objects.ts
examples/spark/js/objects.ts · raw · open the example · all examples · site home
Exports: pickerOfforgetPickerraycastSplatsSplatModelOptionsStoredModelSplatModelSplatSetOptionsSplatSet
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// Splat objects with SplatMesh-like handles, on Radix's collections, for
// the larger ports (the simple ones use SplatCollection directly):
// SplatModel an Object3D placing a loaded file (or a generator) in the
// scene: its matrixWorld is the splat object's; opacity
// and recolor (a tint) per object, set in the generator's bind
// (Radix has no per-object opacity or tint param); raycast()
// so THREE.Raycaster can hit it (raycast.ts)
// SplatSet one SplatRenderer drawing a set of models in one sort; before
// each render its collection follows the models shown (a
// collection is immutable)
import * as THREE from "three";
import type { WebGPURenderer } from "three/webgpu";
import {
ArrayData, SplatCollection, SplatGenerator, SplatRenderer, TSL,
type AnySplatGenerator, type AnySplatObject, type GpuArrays, type SplatModifier, type SplatObjectParams, type SplatRendererOptions, type StoredSplats,
} from "@sparkjsdev/radix";
import { fileOf, loadSplatFile, type LoadOptions, type LoadedFile } from "./files.js";
import { SplatPicker } from "./raycast.js";
const { uniform } = TSL;
// The data a fade generator binds per object
interface FadeData extends StoredSplats {
opacity: number;
tint: THREE.Vector3;
}
// `base` (a stored-splat generator, its SH included), then the object's
// `opacity` and `tint` multiplied in
function fadeGenerator(base: SplatGenerator<StoredSplats>): SplatGenerator<FadeData> {
const opacity = uniform(1);
const tint = uniform(new THREE.Vector3(1, 1, 1));
return {
generateSplat(index, context) {
const out = base.generateSplat!(index, context).toVar();
out.get("opacity").assign(out.get("opacity").mul(opacity));
out.get("rgb").assign(out.get("rgb").mul(tint));
return out;
},
bind(data, context) {
base.bind?.(data, context);
opacity.value = data.opacity;
tint.value.copy(data.tint);
},
};
}
// Fade generators without modifiers, one per shared base generator (arrays
// of the same kind)
const shared = new WeakMap<object, SplatGenerator<FadeData>>();
function sharedFade(base: SplatGenerator<StoredSplats>) {
if (!shared.has(base)) {
shared.set(base, fadeGenerator(base));
}
return shared.get(base)!;
}
// One picker per loaded table, shared by the models drawing it
const pickers = new WeakMap<ArrayData, SplatPicker>();
// The picker of a table (its centers can be edited in place); forgetPicker
// after editing the table wholesale
export function pickerOf(data: ArrayData) {
if (!pickers.has(data)) {
pickers.set(data, new SplatPicker(data));
}
return pickers.get(data)!;
}
export function forgetPicker(data: ArrayData) {
pickers.delete(data);
}
const inverse = new THREE.Matrix4();
const linear = new THREE.Matrix3();
const origin = new THREE.Vector3();
const dir = new THREE.Vector3();
// The nearest splat of a table placed by `matrixWorld` along the raycaster's ray
// (a CPU test, raycast.ts): { distance, point, index }, or undefined
export function raycastSplats(raycaster: THREE.Raycaster, data: ArrayData, matrixWorld: THREE.Matrix4) {
inverse.copy(matrixWorld).invert();
origin.copy(raycaster.ray.origin).applyMatrix4(inverse);
dir.copy(raycaster.ray.direction).applyMatrix3(linear.setFromMatrix4(inverse));
// An affine map keeps the ray's parameter: t is the world distance
const hit = pickerOf(data).intersect(origin, dir, raycaster.near, raycaster.far);
return hit && { distance: hit.t, point: raycaster.ray.at(hit.t, new THREE.Vector3()), index: hit.index };
}
export interface SplatModelOptions {
// Stored splats (a LoadedFile's fields): the GPU arrays (their SH drawn
// seen from each view), their CPU table (enables raycast()), an index list
// drawing a subset, the palette of their shLabel
arrays?: GpuArrays;
data?: ArrayData;
indices?: GpuArrays;
shPalette?: GpuArrays;
modifiers?: SplatModifier[];
opacity?: number;
// Or a generator of its own: `count` splats, `payload` its objects' data
generator?: AnySplatGenerator;
count?: number;
payload?: unknown;
// Runs once no renderer draws the object any more
release?: () => void;
}
// A model drawing a loaded table (SplatSet.load / of)
export type StoredModel = SplatModel & { data: ArrayData; arrays: GpuArrays };
export class SplatModel extends THREE.Object3D {
