main.ts
examples/fxedit/main.ts · raw · open the example · all examples · site home
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// Node editor for fx graphs on Radix: a live splat render beside a graph
// editor (GraphView over a GraphDoc). The graph is a SplatModifier built
// once per structure (fx/graphModifier.ts): unlinked inputs are uniforms
// written live, a structure edit picks another modifier. Scans (catalog.ts)
// are normalized by their object's matrix (upright, centered, objects 1.6
// units, scenes 8) under `model`, which the spin turns, so example values
// fit every scan in both spaces: world runs the graph in world space,
// object in the normalized scan's frame. On WebGPU the graph is the
// renderer's modifier ("world", or the live model.matrixWorld as the
// modifier space); on WebGL2 it runs inside the scan's generator, wrapped
// in the same frames (framed.ts), since a renderer modifier costs about 6x
// there. Sorted on the GPU with WebGPU, or by the worker sort (WebGL2, or
// the bar's cpu switch), re-sorted while a graph animates. Query parameters:
// ?graph= an example (default dissolve): tint | heightGradient | pulse |
// wave | reveal | groups | dissolve | sway | radialWarp | ... | blank
// ?scan= butterfly (default) | ceramic | sutro
// ?splats= the samples' base URL (?splatsSh= Sutro's)
// ?theme= neon | toybox | glass
// ?space= world (default) | object
// ?gpu= webgpu | webgpu-gl
// ?sort=cpu the worker sort, also on WebGPU
// ?apply= renderer (WebGPU's default) | generator (WebGL2's): where the graph runs
// ?instant=1 (no motion), ?sound=1, ?dpr=1 | 2
// `radixFxedit` in the console: selfTest(), doc, view, ready.
import * as THREE from "three";
import { Pane, type FolderApi } from "tweakpane";
import {
CameraControls, GpuArrays, SplatCollection, SplatGenerator, SplatProjector, SplatRenderer, Splats, createRenderer, getGpuCaps, loadSplats, type ArrayData,
} from "@sparkjsdev/radix";
import { SCANS, scanRotation, skyTexture, type Scan } from "./catalog.js";
import { VALUE_CHECKS, finite, runGraph } from "./checks.js";
import { addControlsFolder } from "./controlsPane.js";
import { inFrame, setFrame } from "./framed.js";
import {
FxInputs, buildGraphModifier, fxNodes, getParam, graphKey, graphParams, setParam as writeParam, validate, type Graph, type GraphModifier, type Value,
} from "./fx/index.js";
import blank from "./fx/graphs/blank.json" with { type: "json" };
import dissolve from "./fx/graphs/dissolve.json" with { type: "json" };
import groups from "./fx/graphs/groups.json" with { type: "json" };
import heightGradient from "./fx/graphs/heightGradient.json" with { type: "json" };
import pulse from "./fx/graphs/pulse.json" with { type: "json" };
import reveal from "./fx/graphs/reveal.json" with { type: "json" };
import sway from "./fx/graphs/sway.json" with { type: "json" };
import tint from "./fx/graphs/tint.json" with { type: "json" };
import wave from "./fx/graphs/wave.json" with { type: "json" };
import colorStripes from "./fx/graphs/spark/colorStripes.json" with { type: "json" };
import disintegrate from "./fx/graphs/spark/disintegrate.json" with { type: "json" };
import electronic from "./fx/graphs/spark/electronic.json" with { type: "json" };
import flare from "./fx/graphs/spark/flare.json" with { type: "json" };
import grow from "./fx/graphs/spark/grow.json" with { type: "json" };
import radialWarp from "./fx/graphs/spark/radialWarp.json" with { type: "json" };
import shockwave from "./fx/graphs/spark/shockwave.json" with { type: "json" };
import unroll from "./fx/graphs/spark/unroll.json" with { type: "json" };
import waves from "./fx/graphs/spark/waves.json" with { type: "json" };
import colorWave from "./fx/graphs/worldlabs/colorWave.json" with { type: "json" };
import depthMap from "./fx/graphs/worldlabs/depthMap.json" with { type: "json" };
import depthOfField from "./fx/graphs/worldlabs/depthOfField.json" with { type: "json" };
import dollyZoom from "./fx/graphs/worldlabs/dollyZoom.json" with { type: "json" };
import ripple from "./fx/graphs/worldlabs/ripple.json" with { type: "json" };
import rustle from "./fx/graphs/worldlabs/rustle.json" with { type: "json" };
import sonar from "./fx/graphs/worldlabs/sonar.json" with { type: "json" };
import spotlight from "./fx/graphs/worldlabs/spotlight.json" with { type: "json" };
import wlWaves from "./fx/graphs/worldlabs/waves.json" with { type: "json" };
import { GraphDoc } from "./GraphDoc.js";
import { GraphView } from "./GraphView.js";
import { exposePort, probeGraph } from "./preview.js";
import { loadSettings, saveSettings } from "./settings.js";
import { Sound } from "./sound.js";
import { Animator } from "./springs.js";
import { THEMES, themeByName, type ThemeName } from "./themes.js";
interface Example {
label: string;
graph: Graph;
group: string;
}
// JSON imports type positions as number[], not [number, number]
const asGraph = (json: unknown) => json as Graph;
const EXAMPLES: Record<string, Example> = {
tint: { label: "1 · Tint", graph: asGraph(tint), group: "Learn" },
heightGradient: { label: "2 · Height gradient", graph: asGraph(heightGradient), group: "Learn" },
pulse: { label: "3 · Pulse", graph: asGraph(pulse), group: "Learn" },
wave: { label: "4 · Wave", graph: asGraph(wave), group: "Learn" },
reveal: { label: "5 · Reveal", graph: asGraph(reveal), group: "Learn" },
groups: { label: "6 · Groups", graph: asGraph(groups), group: "Learn" },
dissolve: { label: "Dissolve", graph: asGraph(dissolve), group: "Effects" },
sway: { label: "Sway", graph: asGraph(sway), group: "Effects" },
