gui.ts
examples/lcc/gui.ts · raw · open the example · all examples · site home
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// Tweakpane v4 panel of the LCC viewer, after examples/splats/gui.ts.
// Bindings write straight into the viewer state, the streamer's settings and
// the splat renderer and its params, which main.ts, the streamer and the
// renderer apply every frame; changes that need work (framing, export) go
// through actions. Every folder but Monitors starts collapsed.
import * as EssentialsPlugin from "@tweakpane/plugin-essentials";
import { Pane, type BindingParams, type FolderApi } from "tweakpane";
import type { WebGPURenderer } from "three/webgpu";
import { Hdr, type CameraControls, type GpuProfile, type GpuProfiler, type SplatRenderer } from "@sparkjsdev/radix";
import { addControlsFolder } from "./controlsPane.js";
import type { LccStreamerSettings } from "./LccStreamer.js";
import type { ViewerState } from "./main.js";
const fixed = (digits: number) => (v: number) => v.toFixed(digits);
// GPU "-": no timestamps (GPU timing off)
const ms = (gpu: number | undefined, cpu: number) => `${gpu === undefined ? "-" : gpu.toFixed(2)} · ${cpu.toFixed(2)}`;
let groups = 0;
function segmented<T extends string | number>(label: string, values: T[], titles?: string[]): BindingParams {
groups += 1;
return {
label,
view: "radiogrid",
groupName: `segmented-${groups}`,
size: [values.length, 1],
cells: (x: number) => ({ title: titles?.[x] ?? String(values[x]), value: values[x] }),
};
}
// Nested plain objects (a preset) into the target, key by key: only keys
// the target has
function assignDeep(target: object, source: object = {}) {
const into = target as Record<string, unknown>;
for (const [key, value] of Object.entries(source)) {
if (!(key in into)) {
continue;
}
if (typeof into[key] === "object" && into[key] !== null && typeof value === "object" && value !== null) {
assignDeep(into[key], value);
} else {
into[key] = value;
}
}
}
export interface Monitor {
scene: string;
drawn: string;
levels: string;
blocks: string;
cache: string;
decode: string;
sh: string;
environment: string;
collision: string;
walk: string;
}
export function makeGui({ state, settings, hdr, renderer, profiler, splats, controls, actions }: {
state: ViewerState;
settings: LccStreamerSettings;
hdr: boolean;
renderer: WebGPURenderer;
profiler?: GpuProfiler;
splats: SplatRenderer;
controls: CameraControls;
actions: {
frame(): void;
resetView(): void;
exportFile(): void;
toggleWalk(): void;
};
}) {
const pane = new Pane({ title: "Radix LCC" });
pane.registerPlugin(EssentialsPlugin);
const folder = (title: string, parent: FolderApi | Pane = pane) => parent.addFolder({ title, expanded: false });
const slider = <T extends object>(c: FolderApi, target: T, key: keyof T & string, label: string, min: number, max: number, digits = 2) =>
c.addBinding(target, key, { label, min, max, step: 10 ** -digits, format: fixed(digits) });
// --- Monitors ---
const monitors = pane.addFolder({ title: "Monitors" });
const fpsGraph = monitors.addBlade({ view: "fpsgraph", label: "fps", rows: 2, min: 0, max: 144 }) as unknown as { begin(): void; end(): void };
const frame = { ms: ms(undefined, 0) };
const values: Monitor = { scene: "none", drawn: "0", levels: "", blocks: "", cache: "", decode: "", sh: "", environment: "", collision: "", walk: "" };
monitors.addBinding(values, "scene", { readonly: true });
monitors.addBinding(frame, "ms", { readonly: true, label: "GPU · CPU ms" });
// GPU timestamps cost frame time (their queries resolve every report), so
// they start off (?profile=1 starts them on); CPU phases are timed either way
if (profiler) {
const timing = { get on() { return profiler.active; }, set on(value: boolean) { profiler.active = value; } };
monitors.addBinding(timing, "on", { label: profiler.supported ? "GPU timing" : "GPU timing (n/a)", disabled: !profiler.supported });
}
monitors.addBinding(values, "drawn", { readonly: true, label: "drawn (in view)" });