readonly isSplatModel = true;
arrays?: GpuArrays;
data?: ArrayData;
splatObject: AnySplatObject & { matrixWorld: THREE.Matrix4 };
private tint = new THREE.Color(1, 1, 1);
constructor({ arrays, data, indices, shPalette, modifiers, opacity = 1, generator, count, payload, release }: SplatModelOptions = {}) {
super();
this.arrays = arrays;
this.data = data;
if (arrays) {
const base = SplatGenerator.forArrays(arrays, { remap: indices ? "indices" : undefined, modifiers, shPalette });
generator ??= modifiers ? fadeGenerator(base) : sharedFade(base);
const fade: FadeData = { splats: arrays, indices, shPalette, opacity, tint: new THREE.Vector3(1, 1, 1) };
payload = fade;
count ??= indices ? indices.count : arrays.count;
}
this.splatObject = { generator: generator!, data: payload, count: count!, matrixWorld: this.matrixWorld, release };
}
private get fade() {
return this.splatObject.data as FadeData | undefined;
}
get opacity() {
return this.fade?.opacity ?? 1;
}
set opacity(value) {
if (this.fade) {
this.fade.opacity = value;
}
}
// A color multiplying every splat's (Spark's SplatMesh.recolor)
get recolor(): THREE.Color {
return this.tint;
}
set recolor(color: THREE.Color) {
this.tint.copy(color);
this.fade?.tint.set(color.r, color.g, color.b);
}
// Object params of this object (blurAmount, focalDistance, ...)
get params(): Partial<SplatObjectParams> {
return (this.splatObject.params ??= {});
}
// THREE.Raycaster support: the nearest splat along the ray
raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {
const hit = this.data && raycastSplats(raycaster, this.data, this.matrixWorld);
if (hit) {
intersects.push({ ...hit, object: this });
}
}
}
// Whether a model is visible and in a scene (its matrixWorld kept current)
function shown(object: THREE.Object3D) {
for (let node: THREE.Object3D | null = object; node; node = node.parent) {
if (!node.visible) {
return false;
}
if ((node as THREE.Scene).isScene) {
return true;
}
}
return false;
}
export type SplatSetOptions = Partial<Omit<SplatRendererOptions, "renderer">> & {
renderer: WebGPURenderer;
scene: THREE.Scene;
// The splats move with uniforms (time, effects): the CPU sort (WebGL2)
// sorts again every render
animate?: boolean;
};
// One SplatRenderer (added to the scene) drawing a set of models
export class SplatSet {
renderer: SplatRenderer;
models: SplatModel[] = [];
private gpu: WebGPURenderer;
private scene: THREE.Scene;
private shownKey = "";
constructor({ renderer, scene, animate = false, ...options }: SplatSetOptions) {
this.gpu = renderer;
this.scene = scene;
const splatRenderer = new SplatRenderer({ renderer, ...options });
this.renderer = splatRenderer;
// Its geometry has no positions for THREE.Raycaster to test
splatRenderer.raycast = () => {};
scene.add(splatRenderer);
// Before it projects: the collection of the models shown now
const project = splatRenderer.onBeforeRender.bind(splatRenderer);
splatRenderer.onBeforeRender = (...args: Parameters<SplatRenderer["onBeforeRender"]>) => {
this.update();
if (animate && splatRenderer.sortMode === "cpu") {
splatRenderer.requestSort();
}
project(...args);
};
}
// A model of a splat file, added to the set
async load(url: string, { layout, encoding, onProgress, sh, ...options }: LoadOptions & Omit<SplatModelOptions, keyof LoadedFile> = {}) {
return this.of(await loadSplatFile(this.gpu, url, { layout, encoding, onProgress, sh }), options);
}
// A model of a loaded file (or a table, uploaded here), added to the set;
// models of one file share its upload
of(file: LoadedFile | ArrayData, options: Omit<SplatModelOptions, keyof LoadedFile> = {}): StoredModel {
const loaded = file instanceof ArrayData ? fileOf(this.gpu, file) : file;
const model = new SplatModel({ ...loaded, ...options }) as StoredModel;
this.add(model);
return model;
}
// Models without a parent go into the scene
add(...models: SplatModel[]) {
for (const model of models) {
if (!model.parent) {
this.scene.add(model);
}
if (!this.models.includes(model)) {
this.models.push(model);
}
}
}
remove(...models: SplatModel[]) {
this.models = this.models.filter((model) => !models.includes(model));
}
// A new collection when the shown models changed
update() {
const visible = this.models.filter(shown);
const key = visible.map((model) => model.id).join(",");
if (key !== this.shownKey) {
this.shownKey = key;
this.renderer.collection = new SplatCollection(visible.map((model) => model.splatObject));
}
}
}