radialWarp: { label: "Radial warp", graph: asGraph(radialWarp), group: "From Spark" },
colorStripes: { label: "Color stripes", graph: asGraph(colorStripes), group: "From Spark" },
waves: { label: "Waves", graph: asGraph(waves), group: "From Spark" },
flare: { label: "Flare", graph: asGraph(flare), group: "From Spark" },
disintegrate: { label: "Disintegrate", graph: asGraph(disintegrate), group: "From Spark" },
electronic: { label: "Electronic", graph: asGraph(electronic), group: "From Spark" },
shockwave: { label: "Shockwave (click)", graph: asGraph(shockwave), group: "From Spark" },
grow: { label: "Grow (click)", graph: asGraph(grow), group: "From Spark" },
unroll: { label: "Unroll (click)", graph: asGraph(unroll), group: "From Spark" },
depthMap: { label: "Depth map", graph: asGraph(depthMap), group: "World Labs" },
depthOfField: { label: "Depth of field", graph: asGraph(depthOfField), group: "World Labs" },
dollyZoom: { label: "Dolly zoom", graph: asGraph(dollyZoom), group: "World Labs" },
spotlight: { label: "Spotlight (click)", graph: asGraph(spotlight), group: "World Labs" },
sonar: { label: "Sonar (click)", graph: asGraph(sonar), group: "World Labs" },
ripple: { label: "Ripple (click)", graph: asGraph(ripple), group: "World Labs" },
rustle: { label: "Rustle", graph: asGraph(rustle), group: "World Labs" },
wlWaves: { label: "Waves", graph: asGraph(wlWaves), group: "World Labs" },
colorWave: { label: "Color wave", graph: asGraph(colorWave), group: "World Labs" },
blank: { label: "Blank canvas", graph: asGraph(blank), group: "Build" },
};
// Normalized extents (middle 94% of the centers): objects about a unit
// (the examples are tuned for SIZE), scenes several units across
const SCENE_SIZE = 8;
const SIZE = 1.6;
type Placement = "world" | "object";
const params = new URLSearchParams(location.search);
const $ = <T extends HTMLElement = HTMLElement>(id: string) => document.getElementById(id) as T;
const settings = loadSettings();
if (params.get("instant") === "1") {
settings.instant = true;
}
const sound = new Sound();
sound.muted = params.get("sound") === "1" ? false : settings.muted;
sound.volume = settings.volume;
let theme = themeByName(params.get("theme")) ?? THEMES[settings.theme];
const state = {
example: EXAMPLES[params.get("graph") ?? ""] ? params.get("graph")! : "dissolve",
scan: SCANS[params.get("scan") ?? ""] ? params.get("scan")! : "butterfly",
placement: ((params.get("space") ?? params.get("place")) === "object" ? "object" : "world") as Placement,
turntable: false,
};
// --- Layout of the page ---
const renderPane = $("render-pane");
const editorPane = $("editor-pane");
const status = $("status");
const errorsBox = $("errors");
function applyTheme(name: ThemeName) {
theme = THEMES[name];
document.body.dataset.theme = name;
document.body.classList.toggle("overlay", theme.overlay);
settings.theme = name;
saveSettings(settings);
document.querySelectorAll<HTMLElement>("#themes button").forEach((button) => button.classList.toggle("on", button.dataset.theme === name));
// A ?theme= in the URL would win over the saved choice on reload
if (params.has("theme")) {
params.set("theme", name);
history.replaceState(null, "", `?${params}`);
}
}
// One button per theme, drawn in that theme's own colors
for (const t of Object.values(THEMES)) {
const button = document.createElement("button");
button.type = "button";
button.dataset.theme = t.name;
button.title = `${t.label} (T cycles)`;
button.style.setProperty("--swatch-a", t.colors[0]);
button.style.setProperty("--swatch-b", t.colors[1]);
button.append(document.createElement("i"), t.label.split(" ")[0]);
$("themes").append(button);
}
function applySplit() {
document.body.style.setProperty("--split", String(settings.split));
}
applyTheme(theme.name);
applySplit();
// --- Renderer, camera, controls ---
const renderer = await createRenderer();
const caps = getGpuCaps(renderer);
const webgpu = caps.backend === "webgpu";
const applyIn = params.get("apply") === "generator" || (!webgpu && params.get("apply") !== "renderer") ? "generator" : "renderer";
renderPane.prepend(renderer.domElement);
// Saved per kind of scan (scenes default to hi-dpi); ?dpr=1 | 2 overrides
// both for this page until toggled
let dprOverride = params.has("dpr") ? Number(params.get("dpr")) > 1 : undefined;
const hiDpi = () => dprOverride ?? (SCANS[state.scan]?.scene ? settings.hiDpiScenes : settings.hiDpi);
function applyPixelRatio() {
renderer.setPixelRatio(hiDpi() ? Math.min(devicePixelRatio, 2) : 1);
$("hidpi").classList.toggle("on", hiDpi());
}
applyPixelRatio();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, 1, 0.02, 100);
camera.position.set(0, 0.25, 3);
// Orbit (default) or fly (drag looks, WASD moves, a right drag orbits the
// splat under the pointer); the render bar switches, no mode key (F fits
// the graph)
const controls = new CameraControls({ canvas: renderer.domElement, object: camera, storageKey: "radix-fxedit", settings: { mode: "orbit", modeKey: "" } });
controls.settings.modeKey = "";
controls.lookAt(new THREE.Vector3(0, 0, 0));
// The spin turns `model`; `normalized`, its child, holds the scan's
// normalization and is the scan object's transform
const model = new THREE.Object3D();
const normalized = new THREE.Object3D();
model.add(normalized);
scene.add(model);
// One view for the one camera (the worker sort keeps an order per view)
const splats = new SplatRenderer({
renderer,
sortMode: webgpu && params.get("sort") !== "cpu" && params.get("sort") !== "worker" ? "gpu" : "cpu",
viewKey: () => "main",
});
scene.add(splats);
// With the editor over the render (overlay themes) the view is shifted so