monitors.addBinding(values, "levels", { readonly: true, label: "per level" });
monitors.addBinding(values, "blocks", { readonly: true, label: "blocks" });
monitors.addBinding(values, "cache", { readonly: true, label: "GPU cache" });
monitors.addBinding(values, "decode", { readonly: true, label: "decoded" });
monitors.addBinding(values, "sh", { readonly: true, label: "SH" });
monitors.addBinding(values, "environment", { readonly: true, label: "environment" });
monitors.addBinding(values, "collision", { readonly: true, label: "collision" });
monitors.addBinding(values, "walk", { readonly: true, label: "walk" });
const phaseFolder = monitors.addFolder({ title: "Phases (GPU · CPU ms)", expanded: false });
const phases: Record<string, string> = {};
// --- Level of detail ---
const lod = folder("Level of detail");
const level = { auto: settings.level === "auto", fixed: settings.level === "auto" ? 0 : settings.level };
const fixedLevel = lod.addBinding(level, "fixed", { label: "fixed level", min: 0, max: 7, step: 1 });
lod.addBinding(level, "auto", { label: "auto (by distance)" }).on("change", () => {
settings.level = level.auto ? "auto" : level.fixed;
});
fixedLevel.on("change", () => {
if (!level.auto) {
settings.level = level.fixed;
}
});
slider(lod, settings, "lodDistance", "level 0 within", 0.05, 50);
slider(lod, settings, "hysteresis", "hysteresis (v1)", 0, 1);
slider(lod, settings, "behindPenalty", "behind penalty (LCC2)", 1, 4);
lod.addBinding(settings, "budget", { label: "splat budget", min: 100_000, max: 20_000_000, step: 100_000, format: (v: number) => `${(v / 1e6).toFixed(1)} M` });
lod.addBinding(settings, "budgetMode", segmented("budget (LCC2)", ["limit", "target"]));
const cache = { mb: settings.cacheBytes / 1e6 };
lod.addBinding(cache, "mb", { label: "GPU cache (MB)", min: 128, max: 8192, step: 64 }).on("change", () => (settings.cacheBytes = cache.mb * 1e6));
lod.addBinding(settings, "freeze", { label: "freeze selection" });
lod.addBinding(settings, "colorByLevel", { label: "color by level" });
lod.addBinding(settings, "environment", { label: "environment" });
lod.addBinding(state, "showCells", { label: "cell boxes" });
// --- Collision: the debug overlay and walk mode (G) ---
const collision = folder("Collision");
const c = state.collision;
collision.addBinding(c, "mesh", { label: "wireframe" });
collision.addBinding(c, "boxes", { label: "chunk boxes" });
collision.addBinding(c, "leaves", { label: "BVH boxes" });
collision.addBinding(c, "leafDepth", { label: "BVH depth", min: 0, max: 24, step: 1 });
collision.addBinding(c, "depthTest", { label: "depth test" });
slider(collision, c, "opacity", "opacity", 0.05, 1);
collision.addBinding(c, "radius", { label: "load radius", min: 5, max: 1000, step: 5 });
collision.addButton({ title: "Walk / stop (G)" }).on("click", () => actions.toggleWalk());
const walk = state.walk;
slider(collision, walk, "eyeHeight", "eye height", 0.05, 3);
slider(collision, walk, "radius", "radius", 0.01, 1);
slider(collision, walk, "stepHeight", "step height", 0, 1);
slider(collision, walk, "speed", "walk speed", 0.1, 5);
slider(collision, walk, "gravity", "gravity", 0, 30, 1);
slider(collision, walk, "jumpSpeed", "jump speed", 0, 10, 1);
// --- Spherical harmonics ---
const sh = folder("Spherical harmonics");
sh.addBinding(state.sh, "enabled", { label: "on" });
sh.addBinding(state.sh, "degree", segmented("degree", [0, 1, 2, 3]));
// --- Renderer (method, sort and key bits are in the quick bar) ---
const p = splats.params;
const o = splats.objectParams;
const render = folder("Renderer");
const cpuSort = folder("CPU sort (WebGL2 fallback)", render);
slider(cpuSort, o, "sortGuard", "guard band", 0, 3);
if (splats.autoSort) {
slider(cpuSort, splats.autoSort, "distance", "re-sort after (m)", 0, 1, 3);
const autoSort = splats.autoSort;
const turn = { get degrees() { return autoSort.angle * 180 / Math.PI; }, set degrees(value) { autoSort.angle = value * Math.PI / 180; } };
slider(cpuSort, turn, "degrees", "or after (deg)", 0, 45, 1);
}
const quality = folder("Quality");
