMusic() {
    this.synth?.stop();
  }

  resumeMusic() {
    if (this.currentSong) {
      this.synth?.play();
    }
  }

  // Doom volume 0-127 (already scaled from the 0-15 menu setting).
  setMusicVolume(volume: number) {
    this.musicVolume = Math.max(0, Math.min(127, volume)) / 127;
    this.applyMusicVolume();
  }

  private applyMusicVolume() {
    this.musicMaster.gain.value = (this.options.musicGain ?? 0.6) * this.musicVolume;
  }
}

function applySfxParams(entry: SfxChannel, vol: number, sep: number) {
  entry.gain.gain.value = Math.max(0, Math.min(127, vol)) / 127;
  entry.panner.pan.value = Math.max(-1, Math.min(1, (sep - 128) / 128));
}