// the scan centers in the part left uncovered
let framed = false;
let visibleShare = 1;
function updateViewport() {
const width = Math.max(1, renderPane.clientWidth);
const height = Math.max(1, renderPane.clientHeight);
renderer.setSize(width, height);
const covered = theme.overlay ? editorPane.getBoundingClientRect().width + 14 : 0;
const visible = Math.max(1, width - covered);
camera.aspect = width / height;
if (covered > 0) {
camera.setViewOffset(width, height, covered / 2, 0, width, height);
} else {
camera.clearViewOffset();
}
camera.updateProjectionMatrix();
visibleShare = Math.min(1, visible / height);
if (!framed) {
framed = true;
frameCamera();
}
}
// The scan's own view, else back far enough to see the whole scan (a
// scene: most of it) in the part of the render the editor leaves uncovered
function frameCamera() {
const scan = SCANS[state.scan];
camera.fov = scan?.view?.fov ?? 45;
camera.updateProjectionMatrix();
if (scan?.view && loaded) {
camera.position.copy(placedPoint(scan.view.position));
controls.lookAt(placedPoint(scan.view.target));
return;
}
const size = scan?.scene ? SCENE_SIZE * 0.55 : SIZE;
const fit = (size * 0.62) / Math.tan(THREE.MathUtils.degToRad(camera.fov / 2)) / visibleShare;
camera.position.set(0, fit * (scan?.scene ? 0.25 : 0.08), fit);
controls.lookAt(new THREE.Vector3(0, 0, 0));
}
new ResizeObserver(updateViewport).observe(renderPane);
new ResizeObserver(updateViewport).observe(editorPane);
// Keys and drags go to the pane under the pointer, except that a drag begun
// on the render (or the locked pointer) keeps steering over the editor
let overEditor = false;
let steering = false;
const syncControls = () => {
controls.enabled = !overEditor || steering || document.pointerLockElement === renderer.domElement;
};
editorPane.addEventListener("pointerenter", () => {
overEditor = true;
syncControls();
});
editorPane.addEventListener("pointerleave", () => {
overEditor = false;
syncControls();
});
renderer.domElement.addEventListener("pointerdown", () => {
steering = true;
syncControls();
});
for (const type of ["pointerup", "pointercancel"]) {
addEventListener(type, () => {
steering = false;
syncControls();
});
}
document.addEventListener("pointerlockchange", syncControls);
function setCameraMode(mode: "orbit" | "fly") {
controls.mode = mode;
document.querySelectorAll<HTMLElement>("#camera-mode button").forEach((button) => button.classList.toggle("on", button.dataset.mode === mode));
}
document.querySelectorAll<HTMLElement>("#camera-mode button").forEach((button) => button.addEventListener("click", () => setCameraMode(button.dataset.mode as "orbit" | "fly")));
setCameraMode(controls.mode);
// --- Scans ---
// Rotation upright, then the scale and translation that fit the middle 94%
// of the visible splats' centers; the sampled centers in that frame, for
// picking clicks
function normalization(data: ArrayData, scan: Scan) {
const quaternion = scanRotation(scan);
const { bundle } = Splats.get(data);
const splat = Splats.makeSplat();
const p = new THREE.Vector3();
const axes: number[][] = [[], [], []];
const step = Math.max(1, Math.floor(data.count / 60000));
for (let i = 0; i < data.count; i += step) {
Splats.load(bundle, i, splat);
if (splat.opacity < 0.2) {
continue;
}
p.set(splat.center.x, splat.center.y, splat.center.z).applyQuaternion(quaternion);
axes[0].push(p.x);
axes[1].push(p.y);
axes[2].push(p.z);
}
// Sorted copies: the axes stay in splat order for the pick points below
const ranges = axes.map((values) => {
const sorted = Float64Array.from(values).sort();
return [sorted[Math.floor(sorted.length * 0.03)] ?? 0, sorted[Math.floor(sorted.length * 0.97)] ?? 1];
});
const extent = Math.max(1e-6, ...ranges.map(([lo, hi]) => hi - lo));
const scale = (scan.scene ? SCENE_SIZE : SIZE) / extent;
const translate = new THREE.Vector3(...ranges.map(([lo, hi]) => (lo + hi) / 2)).multiplyScalar(-scale);
const points = new Float32Array(axes[0].length * 3);
axes[0].forEach((_, i) => {
points[i * 3] = axes[0][i] * scale + translate.x;
points[i * 3 + 1] = axes[1][i] * scale + translate.y;
points[i * 3 + 2] = axes[2][i] * scale + translate.z;
});
return { quaternion, scale, translate, points };
}
interface LoadedScan {
arrays: GpuArrays;
quaternion: THREE.Quaternion;
scale: number;
translate: THREE.Vector3;
points: Float32Array;
}
// Each scan's GPU arrays stay loaded once fetched, so switching back is instant
const scans = new Map<string, Promise<LoadedScan>>();
let loaded: LoadedScan | undefined;
// A point of the scan's upright frame (before scaling) in the normalized frame
const placedPoint = (point: [number, number, number]) => new THREE.Vector3(...point).multiplyScalar(loaded?.scale ?? 1).add(loaded?.translate ?? new THREE.Vector3());
function fetchScan(name: string, scan: Scan) {
const task = loadSplats(scan.url, {
name: scan.url,
worker: true,
onProgress: (fraction, stage) => {
if (state.scan === name) {
status.textContent = `loading ${scan.label.toLowerCase()}: ${stage} ${Math.round(fraction * 100)}%`;
}
},
}).then((data) => ({ arrays: GpuArrays.fromData(renderer, data), ...normalization(data, scan) }));
task.catch(() => scans.delete(name));
return task;
}
async function setScan(name: string) {
const scan = SCANS[name];
if (!scan) {
return;
}
state.scan = name;
($("scan") as HTMLSelectElement).value = name;
renderPane.classList.add("loading");
status.textContent = `loading ${scan.label.toLowerCase()}…`;
if (!scans.has(name)) {
scans.set(name, fetchScan(name, scan));
}
let next: LoadedScan;
try {
next = await scans.get(name)!;
} catch (error) {
status.textContent = `${scan.label}: ${error instanceof Error ? error.message : String(error)}`;