slider(quality, p, "minAlpha", "min alpha", 0, 0.1, 3);
slider(quality, p, "maxStdDev", "max std dev", 1, 4);
slider(quality, p, "falloff", "falloff (0: discs)", 0, 1);
slider(quality, o, "minPixelRadius", "min px radius", 0, 4);
slider(quality, o, "maxPixelRadius", "max px radius", 16, 2048, 0);
slider(quality, o, "blurAmount", "blur", 0, 2);
slider(quality, o, "preBlurAmount", "pre-blur", 0, 2);
slider(quality, o, "clipXY", "clip xy", 1, 2);
const lens = folder("Depth of field");
slider(lens, o, "focalDistance", "focal dist", 0, 20);
slider(lens, o, "apertureTan", "aperture tan", 0, 0.05, 3);
// --- Display: HDR canvas, headroom tone mapping, background ---
const display = folder("Display");
const output = { extended: hdr };
display.addBinding(output, "extended", { label: hdr ? "HDR canvas" : "HDR (?hdr=1)", disabled: !hdr }).on("change", (event) => Hdr.setOutput(renderer, event.value));
const toneMapping = Hdr.useToneMapping(renderer, { enabled: false });
display.addBinding(toneMapping, "enabled", { label: "tone mapping" });
slider(display, toneMapping.headroom as { value: number }, "value", "headroom", 1, 16);
display.addBinding(toneMapping, "exposure", { min: 0, max: 4, format: fixed(2) });
display.addBinding(state, "background", { color: { type: "float" } });
addControlsFolder(pane, controls);
const camera = folder("Camera");
camera.addButton({ title: "Start view" }).on("click", () => actions.resetView());
camera.addButton({ title: "Frame" }).on("click", () => actions.frame());
// --- Export: the drawn blocks as ext splats, in the file's frame ---
const exporter = folder("Export");
exporter.addBinding(state, "exportFormat", segmented("format", ["rdx", "ply", "compressed-ply", "spz"], ["rdx", "ply", "c.ply", "spz"]));
// Read as each block decodes; without copies, export reads the GPU back
exporter.addBinding(settings, "keepCpu", { label: "keep CPU copies" });
exporter.addButton({ title: "Download drawn blocks" }).on("click", () => actions.exportFile());
// --- Presets: LoD, SH and render settings as JSON ---
const presets = folder("Presets");
const preset = { json: "" };
presets.addButton({ title: "Export to JSON (copies)" }).on("click", () => {
preset.json = JSON.stringify({ settings, sh: state.sh, method: splats.method, sortBits: splats.sortBits, params: p, objectParams: o });
void navigator.clipboard?.writeText(preset.json);
pane.refresh();
});
presets.addBinding(preset, "json", { label: "json", multiline: true, rows: 3 });
presets.addButton({ title: "Import JSON" }).on("click", () => {
const parsed = JSON.parse(preset.json) as { settings?: object; sh?: object; method?: SplatRenderer["method"]; sortBits?: SplatRenderer["sortBits"]; params?: object; objectParams?: object };
assignDeep(settings, parsed.settings);
assignDeep(state.sh, parsed.sh);
assignDeep(p, parsed.params);
assignDeep(o, parsed.objectParams);
splats.method = parsed.method ?? splats.method;
splats.sortBits = parsed.sortBits ?? splats.sortBits;
level.auto = settings.level === "auto";
level.fixed = settings.level === "auto" ? level.fixed : settings.level;
cache.mb = settings.cacheBytes / 1e6;
pane.refresh();
});
return {
frameBegin: () => fpsGraph.begin(),
frameEnd: () => fpsGraph.end(),
refresh() {
level.auto = settings.level === "auto";
if (settings.level !== "auto") {
level.fixed = settings.level;
}
pane.refresh();
},
monitor(next: Partial<Monitor>) {
Object.assign(values, next);
},
profile(profile: GpuProfile | undefined) {
if (!profile) {
return;
}
const sum = (entries: Record<string, number>) => Object.values(entries).reduce((a, b) => a + b, 0);
const timed = Object.keys(profile.gpu).length > 0;
frame.ms = ms(timed ? sum(profile.gpu) : undefined, sum(profile.cpu));
for (const name of new Set([...Object.keys(profile.gpu), ...Object.keys(profile.cpu)])) {
if (!(name in phases)) {
phases[name] = "";
phaseFolder.addBinding(phases, name, { readonly: true, label: name });
}
phases[name] = ms(timed ? profile.gpu[name] ?? 0 : undefined, profile.cpu[name] ?? 0);
}
},
};
}