main.ts
examples/scenes/main.ts · raw · open the example · all examples · site home
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// Scenes of Radix: several splat objects with their own transforms, TSL
// generators, per-camera views, modifiers, subsets and an offline still,
// one scene at a time (scenes.ts; each one is a usage example). A static
// page on the library bundle. Query parameters:
// ?scene= multi (default) | views | modifiers | subset | offline
// ?sort=cpu the WebGL2 fallback's CPU sort, also on WebGPU (the bar
// switches it live)
// ?gpu= webgpu | webgpu-gl (the bar's backend buttons reload with it)
// ?url= the splat file (default the butterfly); ?flip=0 keeps it as stored
// `radixScenes` in the console holds the page.
import * as THREE from "three";
import {
CameraControls, GpuArrays, SplatProjector, SplatRenderer, Splats, TSL, createRenderer, getGpuCaps, loadSplats, type ArrayData, type SplatRendererOptions,
} from "@sparkjsdev/radix";
import { SCENES } from "./scenes.js";
const params = new URLSearchParams(location.search);
const name = SCENES[params.get("scene") ?? ""] ? params.get("scene")! : "multi";
const status = document.getElementById("status")!;
const bar = document.getElementById("bar")!;
const renderer = await createRenderer();
const webgpu = getGpuCaps(renderer).backend === "webgpu";
renderer.setPixelRatio(devicePixelRatio);
renderer.setSize(innerWidth, innerHeight);
document.body.prepend(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x101014);
const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.01, 1000);
camera.position.set(0, 0.6, 3.2);
const controls = new CameraControls({ canvas: renderer.domElement, object: camera, storageKey: "radix-scenes", settings: { mode: "orbit" } });
controls.lookAt(new THREE.Vector3());
// Every splat renderer of the scene, in the page's sort mode
let sortMode: "gpu" | "cpu" = webgpu && params.get("sort") !== "cpu" ? "gpu" : "cpu";
const splatRenderers: SplatRenderer[] = [];
const splatRenderer = (options: Omit<SplatRendererOptions, "renderer">) => {
const made = new SplatRenderer({ renderer, sortMode, ...options });
splatRenderers.push(made);
return made;
};
// --- The bar: the scene links, the sort (switched live: every splat
// renderer's sortMode, and the URL follows), the backend (a reload), then
// the scene's own buttons ---
const lit: (() => void)[] = [];
const refresh = () => lit.forEach((light) => light());
const button = (label: string, onClick: () => void, active?: () => boolean, { disabled = false, title = "" } = {}) => {
const element = Object.assign(document.createElement("button"), { textContent: label, disabled, title });
element.onclick = () => {
onClick();
refresh();
};
if (active) {
lit.push(() => element.classList.toggle("active", active()));
}
bar.append(element);
refresh();
};
const gap = () => bar.append(Object.assign(document.createElement("span"), { className: "gap" }));
// This page's URL with some parameters changed (undefined removes one)
const href = (changes: Record<string, string | undefined>) => {
const next = new URLSearchParams(params);
for (const [key, value] of Object.entries(changes)) {
if (value === undefined) {
next.delete(key);
} else {
next.set(key, value);
}
}
return `?${next}`;
};
const links = Object.keys(SCENES).map((scene) => {
const link = Object.assign(document.createElement("a"), { textContent: scene });
link.classList.toggle("active", scene === name);
bar.append(link);
return { link, scene };
});
lit.push(() => links.forEach(({ link, scene }) => (link.href = href({ scene }))));
gap();
for (const mode of ["gpu", "cpu"] as const) {
button(`${mode} sort`, () => {
sortMode = mode;
splatRenderers.forEach((each) => (each.sortMode = mode));
params.set("sort", mode);
history.replaceState(null, "", href({}));
}, () => sortMode === mode, { disabled: mode === "gpu" && !webgpu, title: mode === "gpu" ? "WgpuSplatSorter every frame (WebGPU)" : "the WebGL2 fallback's CPU sort: keys read back, sorted on a worker" });
}
for (const [backend, label] of [["webgpu", "WebGPU"], ["webgpu-gl", "WebGL2"]] as const) {
button(label, () => (location.search = href({ gpu: backend, sort: backend === "webgpu-gl" ? undefined : params.get("sort") ?? undefined })), () => (backend === "webgpu") === webgpu, { title: "reloads the page on this backend" });
}
gap();
// --- The file, centered at the origin about a unit in radius, upright ---
// The 2nd to 98th percentile of sampled centers per axis, so floaters do
// not count
function fitMatrix(loaded: ArrayData, flip: boolean) {
const { bundle } = Splats.get(loaded);
const samples = Math.min(loaded.count, 65536);
const axes = [new Float32Array(samples), new Float32Array(samples), new Float32Array(samples)];
const c = { x: 0, y: 0, z: 0 };
for (let s = 0; s < samples; s += 1) {
Splats.loadCenter(bundle, Math.floor((s * loaded.count) / samples), c);
[axes[0][s], axes[1][s], axes[2][s]] = [c.x, c.y, c.z];
}
const [lo, hi] = [new THREE.Vector3(), new THREE.Vector3()];
axes.forEach((values, axis) => {
values.sort();
lo.setComponent(axis, values[Math.floor(samples * 0.02)]);
hi.setComponent(axis, values[Math.min(samples - 1, Math.floor(samples * 0.98))]);
});
const box = new THREE.Box3(lo, hi);
const center = box.getCenter(new THREE.Vector3());
const scale = 2 / Math.max(box.getSize(new THREE.Vector3()).length(), 1e-6);
return new THREE.Matrix4().makeScale(scale, scale, scale)
.multiply(new THREE.Matrix4().makeRotationX(flip ? Math.PI : 0))
.multiply(new THREE.Matrix4().makeTranslation(-center.x, -center.y, -center.z));
}
const url = params.get("url") ?? "https://storage.googleapis.com/forge-dev-public/asundqui/radix/261009/rdx/butterfly-ai.rdx";
status.textContent = `Loading ${url}...`;
const data = await loadSplats(url, { worker: true, onProgress: (fraction, stage) => (status.textContent = `${url}: ${stage} ${Math.round(fraction * 100)}%`) });
const splats = GpuArrays.fromData(renderer, data);
const fit = fitMatrix(data, params.get("flip") !== "0");
// --- The scene and the frame loop ---
const time = TSL.uniform(0);
const demo = SCENES[name]({ renderer, scene, camera, controls, data, splats, fit, webgpu, time, button, splatRenderer });
let frames = 0;
let fps = 0;
let last = performance.now();
renderer.setAnimationLoop((now) => {
controls.update();
time.value = now / 1000;
demo.frame?.(now / 1000);
if (demo.render) {
demo.render();
} else {
renderer.render(scene, camera);
}
frames += 1;
if (now - last > 500) {
fps = (frames * 1000) / (now - last);
frames = 0;
last = now;
}
status.textContent = [
`${name} | ${webgpu ? "WebGPU" : "WebGL2"} | ${sortMode} sort | ${data.count.toLocaleString()} splats in the file | ${SplatProjector.programs} programs | ${fps.toFixed(0)} fps`,
demo.status?.() ?? "",
].join("\n");
});
addEventListener("resize", () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
});
Object.assign(window, { radixScenes: { renderer, scene, camera, controls, data, splats, demo } });