renderPane.classList.remove("loading");
return;
}
if (state.scan !== name) {
return;
}
loaded = next;
normalized.quaternion.copy(next.quaternion);
normalized.scale.setScalar(next.scale);
normalized.position.copy(next.translate);
collections.clear();
install();
splats.objectParams.blurAmount = scan.preBlur ? 0 : 0.3;
splats.objectParams.preBlurAmount = scan.preBlur ? 0.3 : 0;
scene.background = scan.sky ? skyTexture() : null;
applyPixelRatio();
if (framed) {
frameCamera();
}
renderPane.classList.remove("loading");
renderPane.classList.remove("pop");
void renderPane.offsetWidth;
renderPane.classList.add("pop");
}
// The sampled splat center nearest the camera within a small radius of the
// ray under (x, y), else (unless `strict`) the one nearest the ray:
// normalized and world
function pick(clientX: number, clientY: number, strict = false) {
const points = loaded?.points;
if (!points || points.length === 0) {
return undefined;
}
const rect = renderer.domElement.getBoundingClientRect();
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(new THREE.Vector2(((clientX - rect.left) / rect.width) * 2 - 1, -((clientY - rect.top) / rect.height) * 2 + 1), camera);
const { origin, direction } = raycaster.ray;
model.updateMatrixWorld();
const p = new THREE.Vector3();
const radius2 = 0.02 ** 2;
let hit = -1;
let hitT = Infinity;
let near = -1;
let nearD = Infinity;
for (let i = 0; i < points.length; i += 3) {
p.fromArray(points, i).applyMatrix4(model.matrixWorld).sub(origin);
const t = p.dot(direction);
if (t <= 0) {
continue;
}
const d2 = p.lengthSq() - t * t;
if (d2 < radius2 && t < hitT) {
hit = i;
hitT = t;
} else if (d2 < nearD) {
near = i;
nearD = d2;
}
}
const index = hit >= 0 ? hit : strict ? -1 : near;
if (index < 0) {
return undefined;
}
const local = new THREE.Vector3().fromArray(points, index);
return { local, world: local.clone().applyMatrix4(model.matrixWorld) };
}
// A right drag in fly mode orbits the splat under the pointer (canvas CSS pixels)
controls.pick = (x, y) => {
const rect = renderer.domElement.getBoundingClientRect();
return Promise.resolve(pick(rect.left + x, rect.top + y, true)?.world);
};
// --- Graph document, view and modifiers ---
const START = performance.now();
const clock = () => (performance.now() - START) / 1000;
const animator = new Animator();
const doc = new GraphDoc(fxNodes, EXAMPLES[state.example].graph);
const view = new GraphView($("graph"), doc, { animator, sound, theme, settings });
let modifier: GraphModifier | undefined;
let probeModifier: GraphModifier | undefined;
let valid = true;
// The installed modifier, the last one a render drew without throwing, and
// the structures that threw
let applied: GraphModifier | undefined;
let working: GraphModifier | undefined;
const failed = new Map<string, string>();
// The worker sort cannot see uniforms: sort again at the next render
let changed = true;
// The generator path: a fromSplats generator per graph modifier, and the
// loaded scan's collection of each (by generator; none: the plain one)
const generators = new WeakMap<GraphModifier, ReturnType<typeof SplatGenerator.fromSplats>>();
const collections = new Map<unknown, SplatCollection>();
function collectionOf(target: GraphModifier | undefined) {
if (!target) {
return SplatCollection.arrays(loaded!.arrays, { matrixWorld: normalized.matrixWorld });
}
let generator = generators.get(target);
if (!generator) {
generator = SplatGenerator.fromSplats({ layout: "extSplats", modifiers: [inFrame(target.modifier)] });
generators.set(target, generator);
}
return SplatCollection.object({ generator, data: { splats: loaded!.arrays }, count: loaded!.arrays.count, matrixWorld: normalized.matrixWorld });
}
// The active modifier (the probe's while probing) in the placement's space,
// as the renderer's modifier or inside the scan's generator; a modifier is
// a program key, so switching compiles only a new structure
function install() {
const active = probeModifier ?? modifier;
applied = active && !failed.has(active.key) ? active : working;
const inGenerator = applyIn === "generator";
splats.modifier = inGenerator ? undefined : applied?.modifier;
splats.modifierSpace = state.placement === "object" ? model.matrixWorld : "world";
if (loaded) {
const key = inGenerator ? applied : undefined;
let collection = collections.get(key);
if (!collection) {
collection = new SplatCollection([collectionOf(key)]);
collections.set(key, collection);
}
splats.collection = collection;
}
changed = true;
}
// The generator path's frame: the normalized scan's (object) or the world
function updateFrame() {
model.updateMatrixWorld();
setFrame(state.placement === "object" ? normalized.matrix : normalized.matrixWorld);
}
function showErrors(errors: string[]) {
errorsBox.replaceChildren();
errorsBox.hidden = errors.length === 0;
if (errors.length > 0) {
const head = document.createElement("div");
head.className = "fx-errors-head";
head.textContent = modifier ? "The render shows the last graph that worked:" : "Nothing to show yet:";
errorsBox.append(head);
for (const message of errors) {
const line = document.createElement("div");
line.textContent = message;
errorsBox.append(line);
}
}
}
// The doc's structure changed: the modifier of its structure (cached, so
// only values may have changed), its uniforms set to the doc's values
function rebuild(reason?: string) {
const errors = doc.errors();
view.setErrors(errors);
showErrors(errors);
if (errors.length > 0) {
if (valid && reason !== "load") {
view.shakeErrors();
sound.play("error");
}
valid = false;
return;
}
modifier = buildGraphModifier(doc.graph);
