music.ts
examples/fractals/demo/music.ts · raw · open the example · all examples · site home
Exports: AUDIO_ROOTClockMusicWallClockFileMusicGpuMusic
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// A demo's music and the clock the picture follows. Two sources, the same
// mix: the tune rendered ahead of time to an AAC file (by default: a small
// download, decoded whole into Web Audio, so
// it never starves and the clock stays sample-accurate) or synthesized live
// on the GPU (film/gpuAudio.ts, streamed to an AudioWorklet; WebGPU only).
// The file is looked for at ?audio= (a folder), else the hosted folder,
// else build/data/fractals/ from the server's root (npm run serve);
// `failed` once none has it (the demo then synthesizes or plays silent).
// Both pause by suspending their audio context, which stops the clock.
import type { WebGPURenderer } from "three/webgpu";
import { ScoreStream, heardTime } from "../../film/audioStream.js";
import { GpuScore } from "../../film/gpuAudio.js";
import type { ScoreData } from "../../film/score.js";
// The hosted files: the dated GCS folder of scripts/data.mjs
export const AUDIO_ROOT = "https://storage.googleapis.com/forge-dev-public/asundqui/radix/261011/fractals/";
export interface Clock {
time(): number;
play(): void;
pause(): void;
resume(): void;
restart(): void;
}
export interface Music extends Clock {
kind: "file" | "gpu";
failed: boolean;
// Rendered (or loaded) far enough ahead of the playhead, and how far
ready(seconds: number): boolean;
ahead(): number;
// From a user gesture: lets the audio context start
unlock(): void;
// 0..1 (heard as its square, closer to how loud it sounds)
setVolume(volume: number): void;
dispose(): void;
}
export class WallClock implements Clock {
private at = 0;
private since = NaN;
time() {
return Number.isNaN(this.since) ? this.at : this.at + (performance.now() - this.since) / 1000;
}
play() {
this.since = performance.now();
}
pause() {
this.at = this.time();
this.since = NaN;
}
resume() {
this.play();
}
restart() {
this.at = 0;
this.since = NaN;
}
}
// The folders the file may be in, in order
function audioFolders() {
const asked = new URLSearchParams(location.search).get("audio");
return asked ? [asked] : [AUDIO_ROOT, new URL("/build/data/fractals/", location.origin).href];
}
export class FileMusic implements Music {
readonly kind = "file";
failed = false;
private readonly context = new AudioContext({ latencyHint: "playback" });
private readonly gain = this.context.createGain();
private buffer?: AudioBuffer;
private source?: AudioBufferSourceNode;
// Context time at which film time 0 plays (NaN: not started)
private startAt = NaN;
constructor(name: string) {
this.gain.connect(this.context.destination);
void this.load(name);
}
private async load(name: string) {
for (const folder of audioFolders()) {
try {
const response = await fetch(new URL(`${name}.m4a`, folder));
if (response.ok) {
this.buffer = await this.context.decodeAudioData(await response.arrayBuffer());
return;
}
} catch {
// The next folder
}
}
this.failed = true;
}
time() {
return Number.isNaN(this.startAt) ? 0 : heardTime(this.context) - this.startAt;
}
play() {
if (!this.buffer) {
return;
}
this.source?.stop();
const source = this.context.createBufferSource();
source.buffer = this.buffer;
source.connect(this.gain);
this.startAt = this.context.currentTime + 0.05;
source.start(this.startAt);
this.source = source;
void this.context.resume();
}
pause() {
void this.context.suspend();
}
resume() {
void this.context.resume();
}
restart() {
this.source?.stop();
this.source = undefined;
this.startAt = NaN;
}
ready() {
return Boolean(this.buffer);
}
ahead() {
return this.buffer ? Infinity : 0;
}
unlock() {
void this.context.resume();
}
setVolume(volume: number) {
this.gain.gain.setTargetAtTime(volume * volume, this.context.currentTime, 0.02);
}
dispose() {
this.source?.stop();
void this.context.close();
}
}
export class GpuMusic implements Music {
readonly kind = "gpu";
readonly failed = false;
private readonly score: GpuScore;
private readonly stream: ScoreStream;
constructor(renderer: WebGPURenderer, duration: number, data: ScoreData) {
this.score = new GpuScore(renderer, duration, { score: data });
this.stream = new ScoreStream(this.score);
this.stream.prepare(0);
}
time() {
return this.stream.clock();
}
play() {
void this.stream.play();
}
pause() {
this.stream.pause();
}
resume() {
this.stream.resume();
}
restart() {
this.stream.restart(0);
}
ready(seconds: number) {
return this.stream.ahead() >= seconds || this.stream.rendered >= this.score.chunks;
}
ahead() {
return this.stream.ahead();
}
unlock() {
void this.stream.context.resume();
}
setVolume(volume: number) {
this.stream.gain.gain.setTargetAtTime(volume * volume, this.stream.context.currentTime, 0.02);
}
dispose() {
this.stream.stop();
void this.stream.context.close();
this.score.dispose();
}
}