const recovered = !valid && reason !== "load";
valid = true;
updateProbe();
install();
if (failed.has(modifier.key)) {
showErrors([failed.get(modifier.key)!]);
}
if (recovered) {
view.celebrate();
sound.play("ok");
}
}
// The last click on the scan, for input.click (a point in the modifier's
// space, so it follows the placement)
let lastClick: { local: THREE.Vector3; world: THREE.Vector3; time: number } | undefined;
function applyClick() {
if (lastClick) {
FxInputs.click.point.value.copy(state.placement === "object" ? lastClick.local : lastClick.world);
FxInputs.click.time.value = lastClick.time;
changed = true;
}
}
let down: { x: number; y: number; time: number } | undefined;
renderer.domElement.addEventListener("pointerdown", (event) => {
down = event.button === 0 ? { x: event.clientX, y: event.clientY, time: performance.now() } : undefined;
});
renderer.domElement.addEventListener("pointerup", (event) => {
if (!down || Math.hypot(event.clientX - down.x, event.clientY - down.y) > 5 || performance.now() - down.time > 500) {
return;
}
const hit = pick(event.clientX, event.clientY);
if (!hit) {
return;
}
lastClick = { ...hit, time: clock() };
applyClick();
const rect = renderPane.getBoundingClientRect();
const ping = document.createElement("div");
ping.className = "render-ping";
ping.style.left = `${event.clientX - rect.left}px`;
ping.style.top = `${event.clientY - rect.top}px`;
ping.addEventListener("animationend", () => ping.remove());
renderPane.append(ping);
sound.play("drop");
});
// input.camera: the viewing camera in the modifier's space, every frame
const toModel = new THREE.Matrix4();
const drawingBuffer = new THREE.Vector2();
function feedCamera() {
const { position, forward, pixelSize } = FxInputs.camera;
camera.updateMatrixWorld();
camera.getWorldPosition(position.value);
camera.getWorldDirection(forward.value);
if (state.placement === "object") {
model.updateMatrixWorld();
toModel.copy(model.matrixWorld).invert();
position.value.applyMatrix4(toModel);
forward.value.transformDirection(toModel);
}
// One drawing-buffer pixel at unit depth (the viewer measures blur in those)
pixelSize.value = (2 * Math.tan(THREE.MathUtils.degToRad(camera.fov) / 2)) / Math.max(1, renderer.getDrawingBufferSize(drawingBuffer).y);
}
function setParam(name: string, value: Value) {
for (const target of [modifier, probeModifier]) {
try {
if (target) {
writeParam(target, name, value);
}
} catch {
// Not a param of this graph (an input of a node the output does not reach)
}
}
changed = true;
}
function updateProbe() {
const port = view.probe;
// A port inside a group is wired out to the top first
const exposed = port && valid ? exposePort(doc.graph, fxNodes, doc.path, port) : undefined;
const graph = exposed ? probeGraph(exposed.graph, fxNodes, exposed.port) : undefined;
if (port && (!graph || validate(graph, fxNodes).length > 0)) {
view.setProbe(undefined);
}
probeModifier = graph && view.probe ? buildGraphModifier(graph) : undefined;
}
doc.on((change) => {
if (change.kind === "structure" && (change.reason === "enter" || change.reason === "exit")) {
// Same graph, another level of it
showLesson();
} else if (change.kind === "structure") {
rebuild(change.reason);
} else if (change.kind === "value" && change.param && change.value !== undefined) {
// Inside a group: every instance of it
for (const name of change.params ?? [change.param]) {
setParam(name, change.value);
}
}
$("undo").toggleAttribute("disabled", !doc.canUndo);
$("redo").toggleAttribute("disabled", !doc.canRedo);
});
view.onProbe = (port) => {
view.setProbe(port);
updateProbe();
install();
sound.play(port ? "open" : "pick");
};
view.onFlow = (on) => $("flow").classList.toggle("on", on);
function loadExample(name: string) {
const example = EXAMPLES[name];
if (!example) {
return;
}
state.example = name;
($("example") as HTMLSelectElement).value = name;
view.setProbe(undefined);
probeModifier = undefined;
doc.load(example.graph);
showLesson();
}
// The example's lesson, or inside a group what the group does
function showLesson() {
const example = EXAMPLES[state.example];
const group = doc.group;
$("lesson-title").textContent = group ? `${group.label ?? doc.groupName} (a group)` : example.label.replace(/^\d+ · /, "").replace(/ \(click\)$/, "");
$("lesson-text").textContent = group ? group.description ?? "Nodes folded into one. Its inputs come in on the left, its outputs leave on the right." : example.graph.description ?? "";
const source = $<HTMLAnchorElement>("lesson-source");
source.hidden = !example.graph.source || Boolean(group);
if (example.graph.source) {
source.href = example.graph.source.url;
source.textContent = `after ${example.graph.source.name} (${example.graph.source.license})`;
}
}
function setPlacement(placement: Placement) {
state.placement = placement;
document.querySelectorAll<HTMLElement>("#place button").forEach((button) => button.classList.toggle("on", button.dataset.place === placement));
applyClick();
install();
}
function setSortMode(mode: "gpu" | "cpu") {
splats.sortMode = webgpu ? mode : "cpu";
document.querySelectorAll<HTMLButtonElement>("#sort button").forEach((button) => {
button.classList.toggle("on", button.dataset.sort === splats.sortMode);
button.disabled = button.dataset.sort === "gpu" && !webgpu;
});
}
// --- Toolbar ---
const exampleSelect = $("example") as HTMLSelectElement;
for (const group of ["Learn", "Effects", "From Spark", "World Labs", "Build"]) {
const optgroup = document.createElement("optgroup");
optgroup.label = group;
for (const [name, example] of Object.entries(EXAMPLES).filter(([, e]) => e.group === group)) {
optgroup.append(new Option(example.label, name));
}
exampleSelect.append(optgroup);
}
exampleSelect.addEventListener("change", () => loadExample(exampleSelect.value));
// Choosing the current example again reloads it (fresh values, a new layout
// for the pane's size): a select only reports changes, so it has no value
// while open and gets the old one back if nothing was chosen
exampleSelect.addEventListener("focus", () => {
exampleSelect.dataset.previous = exampleSelect.value;
exampleSelect.selectedIndex = -1;
});
exampleSelect.addEventListener("blur", () => {
if (exampleSelect.selectedIndex === -1) {
exampleSelect.value = exampleSelect.dataset.previous ?? state.example;
}
});
// Hand the keys back to the editor after a choice
for (const id of ["example", "scan"]) {
$(id).addEventListener("change", () => $(id).blur());
}
// Live theme switch, crossfaded where the browser has view transitions
function switchTheme(name: ThemeName) {
if (name === theme.name) {
return;
}
const apply = () => {
applyTheme(name);
view.setTheme(theme);
buildMotionFolder();
updateViewport();
};
const transition = (document as Document & { startViewTransition?: (update: () => void) => unknown }).startViewTransition;
if (transition && !view.instant) {
transition.call(document, apply);
} else {
apply();
}
sound.play("pick");
}
document.querySelectorAll<HTMLElement>("#themes button").forEach((button) =>
button.addEventListener("click", () => switchTheme(button.dataset.theme as ThemeName)));
const themeNames = Object.keys(THEMES) as ThemeName[];
document.addEventListener("keydown", (event) => {
const target = event.target as HTMLElement;
if (event.key.toLowerCase() !== "t" || event.metaKey || event.ctrlKey || event.altKey || !view.active
|| view.palette.open || target.closest?.("input, textarea, select")) {
return;
}
switchTheme(themeNames[(themeNames.indexOf(theme.name) + (event.shiftKey ? themeNames.length - 1 : 1)) % themeNames.length]);
});
const scanSelect = $("scan") as HTMLSelectElement;
for (const [name, scan] of Object.entries(SCANS)) {
scanSelect.append(new Option(scan.label, name));
}
scanSelect.addEventListener("change", () => void setScan(scanSelect.value));
document.querySelectorAll<HTMLElement>("#place button").forEach((button) => button.addEventListener("click", () => setPlacement(button.dataset.place as Placement)));
document.querySelectorAll<HTMLElement>("#sort button").forEach((button) => button.addEventListener("click", () => setSortMode(button.dataset.sort as "gpu" | "cpu")));
$("turntable").addEventListener("click", () => {
state.turntable = !state.turntable;
$("turntable").classList.toggle("on", state.turntable);
});
$("hidpi").addEventListener("click", () => {
const next = !hiDpi();
dprOverride = undefined;
if (SCANS[state.scan]?.scene) {
settings.hiDpiScenes = next;
} else {
settings.hiDpi = next;
}
saveSettings(settings);
applyPixelRatio();
updateViewport();
});
$("undo").addEventListener("click", () => view.undo());
$("redo").addEventListener("click", () => view.redo());
$("layout").addEventListener("click", () => void view.layout());
$("group").addEventListener("click", () => view.toggleGroup());
$("fit").addEventListener("click", () => view.fit());
$("flow").addEventListener("click", () => view.setFlow(!view.flow));
$("add").addEventListener("click", () => view.openPalette(view.root.clientWidth / 2 - 130, 60));
$("copy").addEventListener("click", async () => {
await navigator.clipboard?.writeText(JSON.stringify(doc.graph, null, 2)).catch(() => {});
view.juice.toast("graph JSON copied", "ok");
});
const soundButton = $("sound");
const showSound = () => {
soundButton.classList.toggle("on", !sound.muted);
soundButton.textContent = sound.muted ? "♪̸" : "♪";
soundButton.title = sound.muted ? "Sound off" : "Sound on";
};
soundButton.addEventListener("click", () => {
sound.muted = !sound.muted;
settings.muted = sound.muted;
saveSettings(settings);
showSound();
sound.play("ok");
});
showSound();
$("lesson-toggle").addEventListener("click", () => $("lesson").classList.toggle("collapsed"));
// Controls overlay: the keys button or "?" anywhere; Esc, "?" or a click
// outside the card closes it (capture phase, ahead of the editor's keys)
const keys = $("keys");
function showKeys(show: boolean) {
keys.hidden = !show;
$("keys-button").classList.toggle("on", show);
sound.play(show ? "open" : "pick");
}
const keysOpen = () => !keys.hasAttribute("hidden");
$("keys-button").addEventListener("click", () => showKeys(!keysOpen()));
keys.addEventListener("pointerdown", (event) => {
if (!(event.target as HTMLElement).closest(".keys-card")) {
showKeys(false);
}
});
document.addEventListener("keydown", (event) => {
if ((event.target as HTMLElement).closest?.("input, textarea, select")) {
return;
}
if (event.key === "?" || (event.key === "Escape" && keysOpen())) {
showKeys(event.key === "?" && !keysOpen());
event.preventDefault();
event.stopImmediatePropagation();
}
}, true);
// Divider: drag to resize the panes
const divider = $("divider");
divider.addEventListener("pointerdown", (event) => {
divider.setPointerCapture(event.pointerId);
const move = (e: PointerEvent) => {
settings.split = Math.max(0.25, Math.min(0.8, 1 - e.clientX / innerWidth));
applySplit();
};
const up = () => {
divider.removeEventListener("pointermove", move);
saveSettings(settings);
};
divider.addEventListener("pointermove", move);
divider.addEventListener("pointerup", up, { once: true });
});
// --- Settings pane ---
const pane = new Pane({ container: $("pane"), title: "settings", expanded: false });
const motionState = { instant: settings.instant };
let motionFolder: FolderApi | undefined;
const settingsChanged = () => {
saveSettings(settings);
view.refresh();
};
function buildMotionFolder() {
motionFolder?.dispose();
motionFolder = pane.addFolder({ title: `motion (${theme.label})`, index: 0 });
motionFolder.addBinding(motionState, "instant", { label: "instant" }).on("change", () => {
settings.instant = motionState.instant;
settingsChanged();
});
const motion = settings.motion[theme.name];
motionFolder.addBinding(motion, "stiffness", { min: 20, max: 800 }).on("change", settingsChanged);
motionFolder.addBinding(motion, "damping", { min: 0.1, max: 1.5 }).on("change", settingsChanged);
motionFolder.addBinding(motion, "tilt", { min: 0, max: 0.06 }).on("change", settingsChanged);
motionFolder.addBinding(motion, "squash", { min: 0, max: 10 }).on("change", settingsChanged);
motionFolder.addBinding(motion, "stagger", { label: "stagger (ms/px)", min: 0, max: 2 }).on("change", settingsChanged);
motionFolder.addButton({ title: "theme defaults" }).on("click", () => {
Object.assign(motion, THEMES[theme.name].motion);
motionFolder?.refresh();
settingsChanged();
});
}
buildMotionFolder();
const flowFolder = pane.addFolder({ title: "flow and layout", expanded: false });
flowFolder.addBinding(settings, "flowSpeed", { label: "flow waves/s", min: 0.1, max: 3 }).on("change", settingsChanged);
flowFolder.addBinding(settings, "layerSpacing", { label: "layer gap", min: 20, max: 240, step: 1 }).on("change", settingsChanged);
flowFolder.addBinding(settings, "nodeSpacing", { label: "node gap", min: 8, max: 120, step: 1 }).on("change", settingsChanged);
const soundFolder = pane.addFolder({ title: "sound", expanded: false });
soundFolder.addBinding(settings, "volume", { min: 0, max: 1 }).on("change", () => {
sound.volume = settings.volume;
saveSettings(settings);
});
addControlsFolder(pane, controls);
// --- Start ---
setPlacement(state.placement);
setSortMode(splats.sortMode);
loadExample(state.example);
void setScan(state.scan);
let last = performance.now();
let frames = 0;
let fpsTime = last;
let fps = 0;
// Renders, and the first render of the drawn modifier with the scan loaded
let renderCount = 0;
let shownAt = 0;
let shown: unknown;
function render() {
const now = performance.now();
const dt = Math.min(0.1, (now - last) / 1000);
last = now;
if (state.turntable) {
model.rotation.y += dt * 0.5;
}
// The settings panel can switch the mode too
if (!document.querySelector(`#camera-mode button.on[data-mode="${controls.mode}"]`)) {
setCameraMode(controls.mode);
}
controls.update();
FxInputs.time.value = clock();
feedCamera();
updateFrame();
// The worker sort re-sorts on camera and matrix moves itself; uniform
// changes need a request (one during a sort runs after it, so this keeps
// pace with the worker)
const active = probeModifier ?? modifier;
if (splats.sortMode === "cpu" && (changed || active?.usesTime)) {
splats.requestSort();
}
changed = false;
// A graph whose TSL fails to build throws here: show the last one that worked
const drawn = applied;
try {
renderer.render(scene, camera);
working = drawn ?? working;
} catch (error) {
if (!drawn || drawn === working) {
throw error;
}
const message = `${drawn.key}: ${error instanceof Error ? error.message : String(error)}`;
console.error(error);
failed.set(drawn.key, message);
showErrors([message]);
install();
}
renderCount += 1;
if (shown !== applied || !loaded) {
shown = applied;
shownAt = renderCount;
}
frames += 1;
if (now - fpsTime > 500) {
fps = (frames * 1000) / (now - fpsTime);
frames = 0;
fpsTime = now;
if (!renderPane.classList.contains("loading") && loaded) {
const probing = view.probe ? ` probe ${view.probe}` : "";
status.textContent = `${caps.backend} ${loaded.arrays.count.toLocaleString()} splats ${fps.toFixed(0)} fps ${splats.sortMode} sort ${state.placement} space (${applyIn})${probing}`;
}
}
}
renderer.setAnimationLoop(render);
// --- Checks ---
interface CheckResult {
name: string;
ok: boolean;
detail?: string;
}
// Resolves after `count` renders from now, each of the current modifier
// with the scan loaded
function renders(count = 2) {
const start = renderCount;
return new Promise<void>((resolve) => {
const wait = () => {
const drawn = loaded !== undefined && shown === applied && renderCount - shownAt + 1 >= count;
return drawn && renderCount - start >= count ? resolve() : requestAnimationFrame(wait);
};
wait();
});
}
// After renders(), with the worker sort an order of the current modifier
// (and collection), sorted now, applied and drawn, so both of its programs
// are built
async function settled() {
await renders();
if (splats.sortMode === "cpu") {
const view = splats.viewFor("main");
view.apply(await view.sort(camera));
await renders();
}
}
// The GPU value checks, then every example: it renders without a build
// error, layout keeps the structure key, JSON round-trips, it runs on one
// splat with finite results, a value edit compiles nothing and reaches its
// uniform, every probe graph validates, groups work and fold back
async function selfTest() {
const results: CheckResult[] = [];
const report = (name: string, detail?: string) => {
results.push({ name, ok: !detail, detail });
(detail ? console.error : console.log)(`${detail ? "FAIL" : "ok "} ${name}${detail ? ` (${detail})` : ""}`);
};
for (const [name, graph, check] of VALUE_CHECKS) {
const run = await runGraph(renderer, graph).catch((error) => String(error));
report(`value: ${name}`, typeof run === "string" ? run : !run ? "pass did not run" : check(run));
}
const current = state.example;
for (const [name, example] of Object.entries(EXAMPLES)) {
const key = graphKey(example.graph, fxNodes);
loadExample(name);
await settled();
report(`${name}: renders`, failed.get(`fx:${key}`) ?? (applied === modifier && working === modifier ? undefined : "not drawn"));
await view.layout({ animate: false });
report(`${name}: layout keeps the structure`, graphKey(doc.graph, fxNodes) === key ? undefined : "key changed");
const copy = JSON.parse(JSON.stringify(doc.graph)) as Graph;
report(`${name}: JSON round-trip validates`, validate(copy, fxNodes).join("; ") || undefined);
if (name !== "blank") {
const run = await runGraph(renderer, example.graph).catch((error) => String(error));
report(`${name}: runs on the GPU`, typeof run === "string" ? run : !run ? "pass did not run" : finite(run) ? undefined : "non-finite");
}
const param = graphParams(doc.graph, fxNodes).find((p) => p.type === "float");
if (param && modifier) {
const programs = SplatProjector.programs;
const value = (param.value as number) + 0.25;
doc.setValue(param.node, param.input, value, "selftest");
doc.endGesture();
await settled();
const ok = SplatProjector.programs === programs && getParam(modifier, param.name) === value && modifier.uniforms.get(param.name)?.value === value;
report(`${name}: value edit without rebuild (${param.name})`, ok ? undefined : `programs ${programs} -> ${SplatProjector.programs}, value ${String(getParam(modifier, param.name))}`);
}
const outputs = Object.keys(doc.graph.nodes).flatMap((id) =>
Object.keys(doc.lookup.get(doc.graph.nodes[id].type)?.outputs ?? {}).map((port) => `${id}.${port}`));
const bad = outputs.filter((port) => {
const probe = probeGraph(doc.graph, fxNodes, port);
return probe && validate(probe, fxNodes).length > 0;
});
report(`${name}: ${outputs.length} probe graphs validate`, bad.length ? bad.join(", ") : undefined);
for (const id of Object.keys(doc.graph.nodes).filter((node) => doc.isGroupNode(node))) {
await checkGroup(name, id, report);
}
if (name !== "blank") {
// Folding every node but the output into a group and back keeps the program
const scratch = new GraphDoc(fxNodes, example.graph);
const outputId = Object.keys(scratch.graph.nodes).find((node) => fxNodes.get(scratch.graph.nodes[node].type)?.output);
const card = scratch.groupNodes(Object.keys(scratch.graph.nodes).filter((node) => node !== outputId));
const grouped = scratch.errors();
const groupedKey = grouped.length ? "" : graphKey(scratch.graph, fxNodes);
if (card) {
scratch.ungroup(card);
}
const back = scratch.errors();
report(`${name}: group and ungroup`, grouped.join("; ") || back.join("; ") || (card && graphKey(scratch.graph, fxNodes) !== key ? "program changed" : undefined) || (groupedKey ? undefined : "no key"));
}
}
loadExample(current);
const failures = results.filter((r) => !r.ok).length;
console.log(`Radix fxedit selfTest on ${caps.backend} (${splats.sortMode} sort): ${results.length - failures}/${results.length} passed`);
return { backend: caps.backend, sortMode: splats.sortMode, passed: results.length - failures, total: results.length, failures: results.filter((r) => !r.ok) };
}
// Inside group card `id`: probes of its nodes validate, a value edit reaches
// the modifier without a rebuild, and back out
async function checkGroup(name: string, id: string, report: (name: string, detail?: string) => void) {
doc.enter(id);
const level = doc.level;
const ports = Object.keys(level.nodes).flatMap((node) => Object.keys(doc.lookup.get(level.nodes[node].type)?.outputs ?? {}).map((port) => `${node}.${port}`));
const bad = ports.filter((port) => {
const exposed = exposePort(doc.graph, fxNodes, doc.path, port);
// Types the probe viewer shows (not vec2 / vec4) must validate
const probe = exposed && probeGraph(exposed.graph, fxNodes, exposed.port);
return !exposed || (probe && validate(probe, fxNodes).length > 0);
});
report(`${name}: ${ports.length} probes inside group ${id}`, bad.length ? bad.join(", ") : undefined);
const sources = doc.sources();
const target = Object.entries(level.nodes).flatMap(([node, n]) => Object.entries(doc.lookup.get(n.type)?.inputs ?? {})
.filter(([input, def]) => def.type === "float" && !def.optional && !sources.has(`${node}.${input}`)).map(([input]) => [node, input]))[0];
if (target && modifier) {
const [node, input] = target;
const programs = SplatProjector.programs;
const value = Number(level.nodes[node].inputs?.[input] ?? doc.def(node)!.inputs[input].default) + 0.125;
doc.setValue(node, input, value, "selftest-group");
doc.endGesture();
await settled();
const flat = doc.flatParams(`${node}.${input}`);
const ok = SplatProjector.programs === programs && flat.every((param) => {
try {
return getParam(modifier!, param) === value;
} catch {
return true;
}
});
report(`${name}: value edit inside group ${id} (${node}.${input})`, ok ? undefined : "rebuilt or not written");
}
doc.exit(0);
}
const handle = {
renderer, scene, camera, controls, splats, model, doc, view, settings, sound, examples: EXAMPLES,
modifier: () => probeModifier ?? modifier,
applyIn, loadExample, setScan, setPlacement, setSortMode, selfTest,
// Camera at a point looking at another, in the scan's upright frame before scaling
placedView: (position: [number, number, number], target: [number, number, number]) => {
camera.position.copy(placedPoint(position));
controls.lookAt(placedPoint(target));
},
setTheme: switchTheme,
// True once the scan is loaded and drawn with the first graph (with the
// worker sort: in its first order)
ready: false,
};
Object.assign(window, { radixFxedit: handle });
void renders(1).then(function waitForOrder() {
if (splats.sortMode === "gpu" || splats.views.get("main")?.order?.collection === splats.collection) {
handle.ready = true;
} else {
requestAnimationFrame(waitForOrder);
}
